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[PC] Would augmentation tab button with spell points pool work on mod 16?

arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 995 Arc User
If instead of a 10% damage boost on tab button we had an augmentation button, that uses spell points to double the magnitude on our 3 encounters slotted, making all our spells have a set spell point value 1000 max pool values), at-wills refill pool by 2-3 spell points on end of 3rd hit, share some more ideas to improve this maybe?

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  • mebengalsfan#9264 mebengalsfan Member Posts: 3,167 Arc User
    arcanjo86 said:

    If instead of a 10% damage boost on tab button we had an augmentation button, that uses spell points to double the magnitude on our 3 encounters slotted, making all our spells have a set spell point value 1000 max pool values), at-wills refill pool by 2-3 spell points on end of 3rd hit, share some more ideas to improve this maybe?

    The encounter slotted on tab should do more than simply boost damage. It should be a completely different spell altogether to add some flavor or uniqueness to playing a wizard. The original game designer understood that but those that worked on mod 16 simply didn't get it. Heck, they cannot even get scaling fixed and they had months now to get it together and working.
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