Patch Notes: NW.110.20190411b.22

https://www.arcgames.com/en/games/neverwinter/news/detail/11158003
Comments
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Nice fixes about lag...
But what exactly that Myconid companion does? which powers they have?Seth QuickHands - Rogue, natural born assassin.0 -
Where is the mad mage dungeon ?!?!?!?2
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My thoughts exactly....margus23 said:Where is the mad mage dungeon ?!?!?!?
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How about fixing the Heroic Encounter rewards... I can't claim them as the error says: "You already have all of the items in this package."
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There have been five (5) patches, including this one since the release of Mod 16, which was only a little over 2 weeks ago (not almost a month). They DID include a fix to Marauders auto-failing. LoMM likely wasn't included in the patch notes as I'm sure it's already in the game just not active, like how events work. They have also stated that they are doing multiple patches so as not to break anything in the process.2
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I am hoping they somehow just forgot to put the new dungeon they confirmed would be released tomorrow in the notes..... It better be for me at least otherwise the game is done for me since the dungeon should of been in from the second mod 16 went live to begin with.0
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Wait for the patch to go live....superstevenshu said:
marauders still failled everytimearazith07 said:There have been five (5) patches, including this one since the release of Mod 16, which was only a little over 2 weeks ago (not almost a month). They DID include a fix to Marauders auto-failing. LoMM likely wasn't included in the patch notes as I'm sure it's already in the game just not active, like how events work. They have also stated that they are doing multiple patches so as not to break anything in the process.
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_dint see ap fix anywhere
- some artifacts are still probably bugged, one of them being the tymora's, the curse hits for millions
- Companion sometimes dont proc bondings or desummon while apparently still summoned, but nonetheless they dont give
stats sometimes.
- still lots of pending fixes to come for dungeons but add cradle to your list, i wouldn't say its impossible but its more like a
scroll fest than fun. yes the last boss completely ignores aggro and randomly 1 shots people, not sure if it was just me or was
healing not working there either.
- while working on the souls in tong you may aswel consider working on the tears in msp last boss and actually increase her hp
abit and lower the damage from curse.
_ there are some class balancing to do aswel.Lardeson CW not Mage. Where's my fireball and my thunderbolt?0 -
U forgot something there is a zone called rivertown or so and this is running on 6fps if its comming good and u need this for a campaing would be nice if you can fix it aswelll0
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Pros:
Fixing 81lvl mobs from Maze engine story and other places
Removing scaling from Barovia
Fixing lag
Cons:
Not mentioning heroics claim problem
Not mentioning new dungeon
Not mentioning dungeons overkill (Manycoins and others)0 -
How about encounter reward bug?2
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So healing companions still won't work in combat ...1
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Random q rewards nerfed we get 15k ad for raq now. and min item level for raq is 16k is 1k more.
and now random q not giving seals of crown instead of seals of mountain
Before Patch Advanced Q - > 17250 RAD, 120 Seal of Crown, After Patch 15k RAD 75 Seal of Mountain
Before Patch Intermediate Q -> 13800 RAD, 100 Seal of Crown, After Patch 12k RAD, 60 Seal of Mountain
Before Patch Leveling Q -> 9200 RAD, 60 Seal of Crown, After Patch 8k RAD and 45 Seal of Mountain
Total Loss of AD from Random Queues 5500 RAD.
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GF TAB bug (fixed direction of char, giving critters CA), HP boon bug, CW loading at-will power and someone kills target stun bug and a lot of powers not working as tooltip tells not on the list.
Itemlvl- AND levelscaling (seems both are active in a dungeon) have only put the fix cap point higher and not solving the no progress (after that fix cap point) needed. Does the new introduced weapon damage nerf makes this higher point pointless? we will see.
And let me repeat: we do not want scaling in this cap point way.
Some dungeons/skirmishes are still not playable after this patch.
So the 2xAD event (announced in stream) doesnt make sence, hope its not on this weekend.
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Did your VIP endend?zobrist#2767 said:Random q rewards nerfed we get 15k ad for raq now. and min item level for raq is 16k is 1k more.
and now random q not giving seals of crown instead of seals of mountain
Before Patch Advanced Q - > 17250 RAD, 120 Seal of Crown, After Patch 15k RAD 75 Seal of Mountain
Before Patch Intermediate Q -> 13800 RAD, 100 Seal of Crown, After Patch 12k RAD, 60 Seal of Mountain
Before Patch Leveling Q -> 9200 RAD, 60 Seal of Crown, After Patch 8k RAD and 45 Seal of Mountain
Total Loss of AD from Random Queues 5500 RAD.
I made the same mistake on console! My RAD rewards dropped to same values you say. You get a bonus for being VIP. I was so used to having VIP that I didn't realize untill I made a panic in alliance chat0 -
No mention of LoMM? I assume it is an oversight - it is going to be released today, right?
(yes, we know from the stream why it was not released right away, but it is getting really boring to have nothing worthwhile to do per day but 3xME).Hoping for improvements...2 -
1. a long list of complaints I won't bother to post atm
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21. but this is a nice step in the right direction
22. hang in there (users and devs3 -
welcome mod 15.3
they wrote nothing about the lags in the profession window. From the first day of mod 16, I can not make a profession on the main character.1 -
Known Issues
- As mentioned above, Unwelcome Guests and other Barovian instances are currently level scaled.
- The first group of enemies in the Maze Engine repeatable quest, Rescue Drow Slaves, incorrectly spawns at level 81.
- The tooltip of Decanter of Atropal Presence does not currently match its damage dealt.
- Tomb of the Nine Gods: Defiant Souls still have way too much health.
First mobs on the drow slaves' rescue is @ level 60 for me. A rare issue, maybe?Post edited by cacaum#1048 onEnglish isn't my first language. Please be patient.0 - As mentioned above, Unwelcome Guests and other Barovian instances are currently level scaled.
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Remember that they took REQ. zen cost + 50% ad drop -50% nicezobrist#2767 said:Random q rewards nerfed we get 15k ad for raq now. and min item level for raq is 16k is 1k more.
and now random q not giving seals of crown instead of seals of mountain
Before Patch Advanced Q - > 17250 RAD, 120 Seal of Crown, After Patch 15k RAD 75 Seal of Mountain
Before Patch Intermediate Q -> 13800 RAD, 100 Seal of Crown, After Patch 12k RAD, 60 Seal of Mountain
Before Patch Leveling Q -> 9200 RAD, 60 Seal of Crown, After Patch 8k RAD and 45 Seal of Mountain
Total Loss of AD from Random Queues 5500 RAD.0 -
yeah i've noticed too, they are removing all the ways to get AD and forgot that new players need it...zobrist#2767 said:Random q rewards nerfed we get 15k ad for raq now. and min item level for raq is 16k is 1k more.
and now random q not giving seals of crown instead of seals of mountain
Before Patch Advanced Q - > 17250 RAD, 120 Seal of Crown, After Patch 15k RAD 75 Seal of Mountain
Before Patch Intermediate Q -> 13800 RAD, 100 Seal of Crown, After Patch 12k RAD, 60 Seal of Mountain
Before Patch Leveling Q -> 9200 RAD, 60 Seal of Crown, After Patch 8k RAD and 45 Seal of Mountain
Total Loss of AD from Random Queues 5500 RAD.0 -
Oh, I thought it was just my problem. Good to know it is not. My main character is super slow when I open the profession window.maruda#1373 said:welcome mod 15.3
they wrote nothing about the lags in the profession window. From the first day of mod 16, I can not make a profession on the main character.1 -
Professions
The items "Bibliothol," "Mana Plaster," "Reliquary Wax," and "Enchanted Loam" are once again able to be crafted. They can be found as level 65 recipes in the Artificing and Blacksmithing professions. This allows players to restore relic weapons from Module 10: Sea of Moving Ice.
Why would i restore those weapons now ? to use as skin ?
dont take me wrong i would love that greataxe as skin for my barbarian but is a bit to expensive dont you think ?1 -
Sir, are you daring to suggest, perhaps that the Devs actually bother to get a feeling for context from the perspective of a player? That would, gasp, shock, horror, require them to play their own broken game on a regular basis....rafaelda said:Professions
The items "Bibliothol," "Mana Plaster," "Reliquary Wax," and "Enchanted Loam" are once again able to be crafted. They can be found as level 65 recipes in the Artificing and Blacksmithing professions. This allows players to restore relic weapons from Module 10: Sea of Moving Ice.
Why would i restore those weapons now ? to use as skin ?
dont take me wrong i would love that greataxe as skin for my barbarian but is a bit to expensive dont you think ?4 -
And nDemo is bugged agian....´
you can't click on the barrier to enter the fight ´
And the boss passes through the barrier1 -
@mimicking#6533 @nitocris83
I had such hope, I am at a loss for words. I mean how do you not fix what you say you fixed AND freaking break more things with your patch. I mean at this point I am starting to think you are actually trying to break things instead of fix them. Might want to extend this 2x AD event.
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This is ridiculous lol. Scaling feels exactly the same I think my stats have gone up 1%. Demo broken. Some mobs still way too overtuned. I literally notice no difference in this patch than the last one3
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