FBI isnt very hard, all 3 bosses die reasonably, the only issue here is all the enemies are on turbo, they move at a very increased rate and attack much faster as well. makes the "search for the ring of winter" phase a bit troublesome, but thankfully those mobs are relatively easily killed and do low dmg now.....our barbarian tank friend actually soloed all the way to the first boss and invited us at that point, took him 13 mins and he did not die 1 time.
MSP actually had no speed issues with mobs, and kabal is no longer immune but the aggro meter thing is broken, it showed out tank as having aggro almost the entire fight but kabal was attacking our warlock, also the fireballs are showing a different graphic, a red ball with no flames, and the ball you have to hit kabal with has no chains, so its hard to even see who its following, it randomly stops following anyone until you move close to it if its far away also, and it changes who its linked to at random. and at the phase where everyone gets chained and you have to kill the fire guys there was an extra ball at the end
2nd boss didnt have any bugs or issues.
3rd boss the tentacles have too much health, and also the portal things you have to kill, made this fight take MUCH longer than it should have, we had to take the entire team from tentacle to tentacle while our tank jumped into the portal and aggroed the boss.
Castle Ravenloft. Theft of Vitae is now blockable. or it is for barbarian. ours used the skill where he can never be reduced past 1 HP at that phase though. but he did try blocking it and it works. aggro meter is broken here, warlock had aggro the entire fight but the meter said the barbarian had it and the rest of us including the warlock had less then 1/4 the aggro meter filled. its nice chains does not just 1 shot you now.
2nd boss was completely bugged out. he initially 1 shotted our tank.....but after that he just stood there for about 3-4 mins as we wailed on him, a few times he randomly moved around the map at a VERY HIGH SPEED, didnt move far, then he all the sudden had a sword in his hand...another minute he was dead, never charged his sword, never did another attack.
all the enemies in this dungeon are on TURBO, they move wayyy to fast. this makes the part where you have to rush to the altar in the dark room as vampires swarm you VERY difficult. there is just no way to outrun any of the mobs in this dungeon now...
3rd boss was also on turbo, and he broke the dungeon, everytime he went to summon the Dopplegangers it would crash the entire parties game. we tried it 4 times then declared it unplayable
also a note about scaling for Castle Ravenloft, at 74,000 armor penetration (which required me to have a base of over 120,000) i was still dealing about 10% reduced damage to the enemies from inspecting my logs. so the proper armor penetration for this dungeon is now likely 76-78,000 which means at level 80 you would need to have about 150,000 armor penetration.....somehow this just doesn't seem right to me that i need to SEVERELY overcap all my stats based on endgame content to return to lower dungeons.....
Parwen Valerian DC
Rekk Talent OP
7
Comments
If you want to have some fun look at how effective your wep enchant is when scaled down. In undermountain content (which supposedly is not supposed to be scaled being the newest content but is anyway) for a lvl 79 runic encounter which shaves nearly 25% off my stats for 1 level... My rank 14 vorpal (max level) was scaled down to increasing crit severity by 7-8% from the 50% it is at level 80 fun fact 7-8% is basically half as effective as the lowest rank rank vorpal which is 15%..... just 1 level in scaling took my weapon enchantment and made it worse than if it was the lowest rank. Bondings are pretty harsh to the lvl 79 runic scaled the max rank 15 from 70% each to either 24 or 28% each.... just for being scaled a single level. Ironically its basically the same for those 2 for all the scaled dungeons and campaign areas. Scaling percentages need to be look at and fixed so things are nothing just being basically made completely worthless when scaled even a single level.
Yes I understand wanting things to be more difficult, but this is a very ridiculous way to do it making progress has to be rewarded if you want to have longterm players, and progress should not mean having to achieve double end game stats to be as effective at lvl 79 or lower as you are at level 80.
It’s not.
It is a hard cap applied to gear stats and enchants. Specific things are excepted from this.
You can have 70k in 80 and 70k in 70 if you do it with the right gear (theoretically).
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
If you're going to be so adamant with your first statement you should at least put forward an actual example of how you've achieved this not how you THINK you will achieve this.
Otherwise you're just saying "Stop making incorrect statements. My statement is correct, theoretically."
Besides, I want to know what you know lol.
The lowest player had IL 16 and he even scrateched at 30k arp and accuracy was about 25k, lol, he dealt less than 1/10 damage of what the Wizard dealt in that run, not to talk about the fact that OP-tanks can´t handle actual content due to bugged staminagain , not sure what my GF can tell, did not care to level up.
... They simply forgot to adjust dungeons towards the fact, that we got near no self heal, defense and stats are downscaled into half... Forgot, or simply did not care, or don't know the game same as the pixls, bits and bites in there (some say they don't play this game at all, hard to believe)
Actually it seems that even if CR and Tong show as enemies rating of 7000, those 2 dungeons have wrong arpen and kept the mod 15 one so 85%=85k for tong and 100% = 100k for CR. (credit to rjc900)
@noworries#8859 Please remove the enemy ratings in queue for those 2 dungeons or fix the ratings of enemies in those 2. This is leading to confusion and makes them quite impossible to finish for us average Joe players. Needless to say they are in RAQ and a severe cut of incoming rADs for some players.
Stop going on please with punishing the players that are still willing to give a chance to this "new" game. This is already overwhelming with changes, fine we can put up with them if we want, but facing so many obstacles and bugs is quite discouraging.
If I'm slow, it only makes sense that the monsters should be equally slow. And if there are certain classes of monster that are faster - fine - they should hit for less and not be freaking Trolls or other big a$$ classes.
This is only made worse by the occasional bouts of insane glitching that cause my toon to miss multiple dodges out of splat zones.
On the other hand, i think you should add tong to that list of broken dungeons. second boss is doable but.... it can be impossible for newbies or non end gamers, it has various other bugs you prolly wont notice if you run it with a good group. ras nsi is still impossible, souls still have too much health and they literally last 4 seconds and disappear, so yh u'll be screwed regardless. Also a set of different bugs, some that may favor your and others that will not. a funny one we found was when he did the summonger attack to wipe us, and everyone was revived but if u click esc, u'll be put back to the campfire. after this the remaining of us wiped, just to go back in and amazed that the dude was just there in a corner chilling with the same hp % we left him with and now had super teleportation. the white dude was spawning every second after pull. And im pretty sure we dint see all of it till we finallt decided to give in.
Arp 60k (84k), Crit 57k (92k) Accuracy 47k (89k), no way to get it to cap, since Accuracy get´s deminished so hard ->minus 42k lol , since my comp is downscaled i guess
...but even if Accuracy is at cap, effectivness will not be 100% and even at 100% that dungeon will only be solvable by 0,01% of the playerbase.
Tanks get melted in there no matter if GF or OP, mobs are like a plague they don´t die, souls vanish after 4 seconds, it would be more reasonable to focus on that boss and ignore all mobs/souls etc. but you need hdps^2 and a lot of healing , we run DC+Soulweaver and player died in a row.
Cheers cryptic you can shut down this game!!