FBI isnt very hard, all 3 bosses die reasonably, the only issue here is all the enemies are on turbo, they move at a very increased rate and attack much faster as well. makes the "search for the ring of winter" phase a bit troublesome, but thankfully those mobs are relatively easily killed and do low dmg now.....our barbarian tank friend actually soloed all the way to the first boss and invited us at that point, took him 13 mins and he did not die 1 time.
MSP actually had no speed issues with mobs, and kabal is no longer immune but the aggro meter thing is broken, it showed out tank as having aggro almost the entire fight but kabal was attacking our warlock, also the fireballs are showing a different graphic, a red ball with no flames, and the ball you have to hit kabal with has no chains, so its hard to even see who its following, it randomly stops following anyone until you move close to it if its far away also, and it changes who its linked to at random. and at the phase where everyone gets chained and you have to kill the fire guys there was an extra ball at the end
2nd boss didnt have any bugs or issues.
3rd boss the tentacles have too much health, and also the portal things you have to kill, made this fight take MUCH longer than it should have, we had to take the entire team from tentacle to tentacle while our tank jumped into the portal and aggroed the boss.
Castle Ravenloft. Theft of Vitae is now blockable. or it is for barbarian. ours used the skill where he can never be reduced past 1 HP at that phase though. but he did try blocking it and it works. aggro meter is broken here, warlock had aggro the entire fight but the meter said the barbarian had it and the rest of us including the warlock had less then 1/4 the aggro meter filled. its nice chains does not just 1 shot you now.
2nd boss was completely bugged out. he initially 1 shotted our tank.....but after that he just stood there for about 3-4 mins as we wailed on him, a few times he randomly moved around the map at a VERY HIGH SPEED, didnt move far, then he all the sudden had a sword in his hand...another minute he was dead, never charged his sword, never did another attack.
all the enemies in this dungeon are on TURBO, they move wayyy to fast. this makes the part where you have to rush to the altar in the dark room as vampires swarm you VERY difficult. there is just no way to outrun any of the mobs in this dungeon now...
3rd boss was also on turbo, and he broke the dungeon, everytime he went to summon the Dopplegangers it would crash the entire parties game. we tried it 4 times then declared it unplayable
also a note about scaling for Castle Ravenloft, at 74,000 armor penetration (which required me to have a base of over 120,000) i was still dealing about 10% reduced damage to the enemies from inspecting my logs. so the proper armor penetration for this dungeon is now likely 76-78,000 which means at level 80 you would need to have about 150,000 armor penetration.....somehow this just doesn't seem right to me that i need to SEVERELY overcap all my stats based on endgame content to return to lower dungeons.....
Parwen Valerian DC
Rekk Talent OP