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Weapon enchants need rework

adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
Many of the weapon enchants are in desperate need for some love and attention.

Some are in a good place - others are OK-ish, but there are several which are totally underperforming, and simply not worth using.

The enchants generally give a 5% damage boost at rank 14, which is fine, but the differences are in the special effects. Consider for example Feytouched and Terror. They trigger on Daily use. Now, in mod 15, the dailies were used much more frequently but now....no, the enchants are just not relevant.

We need more than 2 or 3 viable enchants.
Hoping for improvements...

Comments

  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    That was reported on preview and nothing was done as usual.

    Should just make them all 5% damage .. so then only thing is they look different.. whats the point anymore anyways.

    all variety is mostly gone from the game.
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    I'm a bit miffed they snuck a new rank in there, didn't even notice until yesterday. Naughty.
    No idea what my toon is now.
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