is critical severity capped at 100%?
i remember reading this on the early notes for preview module 16.....that critical severity and combat advantage damage bonus both would be capped at 100%......
if it is capped at 100% i have a base severity 97%......so what is the additional 50% from rank 14 vorpal going to actually do for me damagewise? 3% more critical severity, taking into account any diminishing returns that may be working? or am i going to get 137% more damage from my criticals?
Parwen Valerian DC
Rekk Talent OP
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Any way vorpal crit sev never been added to crit sev stat in character sheet.
I will post a screen shot of the max crit sev I can have listed when I will be able to play.
Here you go, game is in French, but I Think "sévérité critique" and "crit severity" is still understable
Janne's site has you covered
It doesn't have diminishing returns on any specific point. It does have relative increase (some may call it diminished returns, it's ok, but again, it will start from 0 and not from some arbitrary number)
It behaves like m15, except two differences, one is that the critical chance is capped at 50% vs old assumption of 100%, meaning that on average Critical Severity is half effective.
Second difference, is the added CA, we used to count various stuff in on CA, now it depends strictly on the stat, and capped at 100%. Though for actual practical figure people should consider that they do not have CA all the time.