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Undermountain Campaign Is Great

Nicely done. No more daily and weekly grinds (with caps) to gain currency for advancement. At least until the last task, but that's OK. I liked how there were always new quests to play and you are prompted when the next task was available to complete.

How different from, for example, Sharandar, where it seemed like I was forever petting Portal Hounds and slaying Formorian Warriors just to gain a little currency.

I do hope that this approach continues for future modules. Thanks!

Comments

  • auron#6793 auron Member Posts: 386 Arc User
    edited April 2019
    While i do agree that it was very well done, I don't care for many of the other changes such as punishing players for leveling up, and removing character portates from group members but hopefuly they will iron things out in coming days.
    <div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img>
    ▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
    There is supposed to be an image here, but the hamsters took it.
    <div align="center">AKA Draconis of Luskan</div>

    Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande

    RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    I think there is no time gate for undermountain is because it is a leveling campaign. It resembles more like mod 6 EE. I am sure the time gating will come back for mod 17 when the content is meant for level 80 toons.
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    Yeah, I was very impressed by the campaign. Nice areas, funny quests interspersed with the more serious ones, some great fights. Well done. Love the expeditions too, very little grind, decent variety, some very tongue in cheek styles with the gear. Needless to say I now have a pimp loadout.

    The new HR works ok, but I've yet to compare damage with other classes.
    No idea what my toon is now.
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