Overall, I like the new interface and the changes to companion gear. My only issue with the rework is with the power slots. It feels like we're being pigeon holed into our roles and losing any sense of flexibility with our character's build. I get the idea of why they did it that way, but what if we're running solo content? I'm an OP main, I need some extra DPS when I run solo stories, so I have a solo load-out that I use with more DPS-oriented companions. That build is much different from my Tank or Healer builds that I run depending on the party's need. Each one of those has companions that have been tailored to fit the role that I will be filling. That's no longer possible in Mod 16. Under the new setup, to give another example, my Ranger can't use the companions to pick up more survivability, etc. All five slots need to be universal to slot any of the companions powers that I worked hard to get.
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Devs, don'[t argue, just fix it and moveon.org.
I too wish to be recreated, and to be loved long after my death.
If my companion had become overpowered and died in a fight, that’s one thing, if he had been overwhelmed by superior numbers or a really nasty foe I could understand it - but for the companion mechanics to just standby for four minutes and let some lizard Warrior beat it to death without once even attempting to take shot at it... is this part of the upgrade?