Rage Rune does not give 1 item of class specific gear.
The Rune Curse that slows your movement + the movement debuff when you enter a "boss" room, paralyses you and you cannot enter the room.
The Goristo (big demon from phase 2 of Demo) is super aggressive, but can get stuck on terrain in his arena and loose his big jump attack.
I died fighting the Manticore (for player stupidity reasons), but when I went back to its arena it still had the same health it had when I died.
I also got the Remorhaz bug, while I had Creeping Death and the one that disables dailies so had to abandon instance. When I left instance I still had Creeping Death (which while a perfectly good song, is not a desirable state).
The Curse that disables dailies doesn't have a duration, and its text implies that it could also disable At-wills or Encounters, it should have a duration regardless.
I did 1 and 2 rune quests tonight, and the 2 run was clearly harder. Especially when you loose access to daily powers from the first rune curse. The 1 run is a simple run for a well geared toon or 2 or 3 toons that need to run it for gear. The 2 rune quest is then a nice step up suitable for 2 or 3 toons that are starting to be well geared, and I expect the same sort of step up for the 3 rune quest. So over all it seems that the difficulty for these is about right at the moment in relation to each other.
Remo is bugged always dives under floor never shows up
3 rune run there is some mobs that are 5xharder then others swordmaster some spider and some drakes. They do not hit so much harder but they have gazillions hp and becomes very annoying.
The hp debuff has to go it is pointless and only serve to annoy, healing decrease sure but life drain is just pure potion/stone drain.
And yes curse that prevent dailies are permanent and need to be fixed.
Boss fights at least on 2 and 3 crystal activated should have another layer of difficultie added. Solo bosses offer no challange whatsoever and are just time consuming if they have much hp.
Number of seals has been lowered from 100 to 30, which is a very low amount. You can only do 3 expeditions a day it's only 10 seals on second and following expeditions
OK, nevermind, it seems that seals have been moved mostly from mission reward to boss killing rewards which is way better. If you can't finish the whole expedition, you will get some seal reward based of your expedition completion
I asked this again in this thread! With 45 mins farming only the expedition bosses, with no active runes i got 8 pieces of gear! Farming the bosses and abandoning the instance ! Is this okay ? Or is this bug ?
I strongly dislike the traps. Expeditions are fun in general but the traps are aweful. They don't involve any skill or knowledge, just bad luck. We should at least be able to remove them at fire camps. The permanent no daily debuff is specially problematic.
I strongly dislike the traps. Expeditions are fun in general but the traps are aweful. They don't involve any skill or knowledge, just bad luck. We should at least be able to remove them at fire camps. The permanent no daily debuff is specially problematic.
These traps are wonderful, since they give an extra dimension (especially since they are invisible) There is a way to avoid them... When you step on it you hear a loud ping, then you have like 2 seconds to dodge out of that area (if you're a DPS) while tanks need to raise their shield and walk out (they will get a little push in the back, like you get in the Drufi fight when she cast the Ice). Wait like 6 to 10 seconds till the rune disappear (in case you need to be in that area, or small corridors)
As being an puny tank I always raise shield when going trough narrow places.
quest : Boundless Runic Corruption this quest is very buggy , sometimes it count stuff you don't have like 3/3 gamma when u have only 2 , if you have everything else mobs will not drop any more for you .
and sometimes even when had 14 gamma the quest still count it as 1/3 .
this quest still bugged since first week , even after doing the master expedition with rune bouns and harder mobs the chest doesn't give you runic etching in the end .
I asked this again in this thread! With 45 mins farming only the expedition bosses, with no active runes i got 8 pieces of gear! Farming the bosses and abandoning the instance ! Is this okay ? Or is this bug ?
Best
Nope, this will be fixed - thanks for pointing it out!
this quest is very buggy , sometimes it count stuff you don't have like 3/3 gamma when u have only 2 , if you have everything else mobs will not drop any more for you .
and sometimes even when had 14 gamma the quest still count it as 1/3 .
i try to do this quest 3 times this week . even restarted it as you see and more bugs each time .
Have the same issue on my fighter, dropped the quest and toght it would work and even having 4 deltas it said 0/3, dropped and did another 3 rounds of gamma bugged 0/3 or 2/3...
Will try to end the questline on my Wizard to see if i can pass. PS. did that last week wirh Ranger and barbarian and had no problems at all...
i dont know if is that but i belive that mobs that are not from HE giving the stones because they are dragged inside or dont despawn on start can be the cause, need to test it moro to be sure but is hard to find a solo insance...(/font>
I asked this again in this thread! With 45 mins farming only the expedition bosses, with no active runes i got 8 pieces of gear! Farming the bosses and abandoning the instance ! Is this okay ? Or is this bug ?
Best
Nope, this will be fixed - thanks for pointing it out!
Much as I'm loathe to suggest anything go in the chest in these instances at the moment it seems like a better place for putting a reward.
As long as the 993 gear drops reliably in here for completion I think the Expeditions will be a great thing for the game.
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
At the end of each part of the Elemental Evil campaign, we received a piece of blue gear appropriate to our level. Any chance this could also be done for this campaign, perhaps put 1 or 2 blue pieces in the chest at the end of each regular expedition? It just feels like the closer I get to level 80, the more disparity there is between my character and the mobs I'm having to face, having at least some blue gear would help alleviate that ( vs the green gear we are being rewarded with ).
I’ve played several characters through using just the starting gear given by Neverember and the quests.
The biggest challenge is that you really need to up the weapon damage to ensure you have the expected damage for the zones, which is a bit of an RP sink for a short term.
If you have existing Legendary weapons though it’s fine until you hit 80, which with a Guild xp boon should happen in Terminus.
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
I and others have unlocked the master expeditions quest . I am unable to complete the next quest ( attunement crystal quest ) where I need to get the runic etching as it is supposedly held in the chest at the end of the expedition . The chest is NOT interactable when the expedition is completed , and I have been unable to attune the first crystal either SOLO or in a group of 2 ( likewise for the other player ) . What currency / and or how much is required to be able to attune the crystal . I have the resonator which Sinye says is supposed to automatically convert the runes ( again from the elder rune mini event I assume ) but after running it 3 times there were no further currencies in my inventory . So AGAIN i ask :
What EXACTLY is required in order to be able to attune the crystal at the start of the expedition ????????????????
^ This! Right up here. I've run these five times a day for about a week and have NEVER been able to open the chest for the runic etching. It can not be interacted with regardless of whether I'm teamed or solo. I've been back the Runic Yoda three times now and I'm still no closer to getting this done than I was the first time. My only reassurance is that I'm not the only one having trouble with this quest line. If its not enabled at this time, please let us know.
In master expeditions: Sometimes mobs get stuck on the big mushrooms around (duergars, drakes etc) and you can't kill them. When there is a magic relic close by you can't interact with it because you are in combat mode.
Looks like expedition chest still cannot be opened after finding all 9 magic relics.
The relics affect the quality of reward after turning in the Master Expedition quest. The chest unlocks when you apply runes in the first chamber.
Risk Versus Reward quest is still bugged, not getting the Runic Etching from the expedition chests after using a rune.
You can only apply runes if you get etchings which come from the chest. It can't be opened still. At one point iirc I got something from a Runic Encounter, but after a few patches I never got anything from the RE's anymore.
Nova - Thaumaturge Wizard Bardtholomew - Minstrel Bard Mariah Carries - Devout Cleric Darth Bane - Thaumaturge Wizard on Xbox
Looks like expedition chest still cannot be opened after finding all 9 magic relics.
The relics affect the quality of reward after turning in the Master Expedition quest. The chest unlocks when you apply runes in the first chamber.
Risk Versus Reward quest is still bugged, not getting the Runic Etching from the expedition chests after using a rune.
You can only apply runes if you get etchings which come from the chest. It can't be opened still. At one point iirc I got something from a Runic Encounter, but after a few patches I never got anything from the RE's anymore.
You can get the stuff from the Risk vs Reward quest, I've been abandoning the quest, then picking it up again to get more stuff, I realize this isn't working as intended, but since there is so much broken with the Runic encounters and the chest not giving the etching creates a cycle that seriously needs to be fixed.
You get the Rune Essence from the Risk vs Reward quest.
Same bug as last patch, Rune of Balance gives no rewards from Chest. No Runic Essence in chest.
The Risk vs Reward quest should only give Rune of Balance the first time you take it. This would enable players to do the first 3 attempts at a Rune buffed Expedition and incentivises working with other players without requiring it.
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
And in the hope it might be seen somewhere, duplicated from Vanrakdoom thread:
The Boundless Runic Corruption quest really needs its own thread...
But it is still bugging.
The blue circle one is a delta rune, the red circled ones are all the others except Gamma, all the uncircled ones are Gamma resonance:
This time it is Gamma is the one I don't have a set of, but the quest thinks I do, and there is extra Delta (happened 2x in a row):
At least this time I saw it bug before I thought I was finished, the order in inventory is Beta (3/3), Delta (1/3), Epsilon (3/3), Gamma (2/3), Alpha (1/3). I have the Depleted Artifact in inventory as well.
And because I couldn't leave well enough alone, I went back for another round (I was wondering where all the Mountain Seals I had came from, it would have made all the HE suffering this all represents worth it if they were dropping from HEs as well).
The red circled one is a gamma resonance.
As an addendum, I helped a Guild member complete the quest, no issues. At the same time I still get 0 recognition for Gamma Resonance. My character is Obsidian Moonlight 1.
Post edited by obsidiancran3 on
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
Comments
3 rune run there is some mobs that are 5xharder then others swordmaster some spider and some drakes. They do not hit so much harder but they have gazillions hp and becomes very annoying.
The hp debuff has to go it is pointless and only serve to annoy, healing decrease sure but life drain is just pure potion/stone drain.
And yes curse that prevent dailies are permanent and need to be fixed.
Boss fights at least on 2 and 3 crystal activated should have another layer of difficultie added. Solo bosses offer no challange whatsoever and are just time consuming if they have much hp.
Best
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Number of seals has been lowered from 100 to 30, which is a very low amount. You can only do 3 expeditions a dayit's only 10 seals on second and following expeditions
OK, nevermind, it seems that seals have been moved mostly from mission reward to boss killing rewards which is way better. If you can't finish the whole expedition, you will get some seal reward based of your expedition completion
Best
I strongly dislike the traps. Expeditions are fun in general but the traps are aweful. They don't involve any skill or knowledge, just bad luck. We should at least be able to remove them at fire camps. The permanent no daily debuff is specially problematic.
There is a way to avoid them...
When you step on it you hear a loud ping, then you have like 2 seconds to dodge out of that area (if you're a DPS) while tanks need to raise their shield and walk out (they will get a little push in the back, like you get in the Drufi fight when she cast the Ice).
Wait like 6 to 10 seconds till the rune disappear (in case you need to be in that area, or small corridors)
As being an puny tank I always raise shield when going trough narrow places.
I'll try again with the lastest version.
this quest is very buggy , sometimes it count stuff you don't have like 3/3 gamma when u have only 2 , if you have everything else mobs will not drop any more for you .
and sometimes even when had 14 gamma the quest still count it as 1/3 .
https://imgur.com/a/yI58cPI
https://imgur.com/a/CV50oKP
https://imgur.com/a/iSD5HfT
i try to do this quest 3 times this week . even restarted it as you see and more bugs each time .
this quest still bugged since first week , even after doing the master expedition with rune bouns and harder mobs the chest doesn't give you runic etching in the end .
this quest is stuck .
https://imgur.com/a/8CzAtYK
https://imgur.com/a/mhrV3dI
Is no drops from Runes fixed?
dropped and did another 3 rounds of gamma bugged 0/3 or 2/3...
Will try to end the questline on my Wizard to see if i can pass.
PS. did that last week wirh Ranger and barbarian and had no problems at all...
i dont know if is that but i belive that mobs that are not from HE giving the stones because they are dragged inside or dont despawn on start can be the cause, need to test it moro to be sure but is hard to find a solo insance...(/font>
As long as the 993 gear drops reliably in here for completion I think the Expeditions will be a great thing for the game.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
It just feels like the closer I get to level 80, the more disparity there is between my character and the mobs I'm having to face, having at least some blue gear would help alleviate that ( vs the green gear we are being rewarded with ).
The biggest challenge is that you really need to up the weapon damage to ensure you have the expected damage for the zones, which is a bit of an RP sink for a short term.
If you have existing Legendary weapons though it’s fine until you hit 80, which with a Guild xp boon should happen in Terminus.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Bardtholomew - Minstrel Bard
Mariah Carries - Devout Cleric
Darth Bane - Thaumaturge Wizard on Xbox
Discord ◆ Youtube ◆ Twitter ◆ Twitch
Risk Versus Reward quest is still bugged, not getting the Runic Etching from the expedition chests after using a rune.
Bardtholomew - Minstrel Bard
Mariah Carries - Devout Cleric
Darth Bane - Thaumaturge Wizard on Xbox
Discord ◆ Youtube ◆ Twitter ◆ Twitch
Same bug as last patch, Rune of Balance gives no rewards from Chest.
No Runic Essence in chest.
The Risk vs Reward quest should only give Rune of Balance the first time you take it. This would enable players to do the first 3 attempts at a Rune buffed Expedition and incentivises working with other players without requiring it.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
The Boundless Runic Corruption quest really needs its own thread...
But it is still bugging.
The blue circle one is a delta rune, the red circled ones are all the others except Gamma, all the uncircled ones are Gamma resonance:
This time it is Gamma is the one I don't have a set of, but the quest thinks I do, and there is extra Delta (happened 2x in a row):
At least this time I saw it bug before I thought I was finished, the order in inventory is Beta (3/3), Delta (1/3), Epsilon (3/3), Gamma (2/3), Alpha (1/3). I have the Depleted Artifact in inventory as well.
And because I couldn't leave well enough alone, I went back for another round (I was wondering where all the Mountain Seals I had came from, it would have made all the HE suffering this all represents worth it if they were dropping from HEs as well).
The red circled one is a gamma resonance.
As an addendum, I helped a Guild member complete the quest, no issues. At the same time I still get 0 recognition for Gamma Resonance. My character is Obsidian Moonlight 1.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.