Better question, why is considered a tank at all? My GWF who is approximately the same level is sturdier.
11k item level. I haven't run many dungeons with this char. I know I tanked CN in the past.
Looking through powers, I don't even see anything that would put a dent in the damage I am taking. Even things that appear they might didn't do enough.
Desperate survival +6% deflect? What if I don't have much deflect? 6% of nothing is nothing. Ok, I have some deflect, but it would appear for this to be useful at all I would need a ton of it. And deflect doesn't even stop all damage. And deflect doesn't happen all of the time.
I was getting 1 shotted in CN. That is an intermediate dungeon, which is closer to master of the hunt than something difficult. So, uber deflect might mean getting 1 shotted 50% of the time.
Oh, and that is, even if I can make it to the boss. Those balls are uneffected by my block, I can't shift dodge through them.
I have been in FBI where a 17k item level GF was going down a lot. Now I know why.
Lunging strike (a power I don't have yet) 50% damage resistance for 3 seconds. 9.1 second cooldown. Ok, 50% great! 3 seconds? What good is that? So 32% chance of not being 1 shotted. That is, IF I always use the power the moment it is available, if it doesn't misfire, and if I am not controlled and am, thus, able to use it.
Villain's Menace, 20% damage resistance. A daily power. I am gonna guess this won't charge fast enough, do I need to replace my battlefield medic with an energon? Do I need to train up a sigil of the devoted? It doesn't even say how long it lasts... It is an attack, haven't used it, maybe it is an instant. Maybe that 20% damage resistance lasts 0.0 seconds.
Shield Talent - That sounds promising, what does it do? Guard consumes stamina 20% slower (if I had it power pointed up). That would be helpful I suppose if I want to stand there doing nothing AND IF the shield actually blocked stuff. I generally don't bother to raise it and if I feel I need to, it probably isn't going to stop anything.
Enforced Threat - taunt foes, causing them to attack you. I can take more damage? Shouldn't a tank be doing this?
Fighter's recovery - I can heal myself for ????? amount for ???? minutes. seconds? Great, except healing only works when you aren't getting 1 shotted. And it wouldn't work if I were controlled because I couldn't attack.
Enhanced mark - I can generate 300% more threat. I CAN get killed faster.
Guarded Assault - sounds promising, what does it do? Reflect 5% of your damage back to the attacker, cannot exceed 15% of your max hp. Ok, lets do some math. Someone around here needs to. 15% of 150k is 22,500 hp. That is the maximum amount of damage I can reflect. I only reflect that much when I take 450,000 damage. 5% of 450,000 is 22,500. I guess at least with this equipped I do a little damage as i die. I was getting 1 shotted with this equipped. I assume "reflect" means I don't take that 5% damage.
Side note: Have you ever considered your playtesters might be trolling you? Like, maybe they feed you bad information so that you improve whatever class they want to play while nerfing everything else.
I will continue this tomorrow. Being dead gave me time to inspect my other powers more closely and I didn't see anything in them resembling anything tanky. My HR is a better tank.
Oh, my GF active companion is a battlefield medic. Battlefield medic is bugged. Sometimes it won't heal outside of combat unless you dismiss it and resummon it.