I am very discouraged by how ambitious they claim to be with mod 16. The last time they tried anything like this (increased level cap, overhauls everywhere) was mod 6, which was a disaster (remember the "everything is still awesome" press release they put out afterwards? What incredibly gullible people was that supposed to be aimed at?). The design and direction of the game has only gotten worse ever since then, with recent innovations (K Team and Tales of Old) being full of a whole new set of bad ideas.
You know what would make mod 16 exciting?
A new level 60 cap.
A rollback of mod 6 power/HP creep.
A public list of upcoming changes based on years of available player input, all available right here. No more devs who don't play or understand the game and its classes trying to reinvent the wheel in a vacuum and therefore bolluxing up everything they touch.
A fix to the total mess they've made out of masterwork with the failure to properly integrate +1 items.
A rollback of pvp mechanics and boons to mod 2.
Elimination of tedious cut scenes from dungeons.
Realistic IL gates for public queues.
A comprehensive look at taking the RNG out of the game wherever possible, especially in refining upgrades.
There are plenty of longstanding problems with this game that should be fixed. Introducing new content and sweeping changes is only going to come with more. Mod 16 is the equivalent of putting a newer, bigger, faster lemon on the road when the previous one is still waiting on work to be done due to a massive recall.