To start my main is 45 as of last night. So I am still very new even though I’ve had an account and a character for years, I’ve just really started diving into the game. Real life and other obligations kept me from Neverwinter until recently.
But onto my topic and it’s most likely an old one. And that is dungeons and the lack of being able to have fun after you queue up to run them. The reason doesn’t appear to be coming from the dungeon itself but from the fact that the high level people don’t scale down appropriately to be able to participate in the dungeon at any sane level. The last three attempts I made to run dungeons I was stuck with people who took off running like they were super speedsters and had the entire dungeon slaughtered before I was a quarter of the way into the dungeon myself, which left me not being allowed to participate or even getting to attack a mob.
I’m beginning to understand the astral diamond race. And I’ve heard people say it’s the people you’re running the dungeon with that are the problem. However, I feel that’s only part of the problem. The scaling is an issue and should be redone to make the dungeons challenging for everyone participating. I’m all for higher levels being able to scale down and make the dungeons somewhat easier as they should are more powerful, but the way it is now destroys the experience for those coming up thru the levels. And even at high level I would think it would be more fun to have challenging content than to race through a dungeon slaughtering everything with ease.
Anyway just my opinion. I’m curious, Has there ever been any talk of adjusting this by the developers? Last night after it happened for a third time in a row I just logged off in the middle of a dungeon run after the level 70 had killed 2 bosses 2 minutes in. And I had never even made it to the first boss spawning point. It was my first time in that dungeon and it was just ruined. I saw no point going further.