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Special Request!!! Add Dungeons Stairs in Foundry!!!!

janderxjanderx Member Posts: 34 Arc User
Hi, i've been looking and perhaps i missed it but in the foundry there are no dungeon stairs, and what is worst in new mod, you have used the dungeon builder assets and you use those dungeons stairs that are needed!

What is even worst, those stairs are the same as the chultean stairs, but in grey instead of orange.

so i'm begging to you devs please, i know you don't care aboutthe foundry or its audience, be it authors or players, you don't care about updating monsters or maps in foundry, i know you don't care about fixing the foundry or even fixing the error where the tile image does not match the tile and takes twice the time to build simple dungeons due to this, but please, please, add that single dungeon stairs in next patch, is not that much, just 1 simple stair tile set that i'm sure you are already using!
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  • manufracturemanufracture Member Posts: 92 Arc User
    And the portals - I have built such an epic skymap but am unable to get the darn portals working :)
  • pretyapretya Member Posts: 8 Arc User
    Good point!

    I also opt for round staircases :) It's such a mess to build one with the existing stairs... :s
  • waryurwaryur Member, NW M9 Playtest Posts: 167 Arc User
    janderx said:

    Hi, i've been looking and perhaps i missed it but in the foundry there are no dungeon stairs, and what is worst in new mod, you have used the dungeon builder assets and you use those dungeons stairs that are needed!

    What is even worst, those stairs are the same as the chultean stairs, but in grey instead of orange.

    so i'm begging to you devs please, i know you don't care aboutthe foundry or its audience, be it authors or players, you don't care about updating monsters or maps in foundry, i know you don't care about fixing the foundry or even fixing the error where the tile image does not match the tile and takes twice the time to build simple dungeons due to this, but please, please, add that single dungeon stairs in next patch, is not that much, just 1 simple stair tile set that i'm sure you are already using!

    Yup, you missed all the different stairs that are available. There are a lot, of all shapes and sizes from the different mods.
    Type stairs under assets, searching all. They are spread out amongst the categories.

    And the portals - I have built such an epic skymap but am unable to get the darn portals working :)

    I may be wrong, but teleporters haven't been able to be tested in the foundry engine for, what, 3 years? It's an old bug.
    So what do you do?
    Have to publish and test live to see if they a) are in the right positions/locations b) work at all. There are different ways to lock down your quest live so noone can play it except you while you test it, and can always hide the end chest so no one can finish it.
    It stinks, I know.
    pretya said:

    Good point!

    I also opt for round staircases :) It's such a mess to build one with the existing stairs... :s

    Assets are coming from actual game content. Chances of them making an asset solely to be used in foundry is between none and negative.
    So think to yourself, how many spiral staircases have you seen in the game? Pretty much just the one asset that's in Cloak Tower and Castle Never is all that comes to my mind.
    How else can you build spiral staircase without using the existing stairs? Try benches. Tables. Rocks. Doors (laid flat). And there's plenty of columns to use as the center. Yes, it's literally one step at a time. Sadly.
    Alternatively, use the Cloak Tower indoor map and design around just the section of the map that has that staircase.

    I've been out of the loop a bit so anyone feel free to contradict me. :)
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  • auron#6793 auron Member Posts: 386 Arc User
    there are spiral stairs that come onut of the wall in one of the dungeons in pirates skyhold and a few stair cases in the graveyard and clockwork guild tomb with a door at the top to name a few, theres more than that though im sure

    haven't seen them in the foundry though, at this point i think the whole foundry is down sadly.
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  • janderxjanderx Member Posts: 34 Arc User

    Yup, you missed all the different stairs that are available. There are a lot, of all shapes and sizes from the different mods.
    Type stairs under assets, searching all. They are spread out amongst the categories.

    So you didn't notice in new module that they uses the chultean straight and L shape stairs with dungeon stone grey colors instead of the orange chult dungeon colors? This chultean stairs have been around for a year or so now, and the new grey stone job paint for months in preview yet they don't add it in Foundry, along with ten thousand more assets that are around the game and never make it to the foundry? The most iconic being the demon face from tong, that since is already in a greyish color can be used for everything.

    I may be wrong, but teleporters haven't been able to be tested in the foundry engine for, what, 3 years? It's an old bug.
    So what do you do?
    Have to publish and test live to see if they a) are in the right positions/locations b) work at all. There are different ways to lock down your quest live so noone can play it except you while you test it, and can always hide the end chest so no one can finish it.
    It stinks, I know.

    I meant teleporters portals (and doors).

    The stairs, the decors, the building assets can be that hard to add since they are already in the game and are being used. There is no excuse no to add them as well as costumes of EVERY new creature (not even asking to add mobs of new creatures that would be too much to ask, clearly).

    I can get they don't want to actually work and fix the portals or transitions, but, come on! Adding assets can be THAT much work.
  • pretyapretya Member Posts: 8 Arc User
    edited December 2018
    There are some round ones in Castle Ravenloft and, if I remember it correctly, in the Spellplague Tower thingie. :) As I mainly build RP maps, it's not an option to use the Cloak Tower map as it doesn't meet my expectations of how my map should look like. I've recently started to rebuild a map to use the Chultan staircases.

  • sandukutupusandukutupu Member Posts: 2,285 Arc User
    waryur said:



    Assets are coming from actual game content. Chances of them making an asset solely to be used in foundry is between none and negative.
    So think to yourself, how many spiral staircases have you seen in the game? Pretty much just the one asset that's in Cloak Tower and Castle Never is all that comes to my mind.
    How else can you build spiral staircase without using the existing stairs? Try benches. Tables. Rocks. Doors (laid flat). And there's plenty of columns to use as the center. Yes, it's literally one step at a time. Sadly.
    Alternatively, use the Cloak Tower indoor map and design around just the section of the map that has that staircase.

    I've been out of the loop a bit so anyone feel free to contradict me. :)

    You are absolutely correct. We have/had some experts discuss the Foundry and game design in the past on my Cryptic Author's Facebook group. At the time they were discussing the lack of available models (e.g. Dragons) and someone there suggested the models don't exist for the Foundry. However the 3D models are simply called up from hogg files in the pigg folders. We are just not allowed access to those files. I would have thought in the 5 years (going on six) the Foundry would have been more inclusive than exclusive to the authors.

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    By now I would like to have seen a point and click Foundry that could be used offline to create content. The current Foundry only requires the author online to chat. Imagine a Foundry that creates a script file for upload to the database or you could share that script with other authors for collaboration on your work. A Foundry with access to ALL assets in the game. Also to keep the database fresh, the author would need to update their unplayed content every 30 days or it is archived. A Foundry like this could be used to replace the random dungeons. Running a random Foundry would be fun and eliminate any possibility for speed clears. Unfortunately this is just a dream.
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,458 Arc User
    edited February 2019
    I'm guessing that the algorithm that the Foundry editor uses to place rooms doesn't allow for vertical translation, or more specifically isn't capable of making sure that rooms above each other don't intersect. In and of itself I think that shouldn't be *too* hard an upgrade to implement, but that's assuming that there aren't other placement or publishing algorithms that assume that all rooms are on the same plane.

    There are presumably other features that I'd think should be pretty easy to add, such as a simple XYZ scaling factor for any assets we might place.
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  • rancidmojo#7824 rancidmojo Member Posts: 29 Arc User
    It would be nice to have the ability to build rooms with 2 or more floors, but my own wish list is a bit less ambitious.

    1. I’d like a real sitting and eating/drinking animation. It’s in the game ( The tavern in Helm’s Hold, for instance). But in the foundry its not.
    2. The Dwarven town map doesn’t work. Every time I’ve tried to use it the character appears in the sky.
    3. Speaking of maps, it’d be nice to have the river district map to use. Or an actual ship of the sea to use.
    4. The ability to have dialogue with more than one character at once, like STO. Actually, that should be number one. It would really help with storytelling.

    I don’t expect to get any of those things, but I just wanted to ask, anyway.
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