The materials Bag should be THREE times the size it is to accommodate all the new materials, all the new +1 materials, all the new crafted products that are used in other projects and their +1 additional crafted products used for further crafting -lumber, thread and cloth, ingots, plate, scale, armor rings, leathers, etc.
Maybe the professions update should be postponed one more mod to allow the addition of more Materials Bag space.
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This is going live in two weeks whether you/me/we/the community/satan/santa/elves/deluded creators of game systems/god think it's ready or not.
I did that, and I did not even have enough room for a single stack of every new material - let alone the bound, unbound and +1 versions of everything.
As for a timeline, let's look at the company motto...
"If it ain't broke, break it. If it is broke, ignore it for a few mods."
So 2021 you should have some space.
@grogthemagnif @adinosii
"If you plan to go Mastercraft theres guides for that but be ready for some good investiment before results, if not level Leadership for some RP and to help with astral diamonds crates for the guild, since you need more for all slots work on alchemy, since is fun to level and can make gold crates for the guild, plus som nica potions and dyes, the third one is your call..."
"In new mod i will probably say:
Man idk, is hard plus time and gold cosuming, youre probably better hoarding gold to trade for itens since gold will sink a lot, alchemy+gathering, may look good for potion making, but idk if i would spend gold on it..."
My opinion is that the new system is harder to understand and the kind of grind it show to a new player in the task to leve the workshop to level 3 would made me drop the game if i was new...
This game sometimes ted to look for casual players, then sometimes turn to a high time eater game, idk what's your market target and i'm starting to think that you guys just dont know where to focus...
I will make some skins and ry to use my 3 gatherers to get something worth selling if it dont consume all my gold, if i hit my trashold on gold i will drop proffessions for good...
Workshop 3 is fairly achievable, Workshop 4 an entirely different story.
For Workshop 4: A few slightly lower level gear items can be contributed for credit. It will be slightly cheaper in gold, but you may also require more of it, yet perhaps easier to go at moderate pace. Or a way for those will a little less gold to still make progress.
On the plus side, the South Seas Market gives you a stable, as opposed to the Wildly Erratic AH, market and may or may not be profitable for the player. The Gold and Silver Scrip has no stated value and this is problematic. The Gold Scrip could end up as Gold Mining shares at 2/100 of a copper penny (500,000= 50 sp).
On the negative side, the devs are more worried about an artisan's Proficiency, than their PROFITABLILTY to the player. Of each artisans stats - Proficiency should be as high as possible, Focus should be as high as possible, Commission should be as low as possible and Speed should be as high as possible and increase with practice.
You're right on the grind, the old system could be done in as little as 15 min/day, the new system has a lot more running around. . . to the Gathering board, to the project setup, to the office, to the delivery box (the sending stone is a help if the box is full), to the Professions Vendor, on Quests to find out about the previous owner, to the South Seas market to check on the day's items they will purchase, to the Zen Market for Rare and Epic Employees, Checking back 4-6 hours later to empty the Delivery Box, and getting rid of stuff that was perfectly good before the changeover, but is now moldy, rusted , broken, worn, etc. and has to be changed into new items -so far MasterWorks items are exempt.
Since there are a foolishly balanced 3 gatherer and 3 maker slots and it should be 5 gatherer and 4 maker (2-3 to turn raw materials into items that can be put into maker projects and 1-2 to put the gathered and processed materials into 1-2 final project for the SSM.)
Realize the # 64 also includes about 15-25 materials not required, they are however needed to make all items if you want to replenish your materials. Otherwise it might be narrowed down to about 39-49.
I believe this is now finally if not entirely completed:
- Aberrant Blood
- Aberrant Bone
- Aberrant Hide
- Adamantine Ore
- Adamantine Ingot
- Adamantine Plate
- Adamantine Rings
- Adamantine Scales
- Adder
- Aureus Index
- Beast Horn
- Beehive Chip
- Beeswax
- Belladona
- Black Ink
- Brown Scorpion
- Cinnabar
- Death Cap
- Deva's Trumpet
- Drake Hide
- Drake Horn
- Drake Leather
- Drake Sinew
- Fieldstone -Simple Stone Fireplace only
- Fine Parchment
- Fish Oil
- Flax
- Foraged Cocoon
- Gold Sand
- Honey
- Horn Glue
- Iron Sand
- Iron Ingot - Oak Trunk only
- Linseed Oil
- Myrrh
- Myrrh Branch
- Mudstone
- Mudstone Whetstone
- Nightshade
- Oak Log
- Oak Lumber
- Quicksilver
- Raw Black Opal -Creation of Black Opal in Jewelcraft
- Raw Emerald -Creation of Emerald in Jewelcraft
- Raw Sapphire -Creation of Flawless Saphire in Jewelcraft
- Raw Gold Ingot
- River Trout
- Shimmerweave
- Shimmerweave Cloth
- Shimmerweave Thread
- Silk Cloth
- Silk Thread
- Slate
- Slate Whetstone
- Spring Water
- Steel Ingot - Steel Battleaxe Display only
- Sweetgale
- Sugar Beet
- Toadstool
- Volcanic Salt
- Walnut Log
- Walnut Lumber
- Wild Mint
- Woodlily
Refinement / Potion Items Needed for some Recipes at 70Raw Black Opal -Raw Emerald -Raw Sapphire-numbers 43 to 45
His list is for players who wish to specialize in high end items, the items needed to craft level 70 crafts. So animal, deer etc are not necessary and I don't think oyster or pearls are used in level 70 items. +1 will double the list to about 128 and mastercraft items will then be added. If you pass the low level mats off to an alt, an amount under 720 becomes very workable for the primary crafting character.
I don't know how useful it will be to strictly follow as I'm not sure who would want to craft only level 70 items. Some potions and events like Gond and Siege come to mind for lower level items if they remain similar.
Yea Gond is likely going to at 'least' temporarily require 10-25 additional materials depending on professions. One comes up on the 15th, so hopefully I feeling OK for that.