If the t-rex appears, the run should not end until the t-rex is dead. Someone should pull the t-rex away because the others will have an easier time getting the engineer to the end. But quite often, this someone is then screwed because everyone else takes their reward and leaves the skirmish and the tank is left to fend for himself.
Right now, the only fair option is not to pull the t-rex away and force the group to deal with it along with the other mobs. The low-dps groups suffer.
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Of if you have a high enough VIP level just let him kill you and leave from inside the fort when you re-spawn.
You can kill the rex if you want your loot.
And of the MPF lets you go out of the non-trex direction no need to kill it
1) Grab the T-Rex's aggro without damaging it, i.e. use a taunt ability. If you must, do as little damage as possible.
2) Take the critter for a walk down the path that isn't used for the Engineer.
3) Now lure the critter up to the barricades.
4) Do this without doing too much damage to it, preferably none.
5) Now with a bit of skill you can get the guards at the barricades to get the aggro instead of you as they will attack it as you kite it down there.
5b) You may have to run a lap or two over the barricades, down into the outer court yard, up another barricade and back again, before the guards get proper aggro.
6) Now the guards should have and hold aggro instead of you and if your team is even mildly competent they should have completed or be close to completing the skirmish and you can hoof off to the gate and get your loot while the guards tangle with the T-Rex.
As I said I've only ever done this on my OP, the only tank I have, so no idea about the viability for other tanks. But I leave it here for your consideration. It can take a couple of tries before you get the hang of it, but once you know how it's pretty much fool proof to do.
Still, I'd much rather the bugger just despawned at the skirmish's conclusion.
Rather, it's impossible to do on any other class if the rest of the group falls in love with the rex, but if they leave it alone, it's just a matter of surviving/dodgin its attacks until guards grab aggro.
- 1 player left when T Rex killed 30k AD award
- 2 players left when T Rex killed 500 AD each award
- 3+ players T Rex killed 100 AD each award
Since I usually play a GF. . .Especially if you take into account that the people that can kill the rex easily will most times just kill it during the course of the run anyway.
I mean, if a tank wants to hang in there for 10 minutes to kill a rex more power to you. But 30k is just a ridiculous thing to even put out there. (As someone with 1 of each class I fully support this idea that would line my pockets with more AD since I would just stay and kill it).