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rings and things

thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
edited March 2017 in The Wilds
probably a stupid question.. but.. is it better to have a plus four crit or power or is it better to even have a crappy plus five that has two offense slots? assuming enchants ranked 11 or 12


and speaking of rings.. how do you guys load out your companions? do you load power? Crit? something else? i mostly have brutals on mine at the moment.

I had a weird experience for 2x refine. after buffing things up I had a weird drop in dps instead of rise. so i'm looking at everything again. I also did the wheel and it seems like most of the time if I remember to pop it at all I get earth (Even jumping before hand) and a lot of times I hesitate to use it because it's not optimal where I never did with the lantern so I'm thinking maybe it's because I had the lantern so dialed in as part of my rotation it hurt me to change it for something that makes me think about it. I think the wheel also probably gets my rotation off because I start thinking about the wheel instead of what I"m doing. lol.

I've had the drop in dps after changing things around before though. even just taking off enchants and moving them around. or changing out armor from the frost resistant to normal. I sometimes wonder if there is some sort of bug in how it recognizes stats from all sources.
Post edited by thefiresidecat on

Comments

  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited March 2017
    Strange, I've noticed too that sometimes my power drops a little for no seemingly apparant reason if I swap out armor pieces and back again. I noticed last when I unequipped a ring in order to put a kit on, then re-equipped it.

    The wheel gives me grief too. These days I usually use a giant eye as main self buff, or vanguards for party. The vanguards is gonna get chucked into my orcus next double rp though most likely.

    Ring-wise I use +5 sudden precision, and +4 brutality. I used +4 precision before that though. Intermittent 4000 boost beats constant 700 though imo. And don't forget rings reset out of combat, so when trash clearing it's essentially up full time. On bosses it's down, but hopefully you're being buffed to the point where the loss of 4k power doesn't really matter too much.
    Post edited by jonkoca on
    No idea what my toon is now.
  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    make sure not over critting may be wasting stats @ 95 % crit you crit most of time I have had mine as high as 115% so after adjusting down to 95% and upping power by 3k I see more damage especially from big Gushing wounds or cordon hits. seems like once LS over 22% and crit over 95% its just a waste to go more for me so leaves room for More power and I really just play my combat now and have sooo much fun.

    note no rising rings in defense positions the idea is you have to take damage to stack and HR is all about Deflect and taking no damage.
  • wdj40wdj40 Member Posts: 1,958 Arc User
    edited March 2017
    jhpnw said:

    make sure not over critting may be wasting stats @ 95 % crit you crit most of time I have had mine as high as 115% so after adjusting down to 95% and upping power by 3k I see more damage especially from big Gushing wounds or cordon hits. seems like once LS over 22% and crit over 95% its just a waste to go more for me so leaves room for More power and I really just play my combat now and have sooo much fun.

    note no rising rings in defense positions the idea is you have to take damage to stack and HR is all about Deflect and taking no damage.

    At 70% and using AotS you Crit nearly constantly... more chance than that is a waste i find.

    Also i completely disagree with you, taking hits also = damage... I reflect multiple times when Deflecting hits.
    Main - Rydia (HR70) - Xbox One Player only
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    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    edited March 2017
    wdj40 said:

    jhpnw said:

    make sure not over critting may be wasting stats @ 95 % crit you crit most of time I have had mine as high as 115% so after adjusting down to 95% and upping power by 3k I see more damage especially from big Gushing wounds or cordon hits. seems like once LS over 22% and crit over 95% its just a waste to go more for me so leaves room for More power and I really just play my combat now and have sooo much fun.

    note no rising rings in defense positions the idea is you have to take damage to stack and HR is all about Deflect and taking no damage.

    At 70% and using AotS you Crit nearly constantly... more chance than that is a waste i find.

    Also i completely disagree with you, taking hits also = damage... I reflect multiple times when Deflecting hits.
    Wish you console players had the use of ACT it makes it so easy to see and mange your mins and Maxes on crit and power with pc under 90% crit and I lose a great bit of DPS my act shows every thing crits @ 100% constantly unless lose a companion in FBI. Running Combat build high deflect and Lifesteal my rising deflect ring only procts 1 time per combat but does reset every time I start a new battle but still only shows minimal stacks unless hit by a dot from another player in PVP then it stacks up quickly. and to use a defensive ring on a combat HR BIS is a waste of the ring slot vs my orange dod ring with 475 crit and power with 2 radiant in offense slots and the ring of brutality with 2 brutals. Defensive should come from other gear not ring slots but that my opinion. Nice thing about HR is you can play however you want as long as get your base numbers where they need to be
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    With the Wheel, if you're in an enclosed space or too close to a wall, the artifact may dump a different buff on your head as you cast instead of letting you take fire. More stuff to overthink, I'm sorry.
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  • wdj40wdj40 Member Posts: 1,958 Arc User
    jhpnw said:

    wdj40 said:

    jhpnw said:

    make sure not over critting may be wasting stats @ 95 % crit you crit most of time I have had mine as high as 115% so after adjusting down to 95% and upping power by 3k I see more damage especially from big Gushing wounds or cordon hits. seems like once LS over 22% and crit over 95% its just a waste to go more for me so leaves room for More power and I really just play my combat now and have sooo much fun.

    note no rising rings in defense positions the idea is you have to take damage to stack and HR is all about Deflect and taking no damage.

    At 70% and using AotS you Crit nearly constantly... more chance than that is a waste i find.

    Also i completely disagree with you, taking hits also = damage... I reflect multiple times when Deflecting hits.
    Wish you console players had the use of ACT it makes it so easy to see and mange your mins and Maxes on crit and power with pc under 90% crit and I lose a great bit of DPS my act shows every thing crits @ 100% constantly unless lose a companion in FBI. Running Combat build high deflect and Lifesteal my rising deflect ring only procts 1 time per combat but does reset every time I start a new battle but still only shows minimal stacks unless hit by a dot from another player in PVP then it stacks up quickly. and to use a defensive ring on a combat HR BIS is a waste of the ring slot vs my orange dod ring with 475 crit and power with 2 radiant in offense slots and the ring of brutality with 2 brutals. Defensive should come from other gear not ring slots but that my opinion. Nice thing about HR is you can play however you want as long as get your base numbers where they need to be
    Sorry I should have been clearer, i just meant i disagree with you saying HR should take no damage :)

    I do agree with you that Defensive Rings, like Rising Defence are a bit of a waste on a HR.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    edited March 2017


    how does full combat do in pve? I'm

    With the Wheel, if you're in an enclosed space or too close to a wall, the artifact may dump a different buff on your head as you cast instead of letting you take fire. More stuff to overthink, I'm sorry.

    yah I think that was happening. I already put the wheel away. It will get refined into something else. I've heard talk that the eye of the giant is gonna be in the tarm store next mod..
    Post edited by thefiresidecat on
  • jaegernljaegernl Member, NW M9 Playtest Posts: 455 Arc User

    Iyah I think that was happening. I already put the wheel away. It will get refined into something else. I've heard talk that the eye of the giant is gonna be in the tarm store next mod..

    It's already there on PC.
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  • wdj40wdj40 Member Posts: 1,958 Arc User
    The Wheel is by far the best Artefact to use, 28 seconds out of every 60 is increased damage anything else sucks by comparison.

    I honestly dont get how people cant use it, its so simple its unreal. Fire ALWAYS appears in front of the direction your character is facing... All you do is jump forward and use it whilst in mid-air, when you land it will always be in Fire it has been months since i failed to use it properly. Once you get the hang of it you can learn to jump and use facing a different direction but camera forward.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    I have bad lag. my character is constantly getting batted this way and that way uncontrollably by the winds. I"ll be aiming somewhere and then just SWUNG around to somewhere totally else. it's really disorienting. fire is always SUPPOSED to be in front but it's really not. lol.

    and like I said it's more than that. you have to plan when to use it. a lot of times you're just going to plop it down on someone else if you just open fire wiht it. lantern or other artis can be part of the rotation without thought. If I'm thinking about it i'm definitely not putting out the dps I should be.
  • akuvar#2397 akuvar Member Posts: 7 Arc User
    So I'm confused by the +4 and +5 rings. I heard you can't use two +5 because they don't stack? and what exactly do you get +5 in? multiple things, a stat, what?
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    well the bonus's don't stack. if you use a 4 and 5 of the same ring they will stack. if you need the double attack or defense slots though that part stacks and the static stats on a ring always work. it's just whatever bonus the particular ring offers won't work.
  • iimrmonkeyii#3625 iimrmonkeyii Member Posts: 131 Arc User
    @thefiresidecat

    I did not read everything here. I only read the OP. Excuse me if I repeat anything someone already said.

    Some things to consider:

    1.) Prioritizing "base" power is actually pretty important (not just on ACDCs). Some buffs from various sources, in Neverwinter, only affect your base power (SW/Protector's Camaraderie for example). This will help you decide where to distribute your statistics.

    Here are some sources of "base" power...
    https://www.arcgames.com/en/forums/neverwinter/#/discussion/1227832/reference-power-sharing

    -The underdark rings, for example, don't count as base power.


    2.) After getting your important gear factored in (%dmg boost/primary artifacts/companion gear), it is important to try to fit as many 3-stat enchantments [prioritizing your companion slots] as possible. After you use as many as you can, start using dual-stat enchantments. Do this in a way that you maintain important stat values (100% Critical Chance / 100% Defenses Ignored).

    -I don't personally play an HR, but I hear Recovery is basically useless for PvE. This would mean you should go for as many Demonic enchantments as possible, then Brutals, then Radiant/Azure/Dark.


    3.) As for the +4 and +5 rings specifically, don't use them. I will illustrate an example here...

    -In a decent party (with an ACDC) you will have atleast 150K power, most of the time. The power from those +5 rising power rings (at 150K power) is pretty awful. They don't give a flat 2000 power, but even if they did, the boost to your damage would be like this...

    Source/Credit:
    Janne Moonmist
    http://jannenw.info/pages/mechanics/power

    Image from Gyazo

    -On top of that, they don't contribute any stats besides the bonus, and give you zero base power. Also, that %increase (from power) starts to get really abysmal when you play with a really good ACDC, providing 200K+ power.

    I would highly recommend the enemy/map specific (Undead Slayer/Dark Ring) > Shadowstalker > Offensive Action (do HRs use dailies often?) > Gravestriker [counts as base power].



    Conclusion: Even a cheap, easy to obtain "Ring of the Undead Slayer +4" (with a defensive slot) is much more valuable in a CR, with decent power-sharing going on. PvP is a different story...
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    edited October 2018

    @thefiresidecat

    I did not read everything here. I only read the OP. Excuse me if I repeat anything someone already said.

    Some things to consider:

    1.) Prioritizing "base" power is actually pretty important (not just on ACDCs). Some buffs from various sources, in Neverwinter, only affect your base power (SW/Protector's Camaraderie for example). This will help you decide where to distribute your statistics.

    Here are some sources of "base" power...
    https://www.arcgames.com/en/forums/neverwinter/#/discussion/1227832/reference-power-sharing

    -The underdark rings, for example, don't count as base power.


    2.) After getting your important gear factored in (%dmg boost/primary artifacts/companion gear), it is important to try to fit as many 3-stat enchantments [prioritizing your companion slots] as possible. After you use as many as you can, start using dual-stat enchantments. Do this in a way that you maintain important stat values (100% Critical Chance / 100% Defenses Ignored).

    -I don't personally play an HR, but I hear Recovery is basically useless for PvE. This would mean you should go for as many Demonic enchantments as possible, then Brutals, then Radiant/Azure/Dark.


    3.) As for the +4 and +5 rings specifically, don't use them. I will illustrate an example here...

    -In a decent party (with an ACDC) you will have atleast 150K power, most of the time. The power from those +5 rising power rings (at 150K power) is pretty awful. They don't give a flat 2000 power, but even if they did, the boost to your damage would be like this...

    Source/Credit:
    Janne Moonmist
    http://jannenw.info/pages/mechanics/power

    Image from Gyazo

    -On top of that, they don't contribute any stats besides the bonus, and give you zero base power. Also, that %increase (from power) starts to get really abysmal when you play with a really good ACDC, providing 200K+ power.

    I would highly recommend the enemy/map specific (Undead Slayer/Dark Ring) > Shadowstalker > Offensive Action (do HRs use dailies often?) > Gravestriker [counts as base power].



    Conclusion: Even a cheap, easy to obtain "Ring of the Undead Slayer +4" (with a defensive slot) is much more valuable in a CR, with decent power-sharing going on. PvP is a different story...

    I am the op and all the original stuff is necroposted. totally irrelevant now. this is from a year and a half ago. I was just responding to someone's question that was just posted here. but plus fours and fives are still relevant? what game are you playing. yeah the rising power and what not is obsolete but the chult stuff is still plus 1thru 5 :) no such thing as a crappy double slotted ring with offense slots though.
  • wdj40wdj40 Member Posts: 1,958 Arc User
    Wow this thread is old... I hardly remember posting some of the stuff in here... really old info now :)
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • iimrmonkeyii#3625 iimrmonkeyii Member Posts: 131 Arc User


    I am the op and all the original stuff is necroposted. totally irrelevant now. this is from a year and a half ago. I was just responding to someone's question that was just posted here. but plus fours and fives are still relevant? what game are you playing. yeah the rising power and what not is obsolete but the chult stuff is still plus 1thru 5 :) no such thing as a crappy double slotted ring with offense slots though.

    I definitely didn't look at the date of the OP :o

    Oooooops! lol...

    This was the "most recent" post in the wilds forum, and I noticed it because of that. I assumed it was a recent OP too.

    My bad, @thefiresidecat
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