I have seen some posts on the forums and in game asking why tier 3 content especially fbi and msp are so hard. Some are even calling for nerfs. I fall into the opposite camp. I want harder content. Fbi and msp can be done in a party of 2 without scrolls if the tank and dps are high geared and exped. I have long thought the gear needs balancing in relation to the dungeon content. In other mmo games most end game cant be done except with an optimal party and end game gear. This has not been the case for Neverwinter the last 2 mods. I have cleared end game on a sub geared pally almost from unlock. So i guess my main point is I would like to see some more dungeons made like fbi or msp. Mech intensive (well sort of). For me their needs to be harder content or the gear should be lowered.
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There's no need to nerf any content, but the random advanced queue is messed up. It has a very easy 10-man (demo) mixed with much harder 5-man (FBI/MSP), so its ilvl is too low. That's the reason why you are hearing these complaints.
Dungeon with more boss and also with more complex and hard trash mobs too, because except fbi giants no trash are really dangerous.
After reading nerf treahd it's time to ask for more difficulty !
This would make the playing experience much more interesting for one, but also (and more importantly) go a long way toward dealing with bots as well. Basically think of it as CAPTCHA that hides in plain site and pretends to be game content. It would also promote teams staying together... if that 17K GWF runs ahead and leaves the 12k guy behind and a pack of mobs spawn behind the last player who gets killed because he couldn't keep up with the speed runner, there's going to be problems. Never leave your wingman.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
For game who have alot of problems with lag and server stability this kind of mechanisms maybe are not the best choice anyway. Let's do both !
- Your latency is too high and therefore you can't dps enough to get a reward? Too bad
- PVP is geared equalized and you don't have the skill to compete? Too bad
- You didn't play enough to learn boss telegraphs? Too bad
- Attacks too quick for your latency? Too bad
Here, almost every attack has a big red warning for 3 or more seconds. You can only slot a small subset of your powers, so there isn't a system of appropriate/best counters to a specific circumstance/attack.
Combined all of this with overpowered buffs/debuffs, I really don't think it is realistic to believe difficulty will ever be any different.
*EDIT: I should note that I like that NW is so casual. In my younger days without a family, I would have preferred those other MMOs, but not now.
> All dungeons need randomization - not randomly 1 of 3 possible paths, but actual randomization. Mobs spawn near players randomly. Traps reposition themselves in random locations around the dungeon. Walls randomly change configuration (again, not in some options A, B, or C method, but truely random). Basically, dungeons that are never the same way twice.
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> This would make the playing experience much more interesting for one, but also (and more importantly) go a long way toward dealing with bots as well. Basically think of it as CAPTCHA that hides in plain site and pretends to be game content. It would also promote teams staying together... if that 17K GWF runs ahead and leaves the 12k guy behind and a pack of mobs spawn behind the last player who gets killed because he couldn't keep up with the speed runner, there's going to be problems. Never leave your wingman.
In addition to the randomization (Diablo does it, update the engine to let NW do it), dungeon difficulty should scale to players' ilvl, and rewards scaled appropriately.
Simple solutions.
"...I grab my wiener and charge!" - ironzerg79
All players will have acces at all the content but the endgamers can target high difficulty for better reward.
Everyone happy ?
If we have to compare, better to do it with Wow who have this system of different difficulties for the same dungeon/raid.
I am not saying that it is a perfect solution, because there is also a negative side.
But dungeons with scaling diffuculties/rewards works very well on fews mmo i tried.
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If you spend any time in the RaQ you will see the vast majority of this game is frozen in time at 11k item level. MSP, FBI, CoDG, and CR are all over-tuned or still bugged for the majority of the games actual player base.
I'm 15,987 ilv on my main and I cant even get through FBI or MSP in the RaQ as things stand currently, let alone farm CODG. I am glad you are some super skilled twitchy 18k power house but most people arent, we play video games to have fun, not get wrecked and throw stuff in rl.
Dungeon randomization does little for making more difficult or fun here. And randomization for a isometric top down view like D3 is different. Having things either look cookie cutter / lego (too simple) or weird collisions/seaming (current complexity/textures) from the randomization is just not worth it for the small payoff.
> To any player saying the dungeons are "too easy" then what is stopping you from taking off your armor or swapping out your weapons to make it more of a challenge? If I run Cloak Tower all purple armor and an orange companion and mount, I am going to walk all over the top of that dungeon. If I swap my armor out for common and jump in as 3K, it won't be so simple. I submit YOU are in control of the difficulty of anything you do within the game. My pally is 14k and my warlock is 15.7k. For anyone who says one needs to be 18k to end game its laughable. ....
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> So stop laughing and run a 9K through. You can get into a 13K then drop your item level as low as you like.
Nothing is stoping us... in fact we are already doing that. Me and some players in my guild run stuff quite regularly without gear/pets etc just to make it interesting. But it kinda makes the hole Gear progression pointless, so id prever it if there would be some dungeons where u need to optimize your eqip and playstile instead of stripping naked to get a challange.
Actually, the fact that you have 14k paladin capable of running end game content just proves that you are playing the game on easy-mode mister afkadin.
I'm not bashing the class - it's pretty cool. But it's commonly known as by far the easiest one to play.
EDIT: I bet that your whole CR party is 14k and you don't run the meta parties with one dps and four buffs. Cause hell, you're not the handout player - you hate them