Am I the only one who likes being able to run through a dungeon or lair and be chased by all the mobs I aggro? It makes things more fun.
For Example: If I choose to run to the boss in the Arcane Reservoir, I should need to fight all the mobs I aggroed on the way there. Nothing wrong with that. That's the way it's always been, and that's the way it should be.
1
Comments
For those mini dungeon, my toons just do door to door. You did not fight all the mobster in the past neither (if we are talking about door to door). You fought most of them and some did not come. Now, it is just less. Probably, related to the range and more giving up chasing you mid way now.
Wanting or accepting changes that make things easier or more convenient is part of how MMORPGs get ruined. People who have been playing for years might not mind this, but what about the experience of new players?
And I remember the PK speed runs. Those were fun, once you learned how to do it.
EDIT: Also, have you ever heard of the Zone Mob Trains in the original Everquest? I never played the original Everquest (was old enough, but I wasn't playing MMORPGs at the time). However, I learned about the EQ Zone Mob Trains from EQ players when I played EQ2. When someone started running from mobs in a zone, all other mobs they passed would be aggroed and join in the chase. Eventually the entire zone full of mobs could be chasing you. Trying to escape from the hordes of mobs who would slaughter anyone in their path actually sounds fun to me.
I suspect they did this for the new players in barovia. The vistani gear allows then to reasonably quest there. But they are still very weak and if they had to cut and run, it would be impossible to get away without this change.
I spent a LOT of time in Crushbone.
The problem with trains though is that they were a really easy way for griefing. I remember players starting trains on purpose just to grief everyone else.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Which makes me realize how much inherent cooperation there was back then - multiple guilds scheduling for who gets the next crack at a boss when they spawn (measured in hours or days), with a backup guild there in case the first didn't have the numbers present... Truly crazy.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!