Recently, there has been a positive effort to revitalise the SW class for use as a buffer/debuffer support role in dungeons in MOD13. But in all honestly, nobody in their right mind is going to take an end-game dungeon of players through Castle Ravenloft with a SW as main DPS, especially when the outstanding burst DPS of GF, or all round solid DPS of GWF, still exists.
So I'd like to propose some small changes to the Fury Feat line of SW Hellbringer paragon and some Powers in order to bring it up to standard with the rest of the DPS classes, especially seeing as the description of this class is "You want to deal damage."
Current Change list:
Firstly, unlike GFs and GWFs SW abilities still don't all crit. Therefore my first change would be to Creeping Death - Enable this feat's DoT effect to crit. Another issue with the DoT of this feat is, well, it's a bit slow. In competitive DPS dungeons a GWF or GF is going to be pushing the 100-300k damage instantly with at-wills whereas warlocks are having to wait a fantastic 1.5 odd seconds between ticks of the DoT. - Accelerate the ticks of this DoT, I honestly couldn't tell you how much this should be accelerated by because Crit will change the numbers. But i'd start with 1.2¬0.8 seconds and see how that goes. - (Personally if I were coding this specific feat I would have the DoT tick speed increased for every stack of creeping death.)
The power Killing Flames seems to be on a really crazy DPS multiplier as the target's health decreases, but is a pee shooter when the target is at 50% HP of more. - Flatten out the curve of this power so it doesn't go completely overboard on damage when targets have very little HP and increase the damage it does to targets above 50% HP. - At the moment it's doing between 700k¬1.5mil on my own buffs as the target approaches 1% HP. Then goes ahead and deals between 90k-150k any other time.
9 times out of 10 in Neverwinter these days you're facing enemies that are CC resistant. This sort of puts Hadar's Grasp totally out of range for boss fights and actually most situations. So the proposed change is: - If the target is CC immune the target takes the full damage of this power instantly, cooldown is reduced by [Rank 1/2/3/4 (1s/2s/3s/4s)] - This effect should not work in PvP including the cooldown reduction - Tooltip should now read: "You lift your foe into the air, dealing damage to them over time and stunning them. If your foe is CC resistant, deal this power's damage instantly and reduce the cooldown by 1s. (Does not affect CC resistant targets in PvP)". This power's animation is also so damn CLUNCKY. - Animation speed increased by a factor of 1.5x
*Edit 1 One of the things I see most commonly when browsing other suggested buffs for SW is that the class itself has relatively few self-buffs or at least none that can stack. My suggestion to help with this would be yet another change to Creeping Death. - For each stack you deal an additional 1% damage to the target. Now on reading that myself it seems a little overpowered, especially vs bosses, but let's all be honest here and say that right now SW needs a little overpowered.
*Edit 2 18/09/2018 I've been reading through the discussion about some glitch causing HDPS 100mil hits in codg with the SW or something. A couple issues with this argument as a reason to not buff the SW. Firstly it's probably due to an interaction between lots of buffer classes, potentially 9 others doing buffs, and nothing to do with the SW themself. Secondly it doesn't really effect the dungeon grind as a SW main DPS, which is currently not doable.
Also, for bonus cookies, does anybody know who is running the show for the SW changes come MOD15? I assume it would be Balanced but I could be wrong.