The rings do not stack of the same type, but you can have say a +4 beast slayer and a +3 beast slayer ring and they would stack.
Agreed, that's extremely interesting! Thank you!
Do you think this applies to the stuns when hitting with Curse Bringers as well? (Would like to be sure on that before I change it. It's been very helpful vs solo mobs.)
Did you really think anyone could steal the power of the god of thieves?
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rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
It would not matter for the ring of the curse bringer as it is still just a chance of the stun happening, so 2 at the same time would not increase the chance of it happening, as they would proc separately. But even so, it procs quite often already, at least for me.
As an aside, it's my understanding that these rings powers do not work on companions - can anyone confirm this? I've had people telling me I should be using Gravestriker rings on my companion (ACDC here, so the +Power is helpful). Does the companion get the bonus power? Or should I move it to my character?
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greywyndMember, NW M9 PlaytestPosts: 7,093Arc User
Rings haven't proc'd on comps since they adjusted the Underdark rings.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
I get that the procs don't go off, but from what I have heard, Gravestrikers do work (at work, can't check companion stats from here). Gravestrikers also isn't a 'proc' really - just 'if X, then Y', and there isn't any indication on the ring that it *won't* add that power to a companion.... ;-)
The new rings effects work on your companion, so a ring of the gravestriker +4 gives your companion +800 power.
Be aware, that the same rule applies, as when you use the gear yourself. You cant have the same effect twice, so 2x ring of the gravestriker still gives your companion 800 power, while a combination of the ring of the gravestriker +4 and ring of the gravestriker +5 gives your companion +1800 power.
I tested the effect of multiple rings (same effect) on my characters stats with the +4/+4 and +4/+5 combination myself. The effect on your companions stats was tested by a friend.
As an aside, it's my understanding that these rings powers do not work on companions - can anyone confirm this? I've had people telling me I should be using Gravestriker rings on my companion (ACDC here, so the +Power is helpful). Does the companion get the bonus power? Or should I move it to my character?
I just saw a player with two identical rings which each gave a Power boost of 1% or something [iL 500] and wondered if they both gave a 1% boost or if the second gave a 1% of 1% boost
I just saw a player with two identical rings which each gave a Power boost of 1% or something [iL 500] and wondered if they both gave a 1% boost or if the second gave a 1% of 1% boost
Here is my short summary, as best as I can tell:
Primal rings (1% power on kill) stack, but this was specially requested and patched afterwards (at release they didn't stack).
Other Chult/Omu rings don't stack if they are identical (i.e. +4/+4) but stack if they are different levels (+3/+4 or +4/+5).
Gravestriker rings work on companions (+power if companion is close to full health), but only stack if different levels.
Underdark rings (rising power, sudden crit, etc.) do not proc on companions.
I've had people telling me I should be using Gravestriker rings on my companion (ACDC here, so the +Power is helpful). Does the companion get the bonus power? Or should I move it to my character?
The reason people recommend this is because it's a relatively cheap way to gear a companion with double offense slots, since the rings are much easier to get than farming IG. The stats also make sense for dps classes.
However, for power-sharing DCs, power you get from a companion does not count towards your power sharing base power. So although gravestrikers on companion are a nice stat boost to your personal power, it's not beneficial for your buff. For that reason, you find ACDCs tend to put more recovery/arpen/crit rather than power on their companion gear (so they can stack more power on their character instead).
Edit: added in crit, since it's a tossup with arpen for ACs.
BTW, I switched the companion on my GF to con artist and equipped him with gravestriker rings, 1x+5 and 2x +4. +4 and +5 stack, second +4 just gives the stats from the ring.
While the post before sums it up quite nicely, I thought, that someone might want to have a confirmation to the effects.
However, for power-sharing DCs, power you get from a companion does not count towards your power sharing base power. So although gravestrikers on companion are a nice stat boost to your personal power, it's not beneficial for your buff. For that reason, you find ACDCs tend to put more recovery/arpen rather than power on their companion gear (so they can stack more power on their character instead).
Interesting. I normally ignore ArP altogether on my AC loadout, and go heavy on crit/recovery on the companion. The only ArP is off the Loyal Avenger Rings they sport. I'll maybe do some juggling tonight and see how things shake out.
However, for power-sharing DCs, power you get from a companion does not count towards your power sharing base power. So although gravestrikers on companion are a nice stat boost to your personal power, it's not beneficial for your buff. For that reason, you find ACDCs tend to put more recovery/arpen rather than power on their companion gear (so they can stack more power on their character instead).
Interesting. I normally ignore ArP altogether on my AC loadout, and go heavy on crit/recovery on the companion. The only ArP is off the Loyal Avenger Rings they sport. I'll maybe do some juggling tonight and see how things shake out.
To clarify, in order to maximize base power on gear and enchants, you end up taking less crit/recovery/arpen. That's why it tends to happen that those stats go on the companion (where power doesn't help your buff).
I'm not saying that you necessarily will be better off with those stats on your companion, but I'm pointing out that shifting those over to your companion allows you to free up more room for base power on your gear.
Regarding ArPen, I think it's still helpful for ACs because it generates AP from damage and makes you a little bit less useless on mobs (still pretty useless though, especially if you are running exalt like a good support). I'd personally cap ArPen over incremental crit on my companion, but as others point out it's a pretty close tossup vs. more crit.
Edit: reworded last paragraph, softening language on crit.
Interesting. I normally ignore ArP altogether on my AC loadout, and go heavy on crit/recovery on the companion. The only ArP is off the Loyal Avenger Rings they sport. I'll maybe do some juggling tonight and see how things shake out.
Regarding ArPen, I think it's still helpful for ACs because it generates AP from damage and makes you a little bit less useless on mobs (still pretty useless though, especially if you are running exalt like a good support). I'd definitely cap ArPen over incremental crit on my companion.
More crit gives you more repurpose soul procs for more immediate healing and and more burning guidance/healing warmth procs. It also makes your heals stronger put I don't but any real value in that.
Just wanted to point that out because it's really quite close between arm pen and crit for an ac dc. Personally I'd go for crit, but either one seems fine.
Interesting. I normally ignore ArP altogether on my AC loadout, and go heavy on crit/recovery on the companion. The only ArP is off the Loyal Avenger Rings they sport. I'll maybe do some juggling tonight and see how things shake out.
Regarding ArPen, I think it's still helpful for ACs because it generates AP from damage and makes you a little bit less useless on mobs (still pretty useless though, especially if you are running exalt like a good support). I'd definitely cap ArPen over incremental crit on my companion.
More crit gives you more repurpose soul procs for more immediate healing and and more burning guidance/healing warmth procs. It also makes your heals stronger put I don't but any real value in that.
Just wanted to point that out because it's really quite close between arm pen and crit for an ac dc. Personally I'd go for crit, but either one seems fine.
That's a fair point. And heals do crit (which generates more AP too). I personally go for ArPen but concede that it's a pretty close tossup.
Sorry for taking this thread so far off on a tangent XD
Nah, no worries. I definitely see where you're coming from. I don't really have an AP generation issue, though, so I'm pretty lucky in that regard. I"m currently working on swapping out some brutals / cruels from my AC build (replacing with radiants). Slowly but surely.... With my current recovery (15k-ish, pre-bonding), I've started on a Wicked Enchant for my companion, to help with some ArP.
Comments
Do you think this applies to the stuns when hitting with Curse Bringers as well?
(Would like to be sure on that before I change it. It's been very helpful vs solo mobs.)
Be aware, that the same rule applies, as when you use the gear yourself. You cant have the same effect twice, so 2x ring of the gravestriker still gives your companion 800 power, while a combination of the ring of the gravestriker +4 and ring of the gravestriker +5 gives your companion +1800 power.
I tested the effect of multiple rings (same effect) on my characters stats with the +4/+4 and +4/+5 combination myself. The effect on your companions stats was tested by a friend.
- Primal rings (1% power on kill) stack, but this was specially requested and patched afterwards (at release they didn't stack).
- Other Chult/Omu rings don't stack if they are identical (i.e. +4/+4) but stack if they are different levels (+3/+4 or +4/+5).
- Gravestriker rings work on companions (+power if companion is close to full health), but only stack if different levels.
- Underdark rings (rising power, sudden crit, etc.) do not proc on companions.
The reason people recommend this is because it's a relatively cheap way to gear a companion with double offense slots, since the rings are much easier to get than farming IG. The stats also make sense for dps classes.However, for power-sharing DCs, power you get from a companion does not count towards your power sharing base power. So although gravestrikers on companion are a nice stat boost to your personal power, it's not beneficial for your buff. For that reason, you find ACDCs tend to put more recovery/arpen/crit rather than power on their companion gear (so they can stack more power on their character instead).
Edit: added in crit, since it's a tossup with arpen for ACs.
While the post before sums it up quite nicely, I thought, that someone might want to have a confirmation to the effects.
I'm not saying that you necessarily will be better off with those stats on your companion, but I'm pointing out that shifting those over to your companion allows you to free up more room for base power on your gear.
Regarding ArPen, I think it's still helpful for ACs because it generates AP from damage and makes you a little bit less useless on mobs (still pretty useless though, especially if you are running exalt like a good support). I'd personally cap ArPen over incremental crit on my companion, but as others point out it's a pretty close tossup vs. more crit.
Edit: reworded last paragraph, softening language on crit.
Just wanted to point that out because it's really quite close between arm pen and crit for an ac dc. Personally I'd go for crit, but either one seems fine.
Sorry for taking this thread so far off on a tangent XD