Here is a link to my guide. I totally expect people to argue and disagree with me, and that's totally your right. But it works for me and if it gives you ideas, then at least I helped in some way.
Varric's Mod 13 CW MoF Guide
Varric the Cursed Dwarven cursed to be Tiefling CW
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
3
Comments
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
A lot of things in this guide are odd to say the least. Some indicates lack of experience (like suggesting DC sigil, Dark enchants in Defense slots where there clearly should be Radiants or other that give HP due to AoC dmg - as it is easier and cheaper to make enchants than ever, costs should not be decisive in what you call a guide - , and much more).
I will mention few things that I feel need to be said.
1) As much as I understand your race preference (that is play what you like), it should be mentioned what the best races are - that is Tiefling as a great choice, followed by human, followed by Drow in some specific cases (for debuff multiproc)
2) In your assessment of Weapon Enchants you don't mention that Vorpal does not increase AoC dmg, since it cannot crit. Any well-built control wizard should have around 130-140% crit severity (counting in all including CA bonus). In that case unpara Vorpal is around 20-21% DPS increase. Fey is 20% + small weapon proc, and it does boost Aura of Courage, therefore it is clearly a better choice. That is in theory if you have 100% crit chance all the time. Less crit you have (and less companion uptime since some crit will come from there - the worse Vorpal is in comparison to Fey)
3) I' never seen any ACT that would suggest smolder is more than 8-10% of you overall DPS outcome, and certainly not "top". It would be nice if you supported you claims with evidence.
4) while I like your choice to go Rene without Spell Twisting, as it is also my choice, your feat distribution simply aint make no sense. Not having Masterful Arcane Theft for AoE, not having not even a single feat in Abyss of Chaos, if only for additional proc etc.. also your assessment of Phantasmal Destruction does not involve DPS increase (which is on correctly build wizard about 5-6%, if you DONT have Vorpal. If you have Vorpal, it's under 5%. When it procs. And only for crits, which again exclude Aura of Courage. And this is only scratching the surface.
5) DC sigil is a bad choice in the day and age of Soul Sight Crystal. I don't really know what do you achieve beside maybe 1-2 additional dailies. You don't even use CA on bosses, which makes DC sigil almost entirely useless in comparison.
6) I haven't seen any indication RoE change is anything else but mechanical in terms of Mastery/off mastery. It still should give you 35% on rank 4. But link any evidence if it is the case.
7) I personally think Shepard's Devotion is a must have insignia bonus for a CW, but here I'm probably just bias towards a party helping each other with defensive stats - which creates offensive opportunities in all slots for everyone, including tanks. Not a crucial point.
8)In companions, your assessment of a summoned choice is odd. I certainly don't wanna eagerly argue for Tiger as summoned, but what's wrong with recommending Air Archon as a default choice, with othr companions as possibilities? (con artist for easy gear up, Sellsword, Dancing shield, etc...)
9) you last suggstion ("but but I wanna dps build") and then going to thaum indicates that Thaum is better DPS than Ren which is not the case. at least in AoE it almost undisputed that Ren capstone and Masterful Arcane Theft + either Nightmare or Phantasmal is better in terms of DPS than Spell Twisting, Assailing Force, and Elemental Empowerment or frozen power. (of course since both Nightmare and Chaos are party wide and not personal, you might end up with less paingiver results, since you are buffing everyones DPS, not just yours.)
[PS4] Alliance - House Stargaryen
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
Is there something I am missing?
[PS4] Alliance - House Stargaryen
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
Seeing 10k recovery out of combat doesn't really show someone what levels of recovery they need in combat for a smooth rotation.
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
I'd recommend taking a couple pics after hitting dummies to give readers an idea of what to aim for in combat so that their experience with the build matches yours.
+7991 Lifesteal
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
5) Combustive Action:
Combustive Action +1x Swath:
Combustive Action+2x Swath:
Looks like it stacks to me and that somebody is just spreading misinformation. 6) I guess casting Ray of Enfeeblement to see how much it debuffs for is too hard so you had to give an incorrect value instead:
7) Shepherds is a must have insignia bonus, even if you are solo, a reasonably built CW will have 60k power, which would give you 3000 defense, deflect and movement. In a group with a good dc+OP, you would be at 200k power and be gaining 10000 of each stat just for having this insignia bonus. That is a huge boost to defensive statistics as well as movement speed. Furthermore, it buffs everyone in the group and not just yourself. 8) The chultan tiger is objectively the best pet for a dps. There is no room for discussion there. It has a 5% damage active bonus and it has a 10% debuff. This means that it has the advantage of a debuff pet and the advantage of a %dmg pet.
There are a lot of other things I could comment on, feat choices, gear choices etc, but I thought I would just respond to the most obvious stuff, which also incidentally, includes recommending stacking only 65% critical strike chance. While you are at it you should recommend to only stack 55% resistance ignored since you clearly have 100% uptime on Chaotic Nexus. For an end game dps build in the current meta, 100% critical strike chance is mandatory and I wouldn't recommend taking the advice of anyone who recommends a crit value so low.
@kreatyve please close this thread, thank you.
Original Serenity Mostly Retired DC
Tokarek Bearded Dwarven OP Tankadin
JuiceHead Goofy Human GWF
Member of H3llzWarriors and Limitless.
Wanted to say, that it's very well formatted. About the companion, how slow is the attack? Is it just anti-meta sentiment or there is an actual recommendation there? I didn't see one, and the tiger has very easy gear, 2 rings and a neck.
So it's slower than sellsowrd? same?
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