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Sume's PF Trapper in mod12b PVE

deterrant#6687 deterrant Member Posts: 172 Arc User
edited November 2017 in The Wilds
Here is the update from Sume for mod12b on his HR

Comments

  • niadanniadan Member Posts: 1,635 Arc User
    Nice video.
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    Is trapper better than combat now..? I really don't want to be a trapper again lol.
    No idea what my toon is now.
  • eliybeatseliybeats Member Posts: 186 Arc User
    Combat for the win homie.
  • marnivalmarnival Member Posts: 1,432 Arc User
    > @eliybeats said:
    > Combat for the win homie.
    Nothing beats Trapper on trash imo on boss combat is another matter.
    The more adds like MSP the better the Trapper can protect and make the run smother while combat can burn hardet with better survivability.
    In the end it comes down to party mix and what you feel is mist fun to play.

    My guess is that players like Sume probably would play both combat and trapper better then most of us others any way
  • indalordindalord Member, NW M9 Playtest Posts: 51 Arc User
    Many thanks for the video. I ll change some feats to my current build ! Waiting to watch next one on 'Combat HR for last Boss, what to do'
    Indalord I & II
  • wizardlvl80#5963 wizardlvl80 Member Posts: 519 Arc User
    I really like the idea of HR being buff/support dps hybrid. I think trapper suits this role perfectly.
  • harkinharkin Member Posts: 135 Arc User
    Been using this build for a few weeks now and i love it, been strictly combat HR Since HR came out in Mod 2, and this is a whole other playstyle for me. :)
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