Hey all. I have a kinda fresh 70 DC with item level 10040. I work fine in groups, heroics and epic dungeons (haven’t tried any masters even though I can do all up through Castle Never). But outside a group setting I notice I am getting one-shot by enemies a lot in zones like Wells or IWD. Like I’m stuck on the Cult Prison quest in Wells because the mini-boss is one shoting me with his normal attack. I’m thinking I have probably prioritized my gear wrong, so I’m looking for advice on what to swap around.
My stats are:
Power 16,673
Crit 3,650
AP 1,253
Recovery 5,150
AP gain. 100
Comb Adv 0
Control bonus 50
Defense 6,831
Deflect 1,701
Regen 715
Lf Steal 3,412
LS serv 100
Stam gain 150
Inc heal bonus 506
AoE resist 0
Control resist 0
Movement 1,562
Where did I screw up?
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Helm. The blackthorn w r9 fey blessing, reinforced +25 power
Armor. Drowcraft surcoat w r7 Azure & Shadowclad
Arm. Company Resto w r7 dark
Main. Burning symbol (still green) w r7 radiant
Off. Elemental fire icon (blue) w r7 silvery
Feet. Leagues resto w r7 dark
Neck. Cloak of emissary of never winter w r7 draconic
Ring of rising power +4 w r7 radiant and cruel
Ostorian ring of hellig w r7 radiant and black ice
Waist. Greater twined rope of dex (blue) w r7 dark
Clothes are both drowcraft w r7 cruel
I have not done the cult prison with DC with such stats for a while now, but I am putting my head on the block and am going to say that those stats should be enough to do it solo, so I hope the advise I give here is useful... The problem for that boss is not the boss specifically but the mob, so I would go in with sunburst and chains for the crowd control to buy you time with the mob and try save your precious shifts as much as possible for the boss, you can also try slot in prophetic action to increase your odds of surviving the big hits, you might also want to save your dailies as clutches instead of using them as damage boosters, so slot in divine armour or guardian of faith and use them when they are needed. Another approach is to go in with either virtuous or faithful (virtuous might be a bit better for pve) and try tank it with bastion of health and maybe even astral shield, it might be slower but this could be possible way to do it. If it still doesn't work then there is no shame in looking for parties for that one, think of it as an incentive to boost your stats and one day do it solo.
I also need to mention that for my DC the need to change between party and solo play (and for different types of parties and solos), has me slotting in more encounters and features than the rest of my alts, so if you ever want to spend zen then a good investment for your DC is buying power points or another loadout.
Thank you all for the feedback. I appreciate the comments, especially learning that the Prison warden is hard for a lot of people at first. I made it to level 70 by soloing the content so it is a little different mindset to need to get help on end game stuff.
Use Break The Spirit and Divine Glow as your other encounters and you'll damage the boss at the same time as reducing his damage output and healing yourself.
Use BoB and Lance of Faith as your At Wills.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I also have a rare phase spider, were rat thief, and dwarves battlerager all strikers; uncommon goat (augment), minstrel (leader), and Renegade illusionist (control); and all the common ones you can buy with gold.
I can look in the auctions for a better defender then a common shield maiden though.
Now that I am taking the game more seriously I am saving up AD to convert to Zen and buy the Dragonborn pack. Sadly I was far too short during the sale last week.
Racial choice is useful for min maxing but won't hurt you much in the long run. The racial debuff ability is actually rather useful at endgame.
Young Yeti and Frost Mimic are 2 cheaper defender pets, but it is better overall not to rely on them. Unless you get them to epic, they will pull aggro and then die, buying you a couple of seconds at best.
Also, you will need to swap them out in group play or risk causing wipes. My main DC uses a cockatrice and it works fine, though its big selling point is being amusing.
Also I have 25 in artificing, 21 in mailcraft, and 18 in jewelcraft so if there is anything I should be building let me know.
Deflect isnt terribly good for most classes in PVE and clerics don't benefit from it very much at all.
Hit points are always good especially at lower levels of gear.
Defense starts being useful later on. 35% it is ok. 50% you can start getting feeling secure. More than that and you only have to worry about the big hits.
Lifesteal is great but not until you get 10% chance and then mostly for dps and solo builds.
I have a group load out and that one will still have power in order to boost the DC power share.
Having played a DC prior to the adjustments I can tell you what to do.
First makes sure you are a DO as you only have one lesser bonding. The DO side of a DC will give you a 20% boost in your damage if you invest four points into Terrifying insight.
Second, your encounters should be Divine Glow, Blazing Chains, and Daunting Light.
When you use your empowered use it on Daunting Light.
Third, do not go into WoD, IWD, STK, Chult, or RD until you cleared all other zones and have 3 bonding at least R9 on your DC.
Forth, if you do not have one of the newer weapons yet pick up the Chult ones from the AH as they can be had for under 60K AD.
Fifth, gear. If you gear stink get the League gear in the AH as it is also fairly cheap and IL 420.
Sixth, for your summoned companions you need one that will help you buff your group such as a Sell Sword, Rebel Merc or Con Artist as your summoned companion. From there, companions that could help your damage such as the Owlbear Cub, Air Archon, Siege Master, etc...One I recommend as DC do use dailies a lot is Lillend as she provides a heal to the group on using a daily.
Seventh, mount insignia and insignia bonus will help you improve your character ability to survive or do more damage. I recommend Shepard Devotion, Artificer Persuasion, Magistrate Patience, Gladiator Guile, Assassin Covenant, or Wanderer Fortune (any 5 of these will do)
Eight, get your artifact gear and artifacts at minimum to epic before venturing into WoD, Chult, STK, or RD - it will make your life easier
Enchantments - since you are a DC all offensive slots should be POWER and defensive I recommend one enchantment that offers HP and two other defensive stats, though I run silvery myself and like the higher deflection rate over higher defense.
This will get you going in the right direction. Hope this helps.
When soloing as a cleric you can face tank most PVE enemies, dodging only when necessary.
As mentioned by others put radiants in your defense slots. Get three bonding runestones for your companion. Put defense on any defense slots your companion may have so the bonding will transfer that to you. HP from companions do not transfer unless they're augments.
To take on enemies, it depends on if they're they kind that mob you or the mobile ones, like those bear riders in IWD. You'll need different play style and encounters for mobile types versus mobs. Mobile enemies generally means you have to switch your attacks to anything with DoT and having to do some dodging. For regular mobs you can just face tank and wear them down through attrition.
For mobs just cast Astral Shield down, spam Chains, and drop Divine Glow on yourself. If you still need more than just switch Chains for Sunburst. Use Flaming Strike for AoE attack, but it is also useful to use as an interrupt move on enemies that have a charge move, such as those WoD cultists that grow in size.
For armor enchantment use Thunderhead. The stun effect is useful in giving you some breathing time.
For summoned companion there are three helpful ones to use for soloing while low level:
1. Barbarian Shaman will give you a 25% Temp HP, which buys you time to heal up and to eat damage.
2. Ghost for possessing enemies, which means one less minion to deal with. However she isn't very bright about on who or when to use that ability and can wind up using it on minions that are near death while ignoring another full health one. You also don't want to use her for any quests that require enemy drops or X number of enemies killed as her possessed one won't count and they don't drop anything after she's done with them.
3. Shadow Demon but you may need to upgrade it so the attack it does is stronger. It is a helpful dps pet for soloing.
I’ve got an epic DC Sigil but I’m looking for two more artifacts to round it out. My alt is a SW but that sigil doesn’t seem that helpful long term. Currently I have the free shopkeeper one and the helm from one of the campaigns. I think I’m going to save up for a Thayan Book and then we’ll see.
I got the bloodlord helm from Castle Never and but haven’t updated the rest of the armor. Rings are now rising power +4 and sudden deflect +4. Each w R7 radiant in the offense and defense slots.
I’m fairly certain I’ve been wasting AD upgrading my enchants, most are of the ones I have were progressed up from ~3 to 7s. Instead of spending any more AD on refinement plus upgrade mats plus green wards, I’m just going to wait until I can afford R10s.
Mount bonuses are as MeBengalsFan said (WHODEY! btw). I don’t have the Fortune one but I have the other five.
I didn’t know what I was doing during the last 2x refinement period but I’m saving R5+s along with any green+ refinement stones for the next. With R9 fey blessings I get a fair bit of R5s and just made a dragon hoard from the campaigns so that will hopefully add to the count as well.
That’s the update so far. I burn through a lot of exalted potions but at least I’m not getting one shot as much. I survived all the way to the end of Lostmauth for the first time, though I think that was me getting better at avoiding lava than my build. And I’m usually top heals on Epic Demo with my AC/DC loadout. Castle Never success varies, sometimes the group just can’t hit hard enough to finish Orcus. And sometimes someone aggros all the zombies and demons in the run up and the party keeps wiping just outside his door.
Sigil of the Hunter, Symbol of Air, and Symbol of Fire
These all provide power and recovery which helps with spamming your dailies and building up power for power sharing.
Get the Rings of Helig for Power and Recovery as well.
If you are running AC/DC there is a personal called Anointed Armor. It raises your AC and Deflection chance. You can use that when soloing but when you run group content swap it out for another personal that will boost your stats.
If you are running a DO I would go with the following Artifacts.
Sigil of the Controller, Tiamat Orb, Heart of the Blackdragon (main), Symbol of Fire. Rings should be Dod if you want to add more crit but still get power for the power of light feat.
The personal Forsight on the DO side can help you survive some of those harder hits as well.
One more thing, run eToS for the Silk Spinneret as it has 1.4K recovery and power and when using chains of blaze it can heal you for a small % of your HP and that can help you out when soloing content.
> Once you have bonding, your companion offensive gear should have Silvery Enchantments equipped for the higher recovery it will offer you.
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Not always, depends on the build. PowerShare AC, I throw Radiants or Demonics/Brutals in comp offensive slots.
DO loadout, definitely Brutals/Demonics
2 . have you tried adding zen ? it should also help with the one shots : D
The only exception is if my DO build was setup for 100% DPS than I would go with brutals or another enchantment to ensure I have enough RI, and crit chance of 100% to boost my DPS. I realize that I'm a DC and that my character is not there to be top DD. I'm there to buff the group up so they can do more damage, even if I play as a DO I run the same enchantments on my companions. I run DO typically when no DPS has bonding R9 or higher. If one or more of the DPS has R9 I will run my AC build.