and other devs,
What is exactly what you intend for DoT damage? It is inferior to burst at pretty much everything in both pve and pvp.
- Mobs and even some bosses die way too fast for DoT to deal full damage.
- It isn't nearly as effective as burst vs pvp built players.
- When it comes to proc things/effects, it often works with the 1st tick only if at all (I know, CW is a clear exception there), that alone makes it much worse than burst at that.
- When rarely there is time for DoTs to deal full damage, burst damage still wins with multimillion, very powerful hits.
Example, the dps curse from T9G works much better for GF/GWF than HR/CW/SW.
Note that I play both a GF and a SW so this is not a nerf request but rather a way to express my disagreement on how you give DoT virtually no dps benefits whatsoever, there has to be both advantages and disadvantages to both types of damage and I don't see any clear and relevant one for DoT as it stands. I think DoT should be given either more damage per tick with less of them overall or it should proc things/effects/enchanments with every tick.