Shadows of Vassa
Monastery of the Yellow Rose. Situated high in the Earthspur Mountains in Damara. Rugged terrain and lots of monsters.
Damaran Gate. Southern gate to the bloodstone valley. usually kept free from monsters by damarian army.
Bloodstone valley. Monster filled battlefield where heroes are born and killed
Palischuk. A ruined fortress city, rebuilt by half-orcs
Castle Perilous. seat of power for the lich Zhengyi, the Witch-King of Vaasa
new dungeon: shadow Castle Perilous
New classes: Monk and Bard
Kane from the monastery of the yellow rose arrives in Neverwinter. He meets with the protector and requests aid be sent to damara for unknown forces have stirred up evil far greater than he and the armies of damara can handle. you get chosen by the protector and undergo a test by Kane. If you succeed you travel to the lands of Damara.
First zone: the monastery.
You arrive at the lands surrounding the monastery and find that it is crawling with powerful undead and worse a dracolich flies overhead breathing gouts of icy flame all over. First you must reach the gates of the monastery by battling through the hoards of undead. Then when you reach the monastery you meet with kane and are tasked with ridding the land of the menace and of the dracolich in particular. Thus you proceed to destroy various concentrations of the undead army. But you soon realize these undead aren't like others that you faced before. Zombies rise when killed to become ghouls, ghouls rise to become skeletons, and only when the skeletons are destroyed are they finished for good. This is you first clue to the powers that drive the great evil in the land. Once the pockets of evil are destroyed kane sends you to destroy the dracolich. This is a white undead dragon and quite unlike the others found to the west near the well of the dragon. For one, it takes to the air allot striking the ground with icy breaths that can kill you. Also he seems able to call forth the dead from countless deaths over the millenia in the area. Once the dracolich is dead you gather the phylactery and head back to kane. Kane takes the object and sends you to the southern gate of the bloodstone valley, the damaran gate. He had reports that monsters were besieging them and need help badly.
Second zone: before the Damaran Gate
Like the first zone you arrive in a battlefield. Also like the first zone the undead don't stay dead for long. But to add to this are the living monsters, goblins and orcs and soldiers of Damara. When anything living dies it raises a zombie to fight you. once you reach the gates you meet (a general) who is in charge of the defense of the gate and he sends you to (a bard) for your first forays into the battlefield. You must gather information from the undead camps, finding out where they are coming from and who is sending them. Eventually you discover that the monsters are lead by 6 Dragonborn liches who are very tough to fight. But the general says you must. So you face them and destroy them. This brings out the leader of the evil forces at the gate, a red Dracolich who raises the dragonborn liches to fight with it. When the red flies and dragonborn lichs attack with great power and you get fire breath raining down on you. Stand still and you die. When the dragon and minions are dead you take the phylactery back to the general. kane is there and takes the object from you. he says the information you brought back leads to the realm of Vaasa on the otherside of the bloodstone valley. You must travel through the death valley to discover the power behind the problems arising.
Third zone: Bloodstone Valley
This valley is just like the book RA salvatore wrote, but more dangerous. As something has stirred up all the monsters hiding in the caves and underdark. you get goblins, orcs, drow, giants, spiders, and every variation of monsters and men as undead. Only one goal in this zone. Get to the other side. To do so you must destroy the encampments of monsters as they block the path and when you get to the end you face 2 dracolichs. A blue and green. One fights on the ground while the other is in the air. When one is in the air it heals up some. With two you must defend again two breaths. When they are destroyed you get thier phylactries and proceed to Vaasa.
Fourth zone: Palischuk village.
Like the valley this place is crawling with monsters, but for some reason they don't attack the village. You make your way there and meet with Jarlaxle and kane (yes kane can teleport himself) and get the objects to kane. the longer you are holding the phylactries on the way to the village the more damage over time you take. The village zone is a bit smaller than the others but comes in two parts. Jarlaxle says that there is a mysterious power protecting the village and wants your help in figuring it out. Hes sure that it will be essential to defeating the power behind all the evil in the land. The quest takes you all over the zone and into various pockets of the shadow realm where the barriers are weaker here. you learn that there are some dark deities at work in the land and you must somehow stop them. After gaining all the information you must find the power with jarlaxle and duplicated it. But you encounter a Shadow dragon (living) in the shadow realm. hes easier to defeat than the two dracolichs but when he dies you come to know the true power behind the undead in the land. As Tiamat and 4 other dark deities raise the shadow dragon to a lich and leave him to face you. This fight is much harder as he can call forth shadow minions to confront you. When finally destroyed jarlaxle takes the 'power' that protects the village and goes to his bregan dearth member to copy it. you return to the village to defend it from the monsters until jarlaxle can finish. Then the power returns and you give the phylactery to kane again. He sends you to the castle perilous as that is where tiamat and the 4 deities are focused at.
5th zone: castle perilous.
This zone is all about destroying all evil and stopping the evil from spreading. It takes awhile. The castle is full of traps and you die easy here. Illusion is halmark as well and you find yourself going where you shouldn't. But after awhile you stop the pockets of power and make your way to the cellers to face the black dracolich and the hoards of monsters and powers of the dark deities. When you kill the black you gain the phylactery and kane shows up. He says now you can face the true power of the land. Shadow Castle perilous (dungeon).
Dungeon Shadow castle perilous.
This castle is a dugeon run of the main castle in the shadow realm. You meet avatars of the dark deities and at the end face the avatar of tiamat. In this dungeon you can get separated. If you do you have to survive and make your way back to the group to proceed. Jarlaxle and Kane will help you if you do get separated. When you get to the bosses you face each ofthe 4 avatars (in pairs) and the final avatar is of tiamat. Tiamat avatar is smaller than the epic dungeon tiamat temple since its an avatar but its far more dangerous. For since you only have 10 players and not 25 and the tiamat is more mobile, can fly, can shoot breath attacks from each head together or separate and has all the atributes of a dragon attack. When tiamat avatar dies, the true power behind it all comes out, the archlich Zhengyi, the Witch-King. He raises the tiamat avatar as a dracolich and you must face him and his new pet together.
comments? suggestions? no bashing please. i know this may not come out for a long while, i'm just suggesting a possible
campaign idea that can get filled out in the next year or so.