Official Feedback Thread: October Bugfix Month

1171820222361

Comments

  • einsieg
    einsieg Member Posts: 86 Arc User
    The River District task Secure the District claims you get 16 Abandoned Treausures for completing it, but it only rewards 13.

    The Pioneer equipment vendor in Port Nyanzaru does not let you purchase equipment for other classes. When selecting the option to do so you're shown an empty, non-functional reward claim shop like the claims agent in Protector's Enclave. Rings are still shown in the other tab for some reason (which never made sense in any "other classes" shop, by the way).
  • cellablock
    cellablock Member Posts: 252 Arc User
    edited October 2017
    Here are some bugs with the Great Weapon Fighter class:

    Come and get it, it says it should deal a flat 30% damage, the way it works it’s by dealing an additional physical hit with every hit, how do i know that is because it’s only working with punishing charge and grand fissure, but it doesnt work with the rest of the powers.

    Slam Daily doesn’t deal Critical hits.

    Punishing charge at rank 4 has 4 charges, and it should have 6 charge.
    Rank 1 = 3 charges, each rank +1 charge.


    Come and Get it wasn't working for a majority of GWF powers, but now it should work with any At-will, Encounter, or Daily Power. The damage portion (when applied) is working correctly though, it provides a flat damage buff to your next attack, meaning that it should always deal the same amount of damage. The +10% damager per rank increases that flat damage buff's damage.

    Slam should now have the ability to critically strike enemies.

    The original intent of Punishing Charge was to start with only 1 charge and then gain an additional charge at each rank. Unfortunately, the tooltip updated at each rank (and was wrong at rank 4) so it was a bit confusing why you didn't have 1/3/5/6 charges. To smooth out the power at each rank, and to make it more clear, Punishing Charge should now have 4 charges at all ranks, rather than gaining a charge at each rank.
    Hi @balanced#2849 is it possible to add weapon master strike to benefit from mighty Blade feat when you are doing gwf rework , or could it be reviewed thanks :)​​
  • someonedies
    someonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    Destroyer(GWF) offhand artifact class feature is bugged.
    Rimuru?
    Dead 🔪
  • kieranmtorn
    kieranmtorn Member, NW M9 Playtest Posts: 382 Arc User
    GWF feat deep gash, can't crit and doesn't respect resist ignored.
  • scathias
    scathias Member Posts: 1,174 Arc User
    edited October 2017

    GWF feat deep gash, can't crit and doesn't respect resist ignored.

    einsieg said:

    Deep Gash does not crit either and doesn't benefit from Combat Advantage.

    Not critting is intentional. As a proc-from-crit, it can either always crit, or have crits disabled. It used to always crit and benefited from buffs and was a significant portion of GWF damage, prior to a rework which brought it from ridiculously OP to not-worth-taking.

    Quoting becky here and backing her up that the fact that Deep Gash is a bad feat now is intentional. It is just how the game is coded unfortunately.

    Now perhaps they could do something to make it more like storm spell but that would add a significant amount of damage to GWF and thus would need to take place during a rework of GWF and that is way outside the scope of this month's focus of fixing bugs.
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • tremeliques#2035
    tremeliques#2035 Member Posts: 63 Arc User
    In illusionist's Gambit , when the gelatinous cube sworn spawns, the smoke bomb encounter doesn't do any damage to then for some reason
  • niadan
    niadan Member Posts: 1,635 Arc User
    That will wake up some SWs.
  • ctatumdev#6113
    ctatumdev#6113 Member Posts: 34 Cryptic Developer

    sw - killing flames spawns a soul puppet that immediately despawns and does no damage.

    We fixed this and it should currently be live. Would you please test this and see if its still happening. If so, please repost here with any repro steps.

    - Cordon of Arrows doesn't work properly with Aspect of the Serpent (i.e. it doesn't provide a melee stack of AotS).

    Since I'm unable to duplicate this issue, I'm going to assume my fix of Cordon of Arrow's Crit issue fixed this as well.
  • jaime4312#3760
    jaime4312#3760 Member Posts: 844 Arc User
    edited October 2017



    Bug:

    Pillar of Power cannot crit at all.

    As per @ric9000 feedback:

    Gates of Hell and Immolation Spirits are not proccing weapon enchantments and PoP cannot proc Holy Avenger

    Edit:

    One more thing I can think of which is similar to mamalion's report on fire bonus of WE vs level 73 enemies: Murderours Flames (fury feat) is being mitigated vs level 73 enemies, at least this held true las time it was tested by @stathisjoestar

    After researching it for a bit, I finally figured out why Pillar of Power wasn't critically striking. I was also able to track down the problem with Murderous Flames, so hopefully you Scourge Warlocks out there will be happy to see these two fixes!

    Pillar of Power: This power now has the ability to Critically Strike
    Murderous Flames: This feat should no longer be affected by level based mitigation twice.
    @balanced#2849 @ctatumdev#6113 @sgrantdev#8718 @asterdahl

    Thanks! Hopefully you will manage to fix some more bugs :)

    This concerns me though as not making further adjustments to Pillar of Power may actually be:


    Feedback:

    Now that PoP will be able to crit, I think it is time to look at the damage of the power itself and/or the dps personal and group boost provided. Currently, SW is inferior in both dps and party utility to other classes. While I thank you for making PoP able to crit, I believe the power may still have rather poor dps so, as a stapple skill for a HB SW, it needs to have substantially higher damade potential, it hits with 15 ticks so each one should hit for a decent amount. This change esentially makes OBC useless so increasing the damage from PoP should compensate for it otherwise SW may end up with lower dps than it would with PoP having 0% chance to crit and OBC proccing on all/half of the ticks.




    Bug:

    Gates of Hell and Immolation Spirits not proccing weapons enchantments. PoP not proccing Holy Avenger. Originally reported by @rjc000

    @kreatyve @nitocris83
  • eliybeats
    eliybeats Member Posts: 186 Arc User
    > @jaime4312#3760 said:
    > Bug:
    >
    > Pillar of Power cannot crit at all.
    >
    > As per @ric9000 feedback:
    >
    > Gates of Hell and Immolation Spirits are not proccing weapon enchantments and PoP cannot proc Holy Avenger
    >
    > Edit:
    >
    > One more thing I can think of which is similar to mamalion's report on fire bonus of WE vs level 73 enemies: Murderours Flames (fury feat) is being mitigated vs level 73 enemies, at least this held true las time it was tested by @stathisjoestar
    >
    >
    > After researching it for a bit, I finally figured out why Pillar of Power wasn't critically striking. I was also able to track down the problem with Murderous Flames, so hopefully you Scourge Warlocks out there will be happy to see these two fixes!
    >
    > Pillar of Power: This power now has the ability to Critically Strike
    > Murderous Flames: This feat should no longer be affected by level based mitigation twice.
    >
    > @balanced#2849 @ctatumdev#6113 @sgrantdev#8718 @asterdahl
    >
    > Thanks! Hopefully you will manage to fix some more bugs :)
    >
    > This concerns me though as not making further adjustments to Pillar of Power may actually be:
    >
    >
    > Feedback:
    >
    > Now that PoP will be able to crit, I think it is time to look at the damage of the power itself and/or the dps personal and group boost provided. Currently, SW is inferior in both dps and party utility to other classes. While I thank you for making PoP able to crit, I believe the power may still have rather poor dps so, as a stapple skill for a HB SW, it needs to have substantially higher damade potential, it hits with 15 ticks so each one should hit for a decent amount. This change esentially makes OBC useless so increasing the damage from PoP should compensate for it otherwise SW may end up with lower dps than it would with PoP having 0% chance to crit and OBC proccing on all/half of the ticks.
    >
    >
    >
    > Bug:
    >
    > Gates of Hell and Immolation Spirits not proccing weapons enchantments. PoP not proccing Holy Avenger. Originally reported by @rjc000
    >
    > @kreatyve @nitocris83

    While I know next to nothing about sws wouldn't it being able to crit being affected by crit severity cause it to hit for much more than an obc could?
  • lazaroth666
    lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited October 2017



    After researching it for a bit, I finally figured out why Pillar of Power wasn't critically striking. I was also able to track down the problem with Murderous Flames, so hopefully you Scourge Warlocks out there will be happy to see these two fixes!

    Pillar of Power: This power now has the ability to Critically Strike
    Murderous Flames: This feat should no longer be affected by level based mitigation twice.

    @balanced#2849

    Pillar of Power was unable to crit just like Deep Gash and Slam are also unable to do it. If it was possible to fix PoP so it crits according to the crit chance of the character, then it is fair to apply the same to the previously mentioned feat/daily. It is not about looking for buffs for the GWF. If it adds a noticeable additional amount of damage for the class, it can be tweaked later but right now it is about fixing a bug and all these powers shared a similar condition where only one of them is being adjusted.

    Several people have been asking for many "possible" bugs related to the GWF and I haven't been able to find an answer from a dev related to them. Keep in mind that I'm saying "possible" bugs as I don't see a few of them as such, however, I'm sure that the GWF community would appreciate a lot an answer from a dev regarding to the feats Mighty Blade, Deep Gash and the daily Slam, at least just for clarification.

    Edit: I just noticed that Slam was fixed and it is able to crit. Still waiting an answer about the Destroyer feats.
    Post edited by lazaroth666 on
    fkze9t.jpg
    ▄▀▄▀ Check out my blog for more information and cool videos: NWO-Battleground ▀▄▀▄
    Proud founder of the 'Primacy' alliance
  • preechr#2215
    preechr#2215 Member Posts: 488 Arc User
    I have not seen this, and I don't know if it was already fixed, but I have read that people that buy Dragonborn and race re-roll on a character don't get exactly the 3% increases... Was that a thing? Can anyone confirm?
  • jaime4312#3760
    jaime4312#3760 Member Posts: 844 Arc User
    edited October 2017
    @eliybeats

    Pasting your question here instead of quoting you so it doesn't take a lot of space on this page.

    "While I know next to nothing about sws wouldn't it being able to crit being affected by crit severity cause it to hit for much more than an obc could?"

    I see why you'd consider that but, the thing is, the damage of PoP is hardcore low, like, very ver weak, so much that even with crit strikes + good crit severity I suspect it will be inferior to Infantile Compensation hits (Olwbear Cub procs) when running with a good powershare group.

    I applaud that PoP will be able to crit but in order to be an improvement over current PoP (unable to crit) + OBC, it is imperative that it gets a substantial damage increase (because is so awfully underpowered) otherwise it may end up actually making SW weaker.

    Guys please look at that at the damage of that particular encounter, leaving it as it is now will actually nerf SW dps which is already on the low side. OBC will be no more for SW, please make PoP damage worth a good chunck of overall dps.

    @balanced#2849 @sgrantdev#8718 @ctatumdev#6113 @asterdahl

    @kreatyve @nitocris83
  • eliybeats
    eliybeats Member Posts: 186 Arc User
    @jaime4312#3760 I gotcha. Just asking. That's terrible then. Hope you get what your asking for
  • jaime4312#3760
    jaime4312#3760 Member Posts: 844 Arc User
    eliybeats said:

    @jaime4312#3760 I gotcha. Just asking. That's terrible then. Hope you get what your asking for

    @eliybeats

    Ya, hopefully devs will consider that point and tweak pillar of power damage so SW doesn't end up being weaker than it is now.
  • oria1
    oria1 Member, NW M9 Playtest Posts: 263 Arc User
    Not sure if its been asked, the Owlbear Cub companion currently on preview is procing for half or less of the hits. Can this been looked at? Not sure if it's a bug and that's why I didn't color coded this.




  • mageddo#6766
    mageddo#6766 Member Posts: 60 Arc User
    Is the way crowd control works a bug? Controller is part of 5 of the 8 class types yet is useless other than PvP and that's changing as well.

    Is it not supposed to work on bosses(anywhere), allosaurus, tyrannosaurus etc?
  • einsieg
    einsieg Member Posts: 86 Arc User
    edited October 2017
    The arcs produced by fully charged Storm Pillar and Tabbed Sudden Storm do not crit.

    Also I heard once some time ago that Tabbed Sudden Storm can give Eye of the Storm to enemies.
  • scathias
    scathias Member Posts: 1,174 Arc User
    edited October 2017

    miguelfdz said:

    You still need to fix campfires, the one before the second boss of MSP don't let you change from loadout.

    I've updated the respawn camp fires in both the standard and Epic/Master versions of S.P. so that you can use loadouts. May have added in a mimic or two as well. Thanks! Look for this in future updates.
    M.K.
    @mimicking, would it be possible to sneak this campfire fix into the Swords of Chult build as well? With Random Queues coming if this campfire in SP isn't fixed to allow load out switching then extra groups are going to fail because they are unable to adapt their party to the conditions they face on that boss. and that second boss is a doozy.

    I will commune with many mimics if you can make this happen for us :) (and thanks for getting it fixed at all)

    ps, i might as well add this just in case no one else on your team has it yet. If a player dies in T9G on the last boss by getting pushed off the end of the platform the player will occasionally respawn somewhere after the first boss and then have to run allllll theeeeee waaaayyyy baaaackk... and there are mobs so the whole team has to suicide by jumping off the side of the platform at the last campfire in order to spawn with the missing player so they can get escorted back to the final boss. Thanks :)
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • mageddo#6766
    mageddo#6766 Member Posts: 60 Arc User
    With Halloween approaching can something be done about abandoning quests?

    I don't want to be stuck with "Meet the Masquerade Master" for another year if I forget to meet him this month lol.
  • mageddo#6766
    mageddo#6766 Member Posts: 60 Arc User
    Oppressive darkness for the TR does not do as stated in the tool tip. It only increases damage by 2% not 40%.
  • mageddo#6766
    mageddo#6766 Member Posts: 60 Arc User
    Bait and switch for the TR does not draw aggro as stated. Sometimes even while in stealth.
  • mageddo#6766
    mageddo#6766 Member Posts: 60 Arc User
    Action advantage feat for the TR does not seem to work.
  • mageddo#6766
    mageddo#6766 Member Posts: 60 Arc User
    Protectors comraderie used to appear on screen when procced. It is either not being displayed, procced or both.
  • trgluestickz
    trgluestickz Member Posts: 1,136 Arc User

    Action advantage feat for the TR does not seem to work.

    I have heard this rumor from many TRs but nobody I have talked to has confirmed it via personal testing yet. Has anybody confirmed this rumor to be true via testing?
    --
    PVP Rogue,
    --[----- "Your friendly neighborhood spawn of Satan." -----]--
    ----------------------------------------------------------------
    Main Character: Hurricane Marigolds (Rogue WK & Assassin)
    Ingame Handle: trgluestickz
    Discord Name: Hurricane🌀Marigolds#2563
    Guilds: She Looked LVL 18 & Essence of Aggression
    Alliances: Imperium & Order of the Silent Shroud
    Platform: PC
  • trgluestickz
    trgluestickz Member Posts: 1,136 Arc User
    edited October 2017

    Oppressive darkness for the TR does not do as stated in the tool tip. It only increases damage by 2% not 40%.

    Oppressive darkness is known to be a pitifully weak passive power, its piercing damage is around 700 last I checked. When this passive first hit the preview servers, it caused a bunch of people to freak out, they were saying it was doing too much damage. The devs nerfed it before it hit live but they went way overboard with that nerf and this power now gathers dust on the shelf as a result.

    Also, your wording is a little unclear. Your 2% is calculated as a 2% increase to whatever the base piercing damage number for this passive is and not a 2% increase to your total damage correct?

    It's piercing damage should be at least doubled but given how historically easy it has been to abuse piercing damage, reworking it to do more of some other kind of damage instead would be even better.
    Post edited by trgluestickz on
    --
    PVP Rogue,
    --[----- "Your friendly neighborhood spawn of Satan." -----]--
    ----------------------------------------------------------------
    Main Character: Hurricane Marigolds (Rogue WK & Assassin)
    Ingame Handle: trgluestickz
    Discord Name: Hurricane🌀Marigolds#2563
    Guilds: She Looked LVL 18 & Essence of Aggression
    Alliances: Imperium & Order of the Silent Shroud
    Platform: PC
This discussion has been closed.