Does this mean that T-rex fangs will appear as a drop for HE's all the time?
0
greywyndMember, NW M9 PlaytestPosts: 7,083Arc User
So nothing on the borkt fishing?
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
oh would you look at that not one thing about the game causing players with nvidea drivers to crash non stop, not even a we're looking into this issue nothing. so that means i have to put up with this HAMSTER forever? well then
oh would you look at that not one thing about the game causing players with nvidea drivers to crash non stop, not even a we're looking into this issue nothing. so that means i have to put up with this HAMSTER forever? well then
I run with NVidia Drivers. I do not crash in Neverwinter, nevermind non-stop.
I'm not saying you don't, but suggesting that you look at the issue with clearer eyes. For example, have you narrowed it down to a specific card/driver version?
oh would you look at that not one thing about the game causing players with nvidea drivers to crash non stop, not even a we're looking into this issue nothing. so that means i have to put up with this HAMSTER forever? well then
I run with NVidia Drivers. I do not crash in Neverwinter, nevermind non-stop.
I'm not saying you don't, but suggesting that you look at the issue with clearer eyes. For example, have you narrowed it down to a specific card/driver version?
i have the latest drivers and stil this game HAMSTER me over, its only happened since mod 11b and will not relent
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
Companions no longer have lower stats than they had prior to the release of Tomb of Annihilation.
I take it this is not THE fix everyone is most interested in being resolved?
This is not the fix for the multiple Legendary Companion stat bonus fluctuation issue, no. This fix is on companions whose stats lowered when ToA was released. Their actual stats, not the stats some give to the player.
Played a bit last night and i have to say THANKS for the new drop system on T-Rex Fangs, i was afraind that it would build some large groups to farm those fangs, but i worked pretty well so far really tks for the change, now i can hunt and have fun doing that !!
tks for the change, with this change Hunt system feels really fun (for me at least) and with the new weekly haul, this mod is the best i've seen (i started to play after IWD release) even beter than RD, Tks for the nice mod and fixes so far !
An attempt has been made to prevent Spli-ti from getting stuck in an unsummonable state.
Spli-Ti is bugged now on all maps. Need to move a little bit the summoning stone, the bug is due to the loot are droped out of the map (in the black cavern) when the boss is killed.
Thanks, Brew.
Post edited by brewald on
Brewald - GWF 18.3k Eleonore - CW Mof Renegade 17.5k Harlgard le Vieux - OP Prot 18.3k Valrik - DC AC 18.2k Furiela - SW Temp 18.1k
Hi. @nitocris83 , I was away from game like 10/12 days ... I back to game, and found interesting thing.. There where done sneaky Warlock changes..
In past No Pity, No Mercy: worked
No Pity, No Mercy now also lowers the target's Damage Resistance by 5% for the duration of its effect.
Current :
Yet no official message, neither patch notes toward these changes where done.. Nothing...
Such sneaky nerfings are not appreciated.
Post edited by hadestemplar#9918 on
======================================================================== “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim. Gustave Le Bon. ==================================================
I can't really understand whats the case in your post @bloodyspamer cause the english is so poorly written in there but on the probably only one thing I could agree with you is that SW needs a damage buff to compensate for massive tyrannical threat nerf on which all SWs relied upon, and fix for MF/KF that never things got boosted up enough to be on par with other striker classes.
The problem mostly is, that Devs did sneaky warlock nerfing..
About 10 days ago due personal reasons I where away from neverwinter.. Yesterday back and notice that my templock performance become terrible..
Read last 2 patch notes, no changes toward SW where done.. So did some checking whats going on.
So eventually found that My offhand feat got reworked..
Lot of SW played don't even use this class feature and offhand feat, so no one notice. However it's class feature which I use for my build..
The problem is that, Old version = reduced targets/enemies DR by 5%.. Current version = increase damage taken by 5%...
<
At first glance seems big win,, after all you get 5% dmg increase toward affected target.. Yet, dmg output reduced up to 15%.
Also I used Greater dread enchantment, which also had< DR reduction feature..
Old greater dread:
Your Encounter powers strike with an additional 75% Critical Severity. Your attacks cause dread in your target for 4 seconds, dealing 50% of weapon damage as Necrotic damage every second and reducing their Defense by 40% for players and decreasing their Damage Resistance by 4% for monsters.
And current version:
Combined old Dread + old offhand feat NPNM = 9% DR reduction.. And it was nice performance dmg wise,, even in fact giving up hellish rebuke DoT.
Now with same offhand feat, + greater dread enchantment I get effect; 9% dmg increase toward enemies I hit.
Sounds good. But, even with 5% DR reduction i gaining over 10% dmg increase.. <
Now lets see what Lose over all in these changes..
Old Greater dread provided 4% DR reduction + NP,NM offhand feat 5% DR reduction = 9% DR reduction capability..,
Compared to current combo effect 9% dmg increase toward target I still lose 18~28% dmg . AS temptation warlock my healing depend on dealt dmg, so losing 20% healing. <
And worst thing, is that where done in silence, no notification, no information. Just sneaky nerf. I even start wondering , what else have been done in such sneaky acts...
If u hate warlock so much.. Why you keeping it in game at all? Why don't cut this class? . Maybe enough of warlocks trolling with nerfings..
p.s yes I am in bad mood,,
Post edited by hadestemplar#9918 on
======================================================================== “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim. Gustave Le Bon. ==================================================
I can't really understand whats the case in your post @bloodyspamer cause the english is so poorly written in there but on the probably only one thing I could agree with you is that SW needs a damage buff to compensate for massive tyrannical threat nerf on which all SWs relied upon, and fix for MF/KF that never things got boosted up enough to be on par with other striker classes.
I think these changes can be explained by reading this:
Is there a list of Corsair Keyboards that work with the lighting or keyboards that don't work? I'm sure not all models of Corsair keyboards are affected by the lighting
Essence of Aggression
Flounder is Coming (GWF) Hate is Coming (HR) Sulfuric the Acid (CW) Lost and Flound (TR)
@etelgrin I quoted you but the explanation was really aimed at @bloodyspamer 's complaints about "ninja nerfs".
And this thread is just offspring from pvp balancing thread. In total 5 pages long, and there mentioned that developer want to make buffs/debuffs more transparent.
However,< Nether preview neither live server patch notes contain any details about done changes related toward warlock.. Only toward TR<.
Actually technically I could simply spam support service with complains and reposts that NP,NM work wrongly and it's glitch/bug, because no changes where mentioned within path notes for live server.. <
And we play in live not in preview(test) server..
Anyways,, Don't think devs care it anyways. SW will get attention from them only when other nerf will be presented..
And I actually curious how much more devs can nerf it. The class which can compete with half eaten >Can of tuna< in term of dps
======================================================================== “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim. Gustave Le Bon. ==================================================
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Changes were made to all debuffs, not just in PvP and not just to TRs. They fall under the blanket of
In addition, damage vulnerability debuffs have been made more consistent as well.
Changes were made to all debuffs, not just in PvP and not just to TRs. They fall under the blanket of
In addition, damage vulnerability debuffs have been made more consistent as well.
from the Chult release notes
Yup, and many places where it used to say "reduces damage resistance" or "shreds defense" got reworded to "takes more damage".
Allegedly the scale of each debuff wasn't changed. But all debuffs did get changed to fall into a single bucket with a higher cap than before (unlike how it used to be with capped vs. uncapped being separate), and have steep diminishing returns applied once you get over +100% or so.
So all debuffs got nerfed a bit on the high-end, especially uncapped debuffs. But this is not class-dependent (although some classes are much more debuff-heavy and were therefore impacted more by diminishing returns / cap increase)
oh would you look at that not one thing about the game causing players with nvidea drivers to crash non stop, not even a we're looking into this issue nothing. so that means i have to put up with this HAMSTER forever? well then
I run with NVidia Drivers. I do not crash in Neverwinter, nevermind non-stop.
I'm not saying you don't, but suggesting that you look at the issue with clearer eyes. For example, have you narrowed it down to a specific card/driver version?
Well I know a few even with AMD video card's have it like one in my guild but mostly Nvidia; it was reported in XBOX forums people on XBOX saw this effecting them as well shortly after PC saw it. I also don't think it has anything to do with the driver's cause I downloaded the latest early July date mid June shortly after the problem started back on June 22nd 2017 patch. It did not correct the issue.
Oddly enough it DOES NOT seem to effect Star Trek Online, which implements similar Direct3D support. I wonder what changed around June 22nd as it was the day after that patch I first saw this.
Microsoft suggests the following explanation and I don't know if they've also extended their working team with Nvidia to include Microsoft as this also seems to effect some XBOX users as well.
The application's device failed due to badly formed commands sent by the application. This is an design-time issue that should be investigated and fixed.
Comments
I take it this is not THE fix everyone is most interested in being resolved?
I'm not saying you don't, but suggesting that you look at the issue with clearer eyes. For example, have you narrowed it down to a specific card/driver version?
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
tks for the change, with this change Hunt system feels really fun (for me at least) and with the new weekly haul, this mod is the best i've seen (i started to play after IWD release) even beter than RD, Tks for the nice mod and fixes so far !
Need to move a little bit the summoning stone, the bug is due to the loot are droped out of the map (in the black cavern) when the boss is killed.
Thanks,
Brew.
Eleonore - CW Mof Renegade 17.5k
Harlgard le Vieux - OP Prot 18.3k
Valrik - DC AC 18.2k
Furiela - SW Temp 18.1k
I was away from game like 10/12 days ... I back to game, and found interesting thing..
There where done sneaky Warlock changes..
In past No Pity, No Mercy: worked
Current :
Yet no official message, neither patch notes toward these changes where done.. Nothing...
Such sneaky nerfings are not appreciated.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
About 10 days ago due personal reasons I where away from neverwinter..
Yesterday back and notice that my templock performance become terrible..
Read last 2 patch notes, no changes toward SW where done.. So did some checking whats going on.
So eventually found that My offhand feat got reworked..
Lot of SW played don't even use this class feature and offhand feat, so no one notice.
However it's class feature which I use for my build..
The problem is that,
Old version = reduced targets/enemies DR by 5%..
Current version = increase damage taken by 5%...
<
At first glance seems big win,, after all you get 5% dmg increase toward affected target.. Yet, dmg output reduced up
to 15%.
Also I used Greater dread enchantment, which also had< DR reduction feature..
Old greater dread:
And current version:
Combined old Dread + old offhand feat NPNM = 9% DR reduction.. And it was nice performance dmg wise,, even in fact giving up hellish rebuke DoT.
Now with same offhand feat, + greater dread enchantment I get effect; 9% dmg increase toward enemies I hit.
Sounds good. But, even with 5% DR reduction i gaining over 10% dmg increase.. <
Current:
Now lets see what Lose over all in these changes..
Old Greater dread provided 4% DR reduction + NP,NM offhand feat 5% DR reduction = 9% DR reduction capability..,
Compared to current combo effect 9% dmg increase toward target I still lose 18~28% dmg .
AS temptation warlock my healing depend on dealt dmg, so losing 20% healing. <
And worst thing, is that where done in silence, no notification, no information. Just sneaky nerf.
I even start wondering , what else have been done in such sneaky acts...
@mimicking#6533 , @nitocris83 , @strumslinger , and other Cryptic members..
Question worth billion,,
If u hate warlock so much.. Why you keeping it in game at all? Why don't cut this class? . Maybe enough of warlocks trolling with nerfings..
p.s yes I am in bad mood,,
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
https://www.arcgames.com/en/forums/neverwinter#/discussion/1231982/official-feedback-thread-m12-armor-pen-and-damage-vulnerability-debuff-changes/p1
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Flounder is Coming (GWF)
Hate is Coming (HR)
Sulfuric the Acid (CW)
Lost and Flound (TR)
My Twitch
Neverwinter Census 2017
All posts pending disapproval by Cecilia
However,< Nether preview neither live server patch notes contain any details about done changes related toward warlock.. Only toward TR<.
Actually technically I could simply spam support service with complains and reposts that NP,NM work wrongly and it's glitch/bug, because no changes where mentioned within path notes for live server.. <
And we play in live not in preview(test) server..
Anyways,, Don't think devs care it anyways. SW will get attention from them only when other nerf will be presented..
And I actually curious how much more devs can nerf it. The class which can compete with half eaten >Can of tuna< in term of dps
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Allegedly the scale of each debuff wasn't changed. But all debuffs did get changed to fall into a single bucket with a higher cap than before (unlike how it used to be with capped vs. uncapped being separate), and have steep diminishing returns applied once you get over +100% or so.
So all debuffs got nerfed a bit on the high-end, especially uncapped debuffs. But this is not class-dependent (although some classes are much more debuff-heavy and were therefore impacted more by diminishing returns / cap increase)
Oddly enough it DOES NOT seem to effect Star Trek Online, which implements similar Direct3D support. I wonder what changed around June 22nd as it was the day after that patch I first saw this.
Microsoft suggests the following explanation and I don't know if they've also extended their working team with Nvidia to include Microsoft as this also seems to effect some XBOX users as well.
Reason:
DXGI_ERROR_DEVICE_HUNG
0x887a0006
Source: https://msdn.microsoft.com/en-us/library/windows/desktop/bb509553(v=vs.85).aspx
--Note for link to work will have to copy & paste into your browser the full URL.
The application's device failed due to badly formed commands sent by the application. This is an design-time issue that should be investigated and fixed.
@nitocris83