We all know TR is not really a PvE class. Nobody considers TR a HDPS unless it has a ridiculously high IL compared to the Dungeon you're doing. What TR as class had better was its ability to perform in PvP.Not talking for Wallet TRs here but for Some TRs who farmed Years to improve their character to be part of competitive PvP , This patch is disappointing. All the struggle has been for nothing.
TRs dont have High HP , they rely on dmg to end their target when they're untouchable. Also TR doesnt really have a Chained combo for a certain kill like GFs and GWFs do. Or Spell casters do for that instance.
This MOD has officially made TR a HAMSTER class as there are classes able to outperform it in every stage. Be it PvE or PvP. They should just remove this class entirely because its Useless now.
"What will the net effect of these changes be? Well, AP will be worse against weakly armored targets (no overpenetration ). It might be better against heavily armored targets. But if lightly armored characters now survive better in PvP, and heavily armored ones are a bit less tough, that’s probably a good thing for PvP overall." Cool Story Bro.
Say i have a Razor sharp Sword and my opponent is wearing a leather Armor. So what it says is, My Sword will only Penetrate his Leather armor if hes wearing one. If hes not wearing one , My Sword goes Blunt LOL. Isnt it Supposed to Slice him deeper if he isnt wearing an Armor ? (Logic-wise at least)