Seems something has changed with stats somewhere between servers going down and coming back up. I lost 2% base crit chance and 6% overall compared to where I was when I logged out along with 2% resistance ignored. I know there were some changes to companions so they would no longer randomly get stat increases, which is fine and makes sense. But going off initial bonding proc's I noticed immediately that something wasn't right. I've been asking around and everyone I've talked to has seen noticeable drops in their stats and percentages, some as much as 15% on resistance ignored or 8k recovery.
Is this a bug that will be fixed Thursday or sometime soon, or should we operate like these are now our stats?
HR: Vretzen
GWF: Vretzina
OP: Vee
DC: Evee
CW: nezterV
Leader - Valaraukari Ascension
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Comments
I knew I should have bet on the amount of "I lost stats from Bondings" threads which would have popped up in Mod12.
Anyways, in Mod 11.5 and/or prior, Companion Influence (both the special stat and your CHA score) was oddly bugged and was fixed in Mod12. What it did was that it effectively added to Bondings. The specific patch note which fixed this was the "fixed part where companion gained stats over time" or something like that in the patchnotes.
So, say you had 25 CHA and 0 Comp Influence Special Stat. This would net you an effective bonus of 15% total Comp influence and that would get multiplied by each Bonding stone you had. In our example, if you had 3x R12 Bondings and the Comp Influence state, you would gain 285% of Comp stats from Bondings + [15*3] from your Comp Influence for a total of 330% of Comp stats. However, due to the changes, you would effectively lose 45% of Comp stats from Bondings, which is quite a bit.
So, for the people heavily stacking CHA and/or Comp Influence, you could have easily lost a lot of stats. If you had very little (ex: my GF had about 13 CHA and 150 Comp Influence special stat), then you were mostly unaffected and you continue on with your merry way.
Addendum: Btw, I'm not sure I should talk about this. The bug is no longer active on PC, but consoles haven't gotten the update (I don't think), so I'm technically discussing an active bug on consoles. If the mods see fit to remove this for explaining how the bug works, then so be it.
Thanks.
I really wonder if there is some additional factor I am not taking into consideration.
3xR12 bondings, 1xOrange Pet (F. Archon) 1x Loyal Commander, 1xDod, 1xGr.Dod 4xR12 Azure, 2xR7 Azure
3x bonding 12 and full equip. 5x legendary companion
> There is still some sort of bug with the companions caused by the legendary bonus which causes your stats to fluctuate, it is causing me quite a bit of frustration. (Try and work out how much crit and arp you actually have when the values are continuously updating.)
this bug effects power, crit and hp, i was the one that first reported this , I spent a week testing and changing things i even did a full respec but the bug still remained, I think it's something to do with having more than one active/summoned companion at legendary, my first companion i made legendary was my fire archon and my stats stayed fine but as soon as i made my 2nd companion legendary which was my siege master that's when the bug hit
Regardless however, bonding buffs are down across the board. In mod 11 I was routinely hitting 74k power and 33k crit, now at best I'm hitting just over 64k and 30k and a bit crit. Tested with combinations of fire archon, sellsword and shadow demon, all legendary, all tried as summoned and actives, no change in results. This is with 3xrnk12 bondings, and 3xloyal avenger gear equipped with 3xrnk12 enchants offence. (Base stats 40k power, 15k crit).
This also on my HR main, who has always had 250 companion influence, and 12 charisma, so it's almost nothing to do with that.
Basically, dear mods, can you ask the devs what exactly they did to our bonding pets/buffs.
These posts should be looked at.
I've just experienced it and came here looking...
Next week will bring more fixes, but whether this one is included or not - well, I guess it depends on how quickly they can identify what is actually going on.