If you could change just just one power/feat on your class, what would you do?
For me on my Paladin, I'd tweak the feat Radiant Champion [When you have at least 2 other allies within 30' of you, all of you gain 5/10/15/20/25% more movement speed and 1/2/3/4/5% Cooldown Reduction]. Currently it only works in combat - I'd make it work both in and out of combat. The reason is purely a QoL thing - teams like to run quickly between mobs in dungeons and unlike the GF, the OP has no means of hurrying them along!
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox 0
Comments
What would I change in my class? I play as DC. I' happy with our buffs and everything but most of the heroic feats looks bad compared to other classes. 0.2...1% power as crit for example It needs some love.
I completely agree on the DC's Initiate of the Faith btw - it's totally useless.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
This will increase the damage of combat and archer (as base damage for all powers goes up) and free Trapper from being a slave of rooting powers, giving it more flexibility.
Born of Black Wind: SW Level 80
While Epic mounts like Strider or the Clydsdale offer a +2000 movement boost that alone only represents about a 5.5% movement boost unless slotted with High Ranked Dark Enchantments in all Utility slots. Although when combined together especially for players who have earned all their power points it is a nice QoL enchantment.
But I do share a few Palladin wishes it would be nice to see Justice paladin's obtain something more similar to Bulwark's 150' to my side speed boost. Justice has something that can move players along a bit faster but the aura is only 30 perhaps 40' if the extended auras is supported for that feat but requires at least 2 players or all stay close to gain the benefit.
I know many PUG's often only allow one Tank which is unfortunate, often a GF & Pally working together can greatly compliment each other if properly supported by a Cleric and 1 or 2 DPS classes.
DC: faster at-will
SW: faster daily casting
OP: make the bubble to be useful again. Say, last a few seconds longer and with the trade off of (say) only 50% to 80% protection.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
BTT:
GWF = Give sprint immunity for 1 secound
> Bring mod 9 TC back for SW
>
> Check preview tom...some circumstances can bring the mod 9 SW back
>
> BTT:
>
> GWF = Give sprint immunity for 1 secound
Hmm? Havent seen changes to SW on preview.
aspect of the pack needs fixing. orcus set to work with roots, needs fixing. seekers vengeance needs fixing. trapper tree is awesome as is though.
> Hmm? Havent seen changes to SW on preview.
>
> If the rumours are true they messed some things up when they changed the new arp system. Atm they are just rumours. No one will verify that, till mod 12 is live. So lets wait and see. I cant write anymore specific. I dont wanna break the forum rules. Sry, tom.
If you are talking about the changes to piercing dmg they really only affect the TRs shadow of demise in a impactfull way. So if you wanted to say TR will be the new mod 9 sw that might be true in some circumstances. But for the sw itself meh doesnt change much.
Edit: u can also send a pm if u think its to risky to post here
> Thx. Just to be clear i dont want bugs like mf back. But the ability to use TC again when the mob u cast it on dies before the TC expires or like back in mod 9 where your Tab would change to TC would help us warlocks a great deal when it comes to more reliable AoE clear. Atm when u dont have a group that pays close attention to it it happens alot that your TC target will get killed before the sw is able to deal impactfull dmg and without TC our AoE dps is really lackluster.
>
> Generally it would be fine if they would just buff all along damage instead of bringing back old TC because this is what they were supposed to do when they nerfed it so be <font color="orange">HAMSTER</font> liable.
Well yeah an overall dmg buff is imo needed. But the Thread opener asked for 1 single thing . Sadly amenar rebalanced the SW with scaling TC in mind and the devs afterwards prolly didnt see the bigger picture when they removed the scaling.
- Rank 1 20-25k Base Damage
- Rank 2 40-50k Base Damage
- Rank 3 60-80k Base Damage
- Rank 4 80-100k Base Damage
And everyone should have a self bow to put 1-2 shots into the enemy before closing to melee range.also pvp opponents just love the harassing bunny hopping ray of frost while they try to flee lol