Executioner's Black Attire is the new armor from the mysterious merchant. This armor has a special bonus: you do 5% more damage to enemies that are not facing you.
The bug: when a player has a weapon enchant (at least for feytouched), the bonus damage only do 5% damage of the weapon damage done by the weapon enchant.
The combat log:
Without any weapon enchants:
[Combat (Self)] Your Indomitable Battle Strike deals 21227 Physical Damage to Target Dummy.
[Combat (Self)] Your Back to the Blade deals 1061 Physical Damage to Target Dummy.
[Combat (Self)] Your Elven Ferocity deals 20000 Arcane Damage to Target Dummy.
[Combat (Self)] Your Indomitable Battle Strike deals 24993 Physical Damage to Target Dummy.
[Combat (Self)] Your Back to the Blade deals 1250 Physical Damage to Target Dummy.
With a weapon enchant:
[Combat (Self)] Critical Hit! Your Indomitable Battle Strike deals 44694 (42565) Physical Damage to Target Dummy.
[Combat (Self)] Critical Hit! Your Feytouched Weapon deals 1266 (1206) Psychic Damage to Target Dummy.
[Combat (Self)] Your Elven Ferocity deals 21000 (20000) Arcane Damage to Target Dummy.
[Combat (Self)] Your Back to the Blade deals 63 Physical Damage to Target Dummy.
Note that 'Back to the blade' is the extra 5% bonus damage. Without a weapon enchant, the armor correctly calculates the damage source.
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Oh, after giving the second thought to the combat log, it seems that the armor works as a 5% debuff in the case with a weapon enchant instead of putting all the damage in the 'back to the blade'.Edit: Forget about this comment, the 5% debuff is 'student of the sword' kicked in.
Join the Greycloaks
Ana-GWF SM Destroyer | Farseer-CW MoF Renegade | Leon-GF SM Tactician
Adrik Battlefate-DC DO Virtuous | Cassi Woodsheart-HR PF Trapper
I've stored the 30k guild marks required to buy one but if it doesn't work I'd rather spend my guild marks on something else.
tagging wildly in hope of some form of clarification...
@nitocris83
@terramak
@rgutscheradev
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
also I got another dev to add to my "tag-wall"
Tagging every dev and other staff member you've ever heard of just serves to harass them all. The more we flood them with notifications that have nothing to do with their roles, the less likely they are to engage with that system at all. Or turn notifications off, because it only serves to create a constant wall of noise.
Do you get annoyed when someone uses "reply all" at work and you get copied on a ton of irrelevant messages? You can disregard and delete them, but you still had to give it enough of your attention to determine the emails weren't relevant to you. Don't intentionally create that effect.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
If you do not have a weapon enchantment slotted, or you are slotting a vorpal or dread, it appears to work as intended (+5% damage as a separate hit after every power).
However, if you equip a different type of weapon enchantment (one that deals X% weapon damage), it appears that Executioner's Black Attire will only provide the 5% benefit on this X% weapon damage component and not the original power that proc'ed the weapon damage hit.
Since that is clearly not the way this forum works, this is how it's going to continue...
As for tagging devs, unfortunately, this can be hit or miss; mainly for the fact that each dev's presence on the forums is constantly in flux, depending on where each of us are in our work schedules. However, if we don't see a post right away, we have nitocris83 and our mods to make sure that issues and concerns don't get forgotten or lost, just like this issue right here.
Thanks for all your patience on this, and as stated: I got a fix a comin', and I'll try to get it in for the next patch!
Just trashed my guild marks for it, alot of astral diamonds...
From 813Dmg to 862Dmg, one percent less and x2 Black Attire works like they need to..
https://ibb.co/897H4Bg