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Module 12 Speculation and Discussion

isaintify1isaintify1 Member, NW M9 Playtest Posts: 414 Arc User
edited May 2017 in General Discussion (PC)
This is JUST speculation.. ideas/theories or just fun stories for being to come up with about the module 12 update that is rumored to be just as big or bigger than Module 6. This is purely a discussion for everyone to have fun and come up with different ideas of what Module 12 just might or could be. Any concrete information is appreciated but this mainly for fun speculations! I will put up what I assume might be a module 12 or module 12 worthy story, but someone else can either add on or create their own idea of what it could be. Also if a developer sees this be sure to read because you might have fun with it haha. I also want to add I am not the best at English so sorry if I mistype or sentences are run on or do not sound right.



Module 12 a big ole baddie coming to us in the future! From all the twitch watching and hint dropping over the last several streams it really sounds like its gonna be a large update full of neat stuff. I suspect we will see a fairly large raid battle and a return of another lost dungeon. HOPEFULLY a new class will be involved in Module 12, and it sounds like a new race "might" show its face.
I've seen a what appears to be a theme of content being released. Module 8 and 9 are part of the whispering caverns, Module 10 is of Icewind dale, Module 11/11.b is of The chasm, and Sharandar. I am making a guess here on the Main story of Module 12 (or at least a story I think would be awesome to see).

Module 12 will hopefully be based around the history and lore of Mount Hotenow, and the story of the legendary forges (Gauntlygrim) the adventuring party that rediscovered it. (Valindra was included in this party so would be cool to see her background, before becoming a lich.) The story could involve Maegera the Inferno fiery primordial, who was mentioned throughout Hotenow quest line, and the Fiery pit where he is asleep. He was awoken once already and Drizzt Do'Urden, Bruenor Battlehammer, and Jarlaxle Baenre put him back to sleep. The history says they did not restore all of the water elementals since one of the summoning locations was broken, so this had a affect that only put him to sleep temporarily. That he is now waking up once more and cause a lot of chaos across the lands. The quest line could be started by Bruenor who has felt trembling s in Gauntlygrim as of late, and consults with drizzt that he fears Maegera could be awakening. Or started like there was a large explosion at hotenow and causing lots of destruction.

Anyways this would be a great chance at restoring Caverns of Karrundax back into the game with some after affects of Maegera awakening like a new pair of fire scorpions, and using those new fire giants kabal created. Maybe Gammoth being "reforged" and coming back as a higher being commanding some sort of powerful fire creature. Also having to fight Karrundax again but instead of just karrundax he summons another fire dragon to his side where you fight two fire dragons at once. (OR he summons an ancient dragon because the ground ripped open from Maegera awakening to the ancient caverns below releasing these ancient dragons!) Would be cool to see Wyverns as a add to fight as well in the dungeons or raid boss battle.

Also a cool mount that could be added in this is like a fiery rage drake, and maybe a fire scorpion mount.( I know that would be a lot of moving "parts" but you guys did it with the spiders.) ;) Also a wyvern type of creature as a companion and mount.


I could go on forever but cant haha... Here is a shortened list for the people who do not like reading.

Module 12 Speculations-
Maegera the Inferno (Fiery Primordial) (Raid Boss)
The start of his awakening because of Valindra and her party before she became a lich
More history and fun of Drizzt/Bruenor/and Jarlaxle Baenre who needs more of a appearance
Caverns of Karrundax revamped with fire scorpions and giants with ancient dragon fight. (Dungeon)
Revisiting Hotenow
Revisiting Gauntlygrim
Revisiting Fiery Pit
Finding the legendary forges.
Fire Scorpion Mount
Fire Rage Drake mount
Wyvern Mount & Companion.
«1345

Comments

  • armadeonxarmadeonx Member Posts: 4,793 Arc User
    Cool mount = Fire Scorpion...
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  • flambridgeflambridge Member, NW M9 Playtest Posts: 191 Arc User
    We need complete Valindra's Arc, e go to Thay.
    Raid boss: Giant Dread Ring Dragon >:)
  • award9award9 Member, NW M9 Playtest Posts: 87 Arc User
    edited May 2017
    Destroying Valindra's phylactory is something I really want to do. Epic Throne of Idris coming back could fit in there somewhere. Also, I'd like to know what Vizeran DeVir has been up to. Either one of those story arcs would be amazing. There was that Valindra statue Andy was showing off in Driftwood Tavern live stream #2.
  • sorvikcorsairsorvikcorsair Member Posts: 64 Arc User
    I would love to see the return of the Cult of Elements. A multi-zone mod would be amazing. Maybe something that starts in Mt. Hotenow, a quest line much like Shroud where the end result is you gain a key item (Ring of Elemental Fire Protection), which sends you to the Elemental Plane of Fire for a campaign line. Once done you must unlock the quest that sends you to the Elemental plane of Earth, and so on. Until we eventually must face off against the BBEG who is behind the Cult of Elements. This mod would have 4 new skirmishes (one in each elemental plane) and a new large dungeon, something large (without the bugged jumping).

    Maybe the BBEG could even be Neverember himself, using the Cult to 'prove' Neverwinter needs his protection. This would lead to discovering he has had the true king hidden deep within the dungeon's bowels (or even a new CN dungeon where the king is kept) allowing him to be saved and take his place.
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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    I hope they're not that dumb to attemp another level cap increase. There are even fewer people working on the game, and that module was the worst disaster ever. They can't even bring back ONE dungeon at an even pace. We just now got spell plague back......kind of.... They make it seem like adjusting mobs in old dungeons is more difficult than it looks.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    I doubt we will ever see a resolution to Valindra. They wont actually let us kill off any major characters that might show up in future books.
  • c3rb3r3c3rb3r3 Member Posts: 277 Arc User
    Let's hope for that GWF rework that was announced months and months ago and had to happen years and years ago.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    I have searched high and low for any hint of the new D&D release and the new NW release. I can't find anything. So, this means we will likely see another in-house release like Cloaked Ascendancy. I could always find info about future releases, not this time. We might see Drizzt or even something from Tales of the Yawning Portal.

    Time skip to two hours after Defiant's forum post:



    So it's possible we'll see a content tie-in again, but maybe not. I guess we'll find out.
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  • isaintify1isaintify1 Member, NW M9 Playtest Posts: 414 Arc User
    @beckylunatic Oh well usually their content and stories tie into what comes out for Neverwinter. They even said that in a recent livestream that they sometimes will make their own story but normally will follow under wizards content and updates.
  • isaintify1isaintify1 Member, NW M9 Playtest Posts: 414 Arc User

    We need complete Valindra's Arc, e go to Thay.
    Raid boss: Giant Dread Ring Dragon >:)

    Yeah like I had said it would be really cool to see Valindras backstory to before she became a lich and traveled around with her own adventuring party. I guess even drizzts future wife was among the party and including Jarlaxle Baenre who you can meet by the door of P.E among the carriages.

  • emeraldknight#2030 emeraldknight Member Posts: 24 Arc User
    I want to see a proper Dragon mount with wings hovering over the ground. You could have different elemental dragons. With a special legendary one! Make it happen it's D & D game after all!

    I Would also like to see a viable Dragon companion the current midget is useless. Again you could do elemental versions of the Dragon companions.
  • emeraldknight#2030 emeraldknight Member Posts: 24 Arc User
    And these module updates need to be bigger with more dungeons. Gating one dungeon behind a 3 week grind is very off putting. We need several interesting dungeons with each mod to keep things interesting and players engaged.
  • veywiil#8685 veywiil Member Posts: 208 Arc User
    As long as it is better than the Elemental Evil (daily) grind, or the STK boon grind it is a welcome change to me.

    I also heard from one of my sources that level 80 was considered for Module 12. Purely rumor, and I don't think its viable but an interesting train of thought nonetheless.
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,318 Arc User
    I don't know if it will be in 12 or 13, but I strongly suspect that we haven't seen the last of Makos. I recently went through the final storyline with him again and I'm convinced that he knew what was coming. And then there was "Tell Celeste--".

    He knew, in advance. I'm sure of it, and I'm also sure he had some sort of plan.

    Then there's Viz'eran DeVir, who claimed to be Vanifer's "new master" in his Astral projection. So there's something cooking there as well. Granted, that could be the devs keeping their options open, but I don't think it's just that -- Makos himself said that he had merely displaced Viz'eran somewhere in the Abyss; the fact that the devs went to the trouble to create a cutscene with VO tells me that there's more to the story.

    I also recently went through the Maze Engine campaign with an alt, and something jumped out at me: there were hints at mod 11 there in the discussion between Knox and Celeste. Not just that there was uncertainty as to whether Neverember would yield to the true heir were he or she to appear, but also that he had lost his position as a Lord of Waterdeep *and* that he wanted to switch over to native guards instead of Mintarn mercenaries. In other words, even then he was running out of dough and was taking measures to mitigate it.

    The lesson I take here is to look VERY closely at all of the current storylines for clues.

    For example: there is an optional quest where you can come by a letter to the Cult of the Dragon. It was a warning about Graz'zt. I don't believe it was put there by accident.
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  • isaintify1isaintify1 Member, NW M9 Playtest Posts: 414 Arc User
    @Hustin1 yeah all of their quests and stories from level from 1-70 and some campaigns are being turned into module campaigns. Like I had stated with The chasm/sharandar being incorporated with some elements into the current module. NeverDeath graveyard we rescued Severin who turned out to be with the cults and then summoned Tiamat. Module 12 is somewhere amongst the level up quests and some old campaigns.... We just need to find out what and where haha. But Id like to see Viz'eran come back and we need Makos to help us or find something Makos left behind to deal with Viz'eran. Also Throne of Idris would be nice to see come back.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited May 2017

    NeverDeath graveyard we rescued Severin who turned out to be with the cults and then summoned Tiamat.

    This is blatantly wrong. It's like meeting two men named "John" or "Chris".

    You can look up the Severin involved with the Cult of the Dragon in FR lore. They are very obviously different people, with Doomguide Severin being a character created expressly for Neverwinter's launch in 2013, and just happening to have the same name as the cultist from WotC's Tyranny of Dragons campaign released years later.

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  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,145 Arc User
    This could be the story...

    http://dnd.wizards.com/products/tabletop-games/board-games/assault-giants

    Pros:
    Continuity with the consequences of SKT.
    Form alliances for/against a dozen different giant races.
    Easy to overlay content on current maps.
    Cons:
    Tabletop story is a giant roleplay.

    The plot could be that NW is caught in the middle of an all-out civil war between all the giant races. There's alot of interesting story opportunities there.
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Mod 6 was a disaster, because.. they didnt release a temple of elemental evil, and released it, even though it was madly broken. With powers/feats so widely not working, it was hard to figure it out..

    That was the only issue with it.

    Having level increases are typical , every mmo has had them.. in fact, some many.

    Though If they do have one, and release all new weapons and armor, I hope they put it more like pre or post mod 10 , in terms of grind level. One more attempt to add that level of the grind in game.. and whatever friend list I have left.. will be totally destroyed, at some point.. you just get fed up with it and quit yourself.

    I lost more people off my friends list , due to mod 10.. then due to mod 6.. though both were not stellar in terms of people staying.

    I think more people I knew.. especially those who stuck it out for mod 6, were highly disappointing, that the game decided to add that level of grind, most were former WoW players.. who left that game, because of those type of grind levels.. and said, they simply wouldn't play a game, with that much boring HAMSTER fluffed up grind to do.

    Its too late now.. mostly none of those came back, I dont blame them either. They were so stubborn to change those things back then, I hope they have learned the lesson and it appears they have.

  • isaintify1isaintify1 Member, NW M9 Playtest Posts: 414 Arc User

    NeverDeath graveyard we rescued Severin who turned out to be with the cults and then summoned Tiamat.

    This is blatantly wrong. It's like meeting two men named "John" or "Chris".

    You can look up the Severin involved with the Cult of the Dragon in FR lore. They are very obviously different people, with Doomguide Severin being a character created expressly for Neverwinter's launch in 2013, and just happening to have the same name as the cultist from WotC's Tyranny of Dragons campaign released years later.

    NeverDeath graveyard we rescued Severin who turned out to be with the cults and then summoned Tiamat.

    This is blatantly wrong. It's like meeting two men named "John" or "Chris".

    You can look up the Severin involved with the Cult of the Dragon in FR lore. They are very obviously different people, with Doomguide Severin being a character created expressly for Neverwinter's launch in 2013, and just happening to have the same name as the cultist from WotC's Tyranny of Dragons campaign released years later.

    NeverDeath graveyard we rescued Severin who turned out to be with the cults and then summoned Tiamat.

    This is blatantly wrong. It's like meeting two men named "John" or "Chris".

    You can look up the Severin involved with the Cult of the Dragon in FR lore. They are very obviously different people, with Doomguide Severin being a character created expressly for Neverwinter's launch in 2013, and just happening to have the same name as the cultist from WotC's Tyranny of Dragons campaign released years later.

    I do not think you are right on that one but its all good its your opinion :)

  • isaintify1isaintify1 Member, NW M9 Playtest Posts: 414 Arc User
    @silverkelt Module 6 was only bad because they released it way ahead of schedule instead of taking a few extra months to finesse things here and there, and removing the dungeons. Module 10 was a bit difficult when it came to the black ic... I mean voinblood but hey it became super easy to farm voinblood when SOMI came out.
  • isaintify1isaintify1 Member, NW M9 Playtest Posts: 414 Arc User
    @dread4moor I will be honest... I am getting tired of giants and dealing with giants lol. Would be refreshing to see another undead invasion or a end of the world crisis again.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User

    @silverkelt Module 6 was only bad because they released it way ahead of schedule instead of taking a few extra months to finesse things here and there, and removing the dungeons. Module 10 was a bit difficult when it came to the black ic... I mean voinblood but hey it became super easy to farm voinblood when SOMI came out.

    it was too late , poeple i knew who left, left before somi came out..

    then , fishing..

    the whole thing was a disaster and it only works today still because of bots..

  • isaintify1isaintify1 Member, NW M9 Playtest Posts: 414 Arc User

    @silverkelt Module 6 was only bad because they released it way ahead of schedule instead of taking a few extra months to finesse things here and there, and removing the dungeons. Module 10 was a bit difficult when it came to the black ic... I mean voinblood but hey it became super easy to farm voinblood when SOMI came out.

    it was too late , poeple i knew who left, left before somi came out..

    then , fishing..

    the whole thing was a disaster and it only works today still because of bots..

    I know strongholds killed off a LOT of smaller guilds and players base. But lately ive seen tons of people coming back to the game. Most from Module 6-8 that seem to be returning.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User


    I do not think you are right on that one but its all good its your opinion :)

    http://dnd.wizards.com/dungeons-and-dragons/story/villains/severin

    Young, but CUNNINGLY DISGUISED as a experienced and weathered old man, of course, just to trick us. This is much more plausible than people sometimes having the same name.

    Not my opinion. Verifiable fact.

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