I think that as the progress goes on and end game players get bored a quit the game a lot lately we should have something more to compete for other than gear and other bounty rewards. As an idea i would suggest a type of ranking maybe similar to the pvp one, but working and not with weekly resets, to have as an open project where you could add more to it as we go along. For starters i would like to see a ranking for all lvl 70 dungeons where the sorting is done for each class and it displays at least a top 200 ,with players in that class, and made possible to sort by dps, healing, tanking, class efficiency in a specific dungeon and other stuff.
Also i would like to see a guild ranking system aswell where the going up or down on the ladder would be made by each guild's player involvement in pve and pvp aswell as efficiency. For example: if a group with 2 gwfs runs elol and 1 of them out dps's the other by a 10mil margin then he should get a better score for him self and for the guild ranking. Of course each dungeon would have it's own default points being awarded by lvl of difficulty like elol being a relatively easy dungeon for most and then ecc, etos, egwd, cn. It's best if fbi and sva are being left out for now, since many people don't have the gear to get there or they're being left out because they're not good enough.
Anyways this would be a work in progress if it sounds like a good idea for others aswell. I for one can say that i'm pretty jaded of the daily grind and this would be a competitive edge that would make me step up my game