This is to all the Devs and pertinent people:
You really need to readjust your AD nerf of the invocation. What you did was a mistake. Now, new people have absolutely NO way of acquiring AD until they are strong enough to run a dungeon, which brings me to point two. Many people, soloists, like to play alone, and they don't want to be in a group or a party running a dungeon ... EVER! They should be rewarded for playing the game, not being forced into groups, parties, and dungeons. Just because of a few jerks, doesn't mean the game has to be ruined for everybody.
Here's a suggestion: Limit the amount of character slots to two per class. That would cut out all the major Invocation botting and still allow soloists access to AD. If not, as I said, they have no way of getting AD until they make stuff via Professions which takes months and months before they would be at the level to make anything worth selling on the AH.
This was a huge mistake, and you have cut out a large sector of people by doing it. Please review your actions and change them accordingly.
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Reclaiming the Hoard
Defending the Portal
Red Wizards
Biggrin's Tomb
....this is dungeons and dragons afterall.
Plus a character slot cap just means more people making more accounts and wouldnt do anything to stop the flow of ad.
Give the OP their due - for "new" "low level" players/characters the chance to generate some AD is virtually [if not completely] NIL
The Harbingers' Forums - What Class Are You - Search The Neverwinter Wiki
The real problem is the absurdly low drop rates for RP. If you're not running a leadership army you're going to struggle to get past r8s, epic artifacts and rare artifact equipment.
As for those of us who make AD from farming dungeons, we ended up with more AD this mod, not less, due to running etos being even more rewarding than running elol used to be.
The only people this nerf really hit were those invoking on large numbers of toons... like 20+. Most people invoking on that many toons were either using invoke bots or were using invoking macros which is in my opinion pretty close to an invoke bot even if it isn't actually an invoke bot. Those people I have no sympathy for, you should get AD for playing the game, not for pressing control I. In fact, were I the devs, I would remove the AD from invoking entirely.
& I used the broken non-AD generating quest in Bryn to demonstrate that an MMO that doesn't allow the MM part to function [despite play-testing??] cannot be used to argue the system works as until they nerfed IWD it was possible to solo most content & not HAVE to team up with people as I'm sure most people play[ed] NW originally to play the game itself, not to join a Guild or play regularly with "other" people which, especially at low levels & "possibly" with limited game experience many players are not confident doing as all multiplayer really means is lots of people running around doing their own thing not necessarily as part of a team!!
The OP's point stands.
The Harbingers' Forums - What Class Are You - Search The Neverwinter Wiki
I can say, as a soloist, he is completely wrong. But not that it matters. just one look at the responses here is all that needs to be said about where a soloists opinons are rated by this community.
I will say this, however, the problem could be fixed if they allowed players to solo queue into dungeons again.
The Harbingers' Forums - What Class Are You - Search The Neverwinter Wiki
It's probably a good bet many of the people who are soloists became so because they ran into other players like you who don't think anyone else's experience is valid unless it mirrors their own. In an effort to remain civil I'll simply say 'Get Over' yourself.
"look up the the wiki newb", "go to the forums newb", "Stop asking questions and go do some reading newb".
I use to be a team player and be helpful. But i mainly solo and play at my own pace now
and avoid groups much as possible unless i have no choice. And now i like being alone.
but i do try to help some in rare situations when someone is asking question and being
ignored by everyone even in the guild.
Edit:
but for the ad nerf. I am ok with it but i do wish the invoking was 1 time invoke
give everything in one invoke instead of 6 times.
"Great men are almost always bad men."
“If God is all-powerful He cannot be good, if God is good He cannot be all-powerful!”
So leaving out leveling dungeons that can easily give you the AD even with a solo mentality, before posting I've tried AR.
I took my old old HR, mod 3 partial gear that I haven't touched since that mod 3.
No enchants, no summoned companions (have some random slotted, white and green I have account wide from various promotions), no boons, ~29kHP ( I think in AR it was scaled down to 25k), no enchants at all (not even r5) except the brilliant energy that came in one of the packs.
Green artifacts, with Bacon of simril purple and Heart of the red dragon.
The only thing I had that perhaps a solo player wouldn't have is green DC sigil artifact. On the other hand today's EE gear is much better.
And I went into AR, I've done it without much problems, died once in the room before the boss, the boss was very easy. Took me 3-4 aimed shots to kill it and thorn ward I think.
At the end I got 4.5k and it ended up to be 6k+ with the invoke bonus.
So I think I've earned my r7.
While the OP meaning is clear, there are some contradictions here that I hope is clear (and yes, removed some stuff to make it clearer):
1. You can't ask to be reward for playing and in the same breath say that you wont ever play a major part of the content.
2. Wouldn't limiting for 2 per class because of few soloist will be ruining if for everyone else ? I for example use 8 level 4 chars just for storage and never ever played them nor I will. What right you have to take them away from me because you refuse to do a leveling dungeon that takes 2 min? It goes both ways.
While I loved the AD from invokes, invoked religiously, and would love to see it's return (what will obviously never happen), let be real, invoke AD is not for playing the game, it's for invoking.
Except you don't if you have rank 25 leadership... so play the content or contribute to the economy. Either way, there's plenty of opportunity outside of invoking.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
More quests should have small quantities of AD in their rewards (not just the ones from Maze Engine). AD rewards for Featured and/or Daily-qualified Foundry quests should be brought back, subject to similar diminishing returns as there are on queued content.
Don't be all high and mighty that only dungeons, skirmishes, and certain kinds of PvP are "real" when it comes to playing NW. "Oh but you don't need as much AD as us awesome dungeoneers" is a BS answer when pretty much every single player wants to have access to nice things. You can still want to upgrade your favorite companions even if you are fairly reconciled to the fact that paying for rank 12 enchants would be stupid. You can still want to have your mount able to run really fast. These are not desires that are somehow invalid simply because you don't "need" them. The game is designed to make every single one of us want some kind of shinies.
As for not needing AD at low levels, this is also a bad argument. Starting to earn AD at low levels allows a player to grow their in-game wealth so that they do have a hope of getting themselves some shinies. Waiting until you're level 70 to even try is quite foolish.
@rgutscheradev These discussions are important.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Not a soul said any of that about the same rewards and equipment should be available blah blah....
Opportunities to earn some AD should be available to players who don't want to run dungeons. End.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Neverwinter Census 2017
All posts pending disapproval by Cecilia
The problem is, its not some fun filled romp with friends and giggles, and is a far cry from your MMO delusions. Dungeons are run for speed, assembly line style, no talk, no looting, no fun, just follow and hope you can keep up. You wanted to kill stuff? Too bad, the 4k GWF leading the parade killed everything long before you could even finish loading in. That is the reality of this game. That is the teamwork promoted here. The truth is, there are plenty of unsocial players doing it right, by your statements, by doing group content, and they are ruining it for everyone else.
And as long as you make it the primary, if not mandatory, means of progressing. It will be stripped down by players until the fun is completely removed and all that is left is the progression, and done so as rapidly as possible. Is this honestly the spirit of teamwork you are promoting?
in my opinion, it seem the devs no longer want any new players when we need "new bloods" when older members in guilds quiting.
these "quest rewards" to help upgearing wasnt any good when they go to next mission, all they see is more struggle after level after level, and then might be giving up, and if no one helping them, and there are some "rude" players calling them "Noobs" and quoting "they dont belong here" just to drive them away.
mobs need to drop green/early blue gears more often just enough to help them to reach 60/70 levels, otherwise, they wont survive heroic/epic tier 1 dungeons since most other players are running tier 2 and tier 3 dungeons and they cant find anyone to take them to tier 1 and they have no choice but to run in WoD's demon runs for ichors.