I tried today and failed to get triple gold in both variations. Did anyone succeed? If so, what was the team's Item Level? Seems if it is fixed, it is a no go for support classes and new players.
DEFIANT "Where Yesterday Has Been Exiled, Memory Is Rebellion." "The state of ruin is essentially a temporary situation that happens at some point, the volatile result of a change of era and the fall of empires. Ruins are a fantastic land where one no longer knows whether reality slips into a dream or whether, on the contrary, dream makes a brutal return into the most violent of realities." #ITMFA
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Never use effects that break enemy groups up. Many Paladins need to learn that their Righteous Avenger skill is HORRIBLE in group play. It ruins everything your party is trying to do for a nominal benefit to themselves. Bad idea!
Stealthing characters in the portals version, namely TRs, should avoid combat as much as possible, instead using their stealth to zip off to open another portal at every possible opportunity.
Pay attention to damage stats so you can know who, if anyone, has really good damage. You can pretty much just let them solo stuff and should instead focus your attentions on things away from them. Experienced high-damage players usually set up camp on a favored side of the non-portals version; recognize this and stop wasting time by running over to "help" them when they'll have killed everything in a flash, anyway, and focus on the spots they're not camping/nuking.
That said I ran a portals PoM today on my 3.2k hdps GWF and we got gold in phase one with a minute to spare, but were a sliver short of gold on the second stage. High-speed nuked the boss, and got overall gold. You don't need gold in all phases, and you don't have to be "within a sliver" even.
Once you have that down, you'll get gold 90% of the time.
My recommendation is to only run premade groups. If you are a support class, be the leader of the group and ONLY invite high DPS folk.
Good POM candidates, in my experience, are mostly GWF's and CW's. Aim for atleast 2.8k Ilvl requirements.
Warlocks can be handy because of their mobility, but without the proper buffs their damage isn't so great.
I typically always start each group with just a basic primer on objectives so everyone is on the same page.
Gold is supposed to be achievable with an average IL group, not reserved for an elite...
I personally like Relentless Avenger not righteous avenger for 2 reasons. I am guessing you mean the knock back encounter.
1. When crowds of mobs are surrounding downed players I can knock them away so they can be picked up and get back in the game.
2. And most important, all targets are taunted.
The knock back lasts like one second and then they swarm me allowing my Templars wraith and burning light to stun for up to 6 seconds, while the dps burns them in place.
Also, you're a Paladin. Your DPS sucks. Always. Period. Anything you do that's a benefit to your DPS and a detriment to everyone else's is a net detriment to the party. Stop. Ruining. Everything.
If you're tanking, your job is to mitigate damage to teammates, take a beating, and (most importantly) keep all the mobs together in a tight knit area so that weaklings can very easily avoid getting hit and everyone else can melt the whole lot of them down with AoE. Anything at all that works contrary to that means you're not doing your job and I don't need you around making things more annoying and more difficult.
The only reason I've ever found to justify your knock back as anything other than "makes everything worse" is when the entire party is super weak and is trying to do, say, a T2 with almost minimum ilvl and no real dps. Then you maybe keep them alive, but mostly because if they're weak they're probably not experienced enough to know how to position themselves and read attack cues and patterns. But of course that's all completely irrelevant in boss fights, where you're probably just boned and can't win anyway, so how are you doing anything other than giving the team a false sense of competency?
Oh, and as a bonus, the taunt on the charge is usually super weak and ineffective. Regularly the mobs independently end up aggroing onto another party member or even a companion well before they make their way to you, meaning now you've inconveniently split up a group of 6 mobs all of which we could hit with a single AoE, say, into 6 separated mobs we have to deal with individually, with the squishy casters likely running all over the dang place to try to stay alive making it even worse.
I haven't ran POM since getting my +4 ring ( after the "fix" ), but, contrary to what you've said, a full 4K Ilvl group is not necessary. A group with the right components ( minimal support chars, and mostly high mobility DPS machines ) can easily do gold between 2.5 - 3k if they're organized.
Also it matters most about stat distribution and unfortunately, quality of bonding stones. My Ilvl varies between 2.8 - 3.1 depending on how greedy I am with my enchants ( I hate giving the good ones to the pets !!! ) but even in my lower Ilvl gear I've demolished the DPS of other CW's and some GWF's with 800 - 1000 more Ilvl.
Also, food for thought. With the way itemization is set up in this game, gold level rewards should absolutely be intended for higher geared players. ( +1, +2, ... Versions of the same item. ). It's the only way to progress.
1. Que system. There is no regard to the class, so you might end up with 2 OPs and 2 tank GFs in your group.
2. Min IL. There is none. I had runs with ppl on 800 IL toons. To get gold, the min IL should be at last something like 1.7k. My praying alts with dropped account gear and blue R5s for XP boost have a higher IL.
3. AFK players. Ppl standing around doing nothing and 'nice' ppl unwilling to kick them. A few days ago my vote kick for an AFK player was denied. When I asked 'really you want to carry his AFK leeching HAMSTER?', the AFK player claimed, that there would be a bug, so I cant see him. The same bug gave him the campfire bonus, zero dmg taken/given etc. AND vanished later, so all was dandy?
With some dumb luck, you will get one (difficult) or two other decent players in your group, to get the gold reward. With a high dps char you can claim gold on the last fight more or less solo, but you will struggle with phase 1 and 2.
No matter what you say, this is still too hard to achieve, you shouldn't have to have a particular group composition to be able to successfully achieve gold... ( group requierement = none - IL requirement = none. )
Im not saying we do get gold with 1mn spare time at the end but yes, we score gold all the time. now let's face it we were 4 all 3.5-4k iL...and we pugged the last spot.
As for the second phase, i'd suggest not to keep it to purple portals only, you won't get enough for gold.
Just to clarify, it absolutely is possible in the tear one. The bug you are experiencing is triggered by completing gold level status on the first phase with too much available time left on the counter. I tested it pretty extensively the day of the change after having the issue happen five times in a row.
The only "safe spot" seems to be to complete the final tear with literally =<10-15 seconds on the clock remaining. At 20seconds , 30 seconds, at 45 seconds, and at anything over a minute, it will produce this bug seemingly 100% of the time. You may be tricked into thinking it it didn't produce it, in the instance that you close phase 1 with 30 or so seconds left, however, in that case, phase 2 will play for around 10-20 seconds and then immediately skip to phase 3.
Best directions I can recommend is to have a <b class="Bold">high DPS, high mobility, and 2.5-2.k ++ ilvl, competent team. RUSH silver and about 75% of the way to gold. Slowly close out the remaining tears, but be certain to leave room for one final tear to close the deal. You have to be exact about it, and not underestimate the amount you're given per tear. I normally have my team get within 1 tear of closing and at the 15 second mark ( 3-4 seconds of opening time ), we open and close the rift. And we get gold.
Also, because the bug does not seem widely known about it or understood. I start every group off with a primer on what to expect if that is the case, and literally will drill instruct through the entire thing if I have to.
If you want to get gold at POM in it's current form. It is ESSENTIAL that everybody is on the same page because if you skip phase 2, you WILL NOT have any chance of getting GOLD.
-we found out that you automatically skip the phase 2 if ,when you reach gold, there's no more mobs on the map. We usually let the mobs alive once gold is reached and wait for the timer to go to 0.00
This is reproducible and works all the time. When there's no more mob and timer goes 0.00, it skips to boss phase. When we spare some mobs once gold is reached and timer goes 0.00 we go to second phase.
so basically we get gold all the time knowing this trick. Now it shouldnt be a "trick", this thing should be fixed.
Now of course i mostly go there with guildies, and when we have to pug a spot, we usually explain in party chat to that person.