AND thats why we see a great weapon fighter jump on the roof on dps. Faster than any other class can go kill all monsters with high severity+100% chance. I brought that class as example in purpose. HAVE YOU ever seen a cw exactly same build + a snail for the opressive?:) THEY Have no difference they will clear the monsters in seconds almost at same time. SAME for hr same FOR A RIGHTEOUS cleric . ALL HAVE something similar : critical chance almost 100% and severity 120+.
RUN front kill em all you made the game disgusting. IN old days for example: a wizard not using correct the frozen power transfer could end 2nd at paingiver and both cw fight the same mobs even if the other was lower gear score just because played better. NOW CW 100% critical chance 120% severity is : critical conduit storm spell storm spell critical terrain storm spell storm spell frozen opressive. dead . THE OTHER CW stayed a little behind to cast with safety the frozen power transfer to get some boost first. BUT no the auto cw wins;)
I had some theories in my mind but no now is clear i will adjust to what the game turned : smash buttons and deal damage because an ap mount critical severity 120% and critical chance 100% . THE most funny is i see many times those super damage dealers to go down often that was a loss of damage back in days but not anymore!
I was support mage until today.
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Unless the DPS toon was like 4k ilvl doing T1.
DPS characters needs tank/buffer/heal without them, can forget bout DPS.. staying alive be tough
A proper team required with mature understanding on what they need to do/perform in a party to do higher end dungeons/raids .
CN For example
Have your party ever get wiped repeated and end up behind Orcus doors for hour due to the tank were unable to tank Orcus ?
Have you tanked Orcus for almost an hour due to dps fail?
Have you did CN with minimum/without Buffer (GF+DC)?
Its more than just personal dps (crit/companion/crit severity) its bout stacking buff ( ITF (up to 130% damage, Break the spirit 40%, Bane 30%, Weapon or light, Aura Gift and various passive buff from CW/GF/DC/OP) they are always there with you doing great damage.... its AKA team work
Even a 4k ilvl gwf with 17k def 60% DR rush upfront a group of zombies with Daring shout on... can take massive damage/killed if not careful ..
A DPS who has initiative / dedication on his work benefits the party more than a lay back dps which not willing to travel extra miles and wait for mobs to drop by...
It requires tactical skills /positioning and Guts to rush in "Smash, Kill & Win" its not as simple as just walk in stuff die, see high numbers just cause i have high ilvl...the last thing a DPS toon wanted is he/she rush in style get killed and need to beg to be picked up (there is always this risk)
As for "THE most funny is i see many times those super damage dealers to go down often that was a loss of damage back in days but not anymore!" plenty of people still die in eDemo/CN ...Maybe you been with a good team and did not see it.
Try plugging into these dungeons i can tell you that most of time your personal DPS will not save you.
As a 4.2k gwf I can tell you this... I appreciate those support crew/tank during my adventure time which i can trust and count on.
I even created a op tank and dc to help those who in need of support team for dungeon.
Please do not discredit dungeon support team (Tank/Buff/Heal).
I would refer the 100% crit/permanent daily / 130+ % damage buff/ permanent stealth/15 stacks bonding/immortal tank and others where players says is broken as special skill.
In any game players always wanted to improve and work towards a certain goal.
Of course end game character (high ilvl characters) will normally have some "special skill" which average characters does not. ( as they invested time and resources far more than average character)
Every job class has it special function/features which also a optimum build which in pvp or pve.
NWO a game where good character cant be build with just money,
Will takes time to grind all the boons and gathering of all the bonded epic/legendary gears... all this gears are group effort ( Dragon Flights, Epic Trail, Epic Dungeons and etc).
When a team of league of extraordinaire gentlemen (good players with high ilvl characters) together they supposed to easily goes solve average dungeons with requirement just 2500 or below .
Think of it as these people is the elites (legendary hero / James Bond) with "special skill " of course they can finish standard dungeons smoothly...the only problem its there is no harder/more difficult dungeon for these elites to go for more challenges
I do agree some of these "special skills" are overpowered but they are needed to encourage player to progress .
Also as end game character (high ilvl toons) normally be far superior to average ilvl toons.
However player skills and strategy also are important as well as below link refer.
http://www.arcgames.com/en/forums/neverwinter/#/discussion/1215506/low-item-level-characters-out-dpsing-3ks/p1
Anyway rest assured i believe NWO good team of Dev are already working on class balances,rework of bonding runes and other fixing any others unstable factors involved swiftly just like LM set and OP/DC fixes .
Go look at those all class runs. Baseline gwf one.
In addition, I would drop frozen power transfer, you need points to spend in other lines.
Just because its there , doesnt mean its the best option.
Therefore, some have elected to do more with less, ie. Forego a healer, or attempt to break personal or guild bests in output, or run with pugs when guild groups become robotic, or speed runs.....just to maintain interest in their characters. Can you blame them?
On a note, if I was the developers of this game, I would actually start with class stats as a focus on class balancing, since this is what is putting a lot of classes over the top (Just easier to do with some classes more often played than others).
-Kymos
I am sure there will be no solution , same as there is no solution for PVP, and that´s why this game slowly fading away.
The solution would be easy: tone down buffs and stop them interacting with each other like a toxic coctail
and bring bondings in line, 600% statbuff pff
How should this work? CN 2k min IL. Look at a 2k char and a BIS char. The difference in power etc. is not twice the 2k char, but 10x+. Just guild boons at lvl 10 give more stats, than 2k IL. These are just stats, add T2 sets, leg. mounts, mount boons etc and you know, why everything is a joke, if 5 ppl with decent gear and the 'right' party composition run any dungeon.
I wrote way back, when they introduced R12s and t. enchants, that this would brake the game even more. Now they added mounts, mount boons, more campaigns. The power creep is so steep, that there is nothing for BIS chars to do, but run PUG and pad your own back, bc you did twice the dmg of the other 4 players combined.
My baseline for dungeons is the following. You can solo que for KR and VT, bc you could solo it with every class and decent gear (if the rest at last frees you from the hand in VT). 2 ppl needed for a fast ELOL, SOT run. CN and T2s should have 3 good and geared players, if you dont want to waste your time. I know, that BIS players soloed most of the content, but I talk about smooth runs without wipes and bosses killed in a few minutes.
They cant nerf all classes or raise the difficulty of all dungeons, to make this game challenging for BIS players, bc this would exclude 95% -99% of the player base. My hope was and still is, that they introduce something like HM for CN etc with min 3.5k IL and better rewards.
I fixed that for you freedom, nice ice knife
Also, I disagree with the OP, the game atm is not about critical change at all, although its at a stage where change may be critical for the game's health. Atm, I would say the game is critically staying the same
The linear stat curves (the 100% build) are a cryptic commercial strategy to allow medium ilvl players (2.5k) to still increase exponentially their character efficiency without suffering diminishing returns.
A 3.5k character is way more powerfull than when he was 2.5k.
With logarithmic curves, the difference between the 3.5k and 2.5k character would be less impressive.
This disproportionate power gain encourages players to continue upgrading their characters after 2.5k ilvl even if there is no more content cleaning goals, mainly for the sole purpose of paingiver chart, which is the default tab when you open the scoreboard, it's not a random move.