test content
What is the Arc Client?
Install Arc
Options

Maze Engine Preview Patch Notes NW.60.20160410a.3

terramakterramak Member, Cryptic Developer Posts: 991 Cryptic Developer
Note: These patch notes are written as changes from the NW.60.20160307a.19 patch, live on Neverwinter as of 2016-04-14.

Orange notes have gone live already as of NW.60.20160307a.19. (Basically, if it's orange, it's already live and won't show up in the final patch notes.)
Cyan notes are introduced in NW.60.20160410a.3, new from the previous Preview build (NW.60.20160410a.1).


Highlights

Power Balance Changes: April 2016
We've made some balance changes for a few classes and items. The notes below describe only the changes, not the intents. If you'd like to read more about the design decisions and process behind these changes, as well as give your feedback, these threads are your go-to places:
Informational Thread: Upcoming Powers/Balance Changes
Feedback Thread: Lostmauth's Vengeance Changes
Feedback Thread: Oathbound Paladin & Devoted Cleric Changes
Feedback Thread: Guardian Fighter Changes

Updates in NW.60.20160410a.3
Lostmauth's Vengeance Artifact Exchange
  • Legendary and Mythic changes for Lostmauth's Horn of Blasting now properly include the Black Ice Beholder, rather than Belial's Portal Stone.
  • Items in the Mythic pack tooltip now properly have cyan name coloring.
  • Known Issue: Players are currently unable to trade in Lostmauth's Hoard Necklace or Golden Belt of Puissance if they have Armor Reinforcement Kits / Jewels applied to those items.
    • We are currently working on a way to address this and plan to do so in a later build.

Elemental Evil Campaign Changes
We've made the Elemental Evil storyline more directed and removed the walls blocking players' progress. Now players can run straight through the Elemental Evil storyline without waiting for Vigilance Quests, and they can progress through an all-new campaign in the process!

If you'd like to read more about these changes and give feedback, these threads are your go-to places:
Informational Thread: Improving the Level 60-70 Experience
Feedback Thread: Drowned Shore Feedback
Feedback Thread: Reclamation Rock Feedback
Feedback Thread: Fiery Pit Feedback
Feedback Thread: Spinward Rise Feedback
Feedback Thread: Elemental Evil Campaign/Existing Player Feedback

Updates in NW.60.20160410a.3
General
  • Localization is now in for French, German, Italian, and Russian!
  • Additional voice-over fixes have been made to the Elemental Evil content.
  • Boon tasks in the Elemental Evil campaign now have more flavorful names.
  • HP granted by the third tier of Elemental Evil campaign boons is now 2,000, up from 1,600.
  • Players may now correctly only select one boon per tier in the Elemental Evil campaign.

Release Notes

Content and Environment
Castle Never
  • If a player character is dead when Orcus dies, they now properly respawn at the nearest campfire, rather than the beginning of the instance.
Elemental Evil
  • The Elemental Evil zones have been updated, providing for a much smoother Level 60-70 experience.
  • The experience gained by killing enemies level 60 and above has been significantly increased.
General
  • Demonic Heroic Encounters: Demonic Closure: Demons now properly leash when dragged too far from the encounter.
  • Dread Ring: Sergeant Knox now accurately states the rewards given by the player's choice of instance.
  • Dread Ring: The contests "The Mighty Fallen," "Sight Unseen," "Infernal Racket," "Unstoppable Force," and "Last March" have been removed. These are meant to be replaced by the Demonic Heroic Encounters in the zone.
  • Portobello's Game: Artificer's Workshop: Players must now interact with the doors to get past them.
  • Portobello's Game: Target Dummies in the Burrow Dawn Inn no longer drop loot when using the Wanderer's Fortune insignia bonus or other "item finding" effects.
  • The Mantol-Derith overhead map has been updated.

Comments

  • Options
    terramakterramak Member, Cryptic Developer Posts: 991 Cryptic Developer
    edited April 2016
    Combat and Powers
    Classes and Balance
    • Devoted Cleric
      • Devoted Clerics have been granted a Feat Respec.
      • Feats: Gift of Haste: Now grants AP over 5 seconds, instead of instantly. If you are already affected by Gift of Haste, having it applied to you again will refresh the duration.
      • Feats: Gift of Haste: Now places a buff icon on the recipient, instead of popping up combat floating text with every application.
      • Feats: Gift of Haste: When casting Healing Word, Gift of Haste no longers fail to apply to the caster in certain circumstances.
      • Hastening Light: All 4 ranks of this power now work once again.
      • Healing Word: The targeting of this power is now more reliable on angled terrain.
      • Healing Word: Buff tooltip now accurately reflects what the power does when applied in Divinity mode.
      • Healing Word: This power now consistently generates the same amount of AP, regardless of the number of targets hit.
        • Previously, it granted considerably more AP than intended when hitting multiple targets.
        • Base AP generated by this power has been increased by 20%.
      • Divine Glow: Modified tooltip wording slightly to be more succinct. Also added tooltip text to the buffs and debuffs.
      • Divine Glow: No longer incorrectly states that the effect stacks 3 times when cast in Divinity mode.
    • Guardian Fighter
      • Guardian Fighters will no longer receive a 20% damage buff for 1 second every 20 seconds.
      • Mark: No longer roots the user in place when activated. Can now be activated while blocking. Animation changed to work with this new functionality.
      • Aggravating Strike & Shield Slam: The scaling on these powers was not updated when we added the 4rd rank of powers. This has been updated, resulting in a slight damage increase for these 2 abilities.
      • Aggravating Strike: Activation time reduced from 1.2s to 1s. This has increased the DPS of this power by ~20%. Note that this also means each individual hit generates slightly less AP, but the average AP generated over time is still roughly the same.
      • Shield Slam: Activation time reduced from 1s to 0.9s. Damage increased ~14%. The combination of these 2 changes has increased the DPS of this power by ~27%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same.
      • Crushing Surge: Decreased the activation time of each of the 3 attacks in the combo. This has increased the DPS of the combo by ~16%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same.
      • Crushing Surge: Now heals on every swing of the attack. The first swing heals for 1/4 the amount of the final swing, and the second swing heals for 1/2 the amount of the final swing. Ranking this power up now also increases the healing value.
      • Cleave: Decreased overall activation time of the combo from 2.41s to 2.25s. Increased the damage of the third hit by ~33%. The combination of these 2 changes has increased the DPS of this combo by ~20%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same.
      • Cleave: This power now has a cone area of effect, instead of a short cylinder. In addition, it no longer forces you to face a valid target, allowing you greater control over what you can hit with the power.
      • Tide of Iron: Activation time reduced from 1.125s to 1s. This has increased the DPS of this power by ~12%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same.
      • Indomitable Strength: Now lowers the damage the target deals by 10% for 5s. Each rank increases this duration by 1s.
    • Hunter Ranger
      • Split Shot: The "aiming" portion of this power no longer displays its visual effect to other players.
      • Forest Meditation: The camera-affecting aspect of this power's visual effect now only affects the player using the power.
    • Oathbound Paladin
      • Oathbound Paladins have been granted a Full Respec.
      • Oathbound Paladins will no longer receive a 20% damage buff for 1 second every 20 seconds.
      • Divine Protector: Duration reduced to 3 seconds plus 1 second per additional rank (6 second max, down from 20 second max).
      • Divine Protector: Now reduces all damage you take while active by 50%, down from 80%.
      • Heroism: Duration reduced to 4 seconds plus 2 seconds per additional rank (10 second max, down from 20 second max).
      • Shield of Faith: Duration reduced to 6 seconds plus 2 seconds per additional rank (12 second max, down from 24 second max).
      • Shield of Faith: Now decreases incoming damage by 30% (down from 50%) and increases healing taken by 30% (up from 20%).
      • Aura of Vengeance: The damage proc from this Class Feature no longer counts as At-Will damage.
      • Binding Oath: Modified tooltip wording slightly to be more succinct and understandable.
      • Binding Oath: The damage dealt to other targets at the end of the duration can no longer exceed the Max HP of the Paladin.
      • Feats: Echoes of Light: This effect can now only occur once every 15 seconds. The proc chance no longer secretly increases if you are hitting multiple targets. The proc chance has been increased from 1/2/3/4/5% to 2/4/6/8/10%.
    • Scourge Warlock
      • Harrowstorm: This power is no longer capable of proccing Lostmauth's Vengeance on every tick. It still can proc Lostmauth's Vengeance on the initial hit.
      • Harrowstorm: Now hits all targets on the first tick, instead of just the main target.
    • Trickster Rogue
      • Courage Breaker: The camera-affecting aspect of this power's visual effect now only affects the player using the power.
    Companions
    • Shadow Demon: This companion's Active Companion Bonus no longer periodically causes its owner to enter combat.
    Enemies
    • Castle Never: Orcus now waits a few seconds after the fight starts before being able to cast Finger of Death.
    Item Powers
    • Lostmauth's Hoard: The damage dealt by the set bonus, Lostmauth's Vengeance, no longer scales with damage bonuses. It now properly deals Weapon Damage, as stated in the tooltip.
    • Control Wizard Templar set bonus: Changed the tooltip to read more clearly.
  • Options
    terramakterramak Member, Cryptic Developer Posts: 991 Cryptic Developer
    edited April 2016
    Items and Economy
    General
    • Beacon of Simril: Building six stacks of the Lantern Catcher buff now properly grants the full amount of Power stated in the artifact's tooltip.
    • Black Ice Shaping: During Double Professions, there is now a half-price "Upgrade Black Ice Forge" task to increase from Rank 4 to Rank 5.
    • Blood Crystal Raven Skull: The tooltip of this item has been updated to reflect that it now creates a Shield instead of Temp HP.
    • Certain dungeon chests now properly give a choice of one of two rings, necklaces, or belts, rather than just giving both options at the same time.
    • Loot dropped by bosses in non-Epic dungeons is once again properly given out on a per-player basis, rather than requiring a roll. This was already properly the case in Epic dungeons.
    • Potion of Fey Healing and Potion of Heroism can once again be purchased from the Sharandar rewards vendor.
    • Stronghold Siege: This PvP mode now properly awards a Seal of Triumph if it is your first PvP win of the day.
    • The Bounty Master in the Dread Ring now properly exchanges Vanguard Scrips for Onyx Fragments.
    • The Seal of Triumph tooltip now properly states that it can be gained from the first PvP win of the day.
    Enchantments
    • Dread
      • Now properly reduces the damage resistance of critters as well. The debuff also uses the correct icon now.
      • The debuff and DoT applied by this power now both last 4 seconds as stated, instead of 3 seconds.
      • The DoT caused by this power no longer stacks. Instead, the damage per tick has been doubled. Reapplying this DoT will keep the same tick timer but extend the duration.
      • The additional 4% damage resistance reduction that is supposed to be applied by Ranks 11 and 12 now works.
      • Tooltip heavily reworked to better reflect how this Enchantment works.
    • Shadowclad
      • Now properly resets stacks when you successfully Deflect an attack.
      • Each time you gain a stack it now refreshes the duration of the entire stack.
      • The Stealth provided by rank 12 now properly respects its 30 second cooldown.
    Mounts, Insignias, and Insignia Bonuses
    • Amphail Fancy Horse: This mount now properly remains named "Amphail Fancy Horse" when the player binds it to themselves.
    • Flail Snail: The active power of this mount now properly states how much damage it deals.
    • Protector's Camaraderie/Friendship: The tooltip now properly displays the amount of Power & Defense you gain when your companion attacks. In addition, additional stacks no longer provides bonus Power based on the bonus Power this ability has already granted.
    • Shepherd's Devotion: Now properly states "When you use a Daily Power" instead of "When you use an Artifact" in the shortened version of the tooltip in the Stable.
    Professions
    • Explorers' Nodes now give twice the Masterwork resources during Double Professions events.
    • Leadership: Astral Diamonds are no longer part of the rewards for the following rare profession tasks: Follow Map to an Unknown Location, Assault Enemy Stronghold, and Recover Large Mineral Claim.
    Zen Market
    • The Hunter Ranger Booster Pack is once again in the Zen Market.
    • The coupon, "Limited Time: 20% Off Watler" now properly gives a 20% discount, instead of 15%.

    User Interface
    Contacts
    • Non-repeatable quests with campaign requirements, such as the fourth chapter of the Maze Engine campaign, now properly have gray titles rather than yellow.
    • Players over level 20 now see exclamation marks for quests that are up to 10 levels below them, increased from 5 levels.
    Mounts
    • When clicking on the Insignia Slotting dropdown button with no valid insignias to slot, the text now accurately describes where Insignias may be found.
    Queues
    • Queue Accept pop-ups now properly display even if the player's system clock is not synced to their local time.
    • The "Transfer" popup no longer briefly appears before the player is automatically transferred to a queued map.
    • Queue Groups that have the "Keep queue group together" option selected can now properly join queued instances.
    • When a player is waiting in a queue that then becomes invalid before it pops (e.g. Demogorgon or Tiamat), the queue's checkbox now unchecks more quickly.
    • When the queue list is particularly long, the queue UI no longer shows double scroll bars.
    Refinement
    • The Ward slot now shows how many of the slotted Ward a player has in their inventory.
    • When refining an item without a ward slotted, the prompt now includes red text to differentiate it from the "with ward slotted" upgrade prompt.

    Graphics, Effects, and Animation
    • Certain low-poly geometry now properly renders with lighting.

    Localization
    Zen Market
    • The Void Locket now properly states that it gives Dread Enchantments rather than Shadowclad Enchantments when playing in Italian.
  • Options
    scathiasscathias Member Posts: 1,174 Arc User
    hey terramak, you are aware that the dread enchant is still stacking?
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • Options
    sorce#8115 sorce Member Posts: 1,009 Arc User
    Still not sure why DCs are not being offered a full respec - you've not just changed feats, but also how powers work.
  • Options
    mattia78mattia78 Member Posts: 87 Arc User
    i can't download the patch, anyone else got this problem?
    404 Italians Not Found Guild Leader
    Matt Shieldheart 3.5k GF Conq PVE _ Matt Shieldheart 0 3.5k GF Tactician PVE _ Matt Shieldheart II 4.1k Buffer DC _ Matt Shieldheart III 4.3k Thauma CW _ Matt Shieldheart IV 3.5k Exe TR _ Matt Shieldheart V 3.9k Destroyer GWF _ Matt Shieldheart VI 3.1k Trapper HR _ Matt Shieldheart VII 3.1k Fury SW _ Matt ShieldheartVIII 3.6k OP Justice _ Matt Shieldheart -8 3.1k Healadin _ Matt Shieldheart -9 3.1k Mof Rene CW
  • Options
    sorce#8115 sorce Member Posts: 1,009 Arc User
    mattia78 said:

    i can't download the patch, anyone else got this problem?

    Because it's not out yet?
  • Options
    darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,259 Arc User
    So you put the class changes on preview and ask for players feedback..... and.... and.... and changed nothing? why ask for feedback then?
    Lescar PvE Wizard - Sir Garlic PvE Paladin
    Caturday Survivor
    Elemental Evil Survivor
    Undermontain Survivor
    Mod20 Combat rework Survivor
    Mod22 Refinement rework Survivor
  • Options
    mattia78mattia78 Member Posts: 87 Arc User

    So you put the class changes on preview and ask for players feedback..... and.... and.... and changed nothing? why ask for feedback then?

    exactly
    404 Italians Not Found Guild Leader
    Matt Shieldheart 3.5k GF Conq PVE _ Matt Shieldheart 0 3.5k GF Tactician PVE _ Matt Shieldheart II 4.1k Buffer DC _ Matt Shieldheart III 4.3k Thauma CW _ Matt Shieldheart IV 3.5k Exe TR _ Matt Shieldheart V 3.9k Destroyer GWF _ Matt Shieldheart VI 3.1k Trapper HR _ Matt Shieldheart VII 3.1k Fury SW _ Matt ShieldheartVIII 3.6k OP Justice _ Matt Shieldheart -8 3.1k Healadin _ Matt Shieldheart -9 3.1k Mof Rene CW
  • Options
    two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    It's odd that you've posted Preview patch notes for this build but it hasn't been pushed to the Preview server. If it's going straight to the Live server, why post Preview patch notes?
    Neverwinter Tools for evaluating boons, mounts, dyes, etc.
  • Options
    theyredeadjimtheyredeadjim Member Posts: 9 Arc User
    Is Preview server supposed to be unavailable right now?
    Deus%20Signature_zpsvvhpovye.jpg
  • Options
    unknowndramaunknowndrama Member, NW M9 Playtest Posts: 115 Arc User
    Strongold is broke..
    Marketplace is broke...even whit marketplace 6 The Outfitter doesn't let us buy guild armor
    it say requires marketplace 2 for Dragonflight
    it say requiers marketplace 3 and for Lionsmane..requiers not met.
    Also newly plot built Waterdhavian Trader guild Salvager doesnt let us salvage gear it send us to Protector's Encalve.
  • Options
    beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    Also newly plot built Waterdhavian Trader guild Salvager doesnt let us salvage gear it send us to Protector's Encalve.

    I don't think these are meant to be accessible at this time, and it doesn't work because it's not done.

    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • Options
    olegius88olegius88 Member, NW M9 Playtest Posts: 80 Arc User
    edited April 2016

    Strongold is broke..
    Marketplace is broke...even whit marketplace 6 The Outfitter doesn't let us buy guild armor
    it say requires marketplace 2 for Dragonflight
    it say requiers marketplace 3 and for Lionsmane..requiers not met.
    Also newly plot built Waterdhavian Trader guild Salvager doesnt let us salvage gear it send us to Protector's Encalve.

    this ^
    We also are not able to buy Proffesions Maps and the "Double Prof. event" is coming soon :worried:
    Mainclass: DC
    Mainchar: Mr. Shu
    :cool:
This discussion has been closed.