So I've been giving bondings a whirl with a legendary Air archon--several sources said this was a pretty good pet for the purpose. My stats just moving around are of course lower than with a legendary dragon stone. And I've found that I take out mobs faster than the archon can get involved in the fight--I rarely see more than 2 companion's gift.
My bondings are currently 12, 11 & 11. I'm a GWF, crit build.
I understand that in a boss fight there is a lot more opportunity for companion's gift, and likely get 3--I'm too busy fighting to monitor at that point. I guess I'm just a fan of *solid* stats.
The air archon doesn't seem that aggressive--I may get a shadow demon or a warlock eventually, but why do others find bondings so much more impressive??
0
Comments
But if a fight lasts longer than a few seconds, then the advantages become pretty clear. However, that's also a big reason why people focus on pets that can quickly stack Companion's Gift in a couple seconds, to maximize the utility in even the shortest of fights.
If you're fan of "solid stats" as you say, there's nothing wrong with using an Augment. You'll still get a big enough boost, and all without having to worry about towing along a companion. It's a perfectly valid and viable way to play.
The interesting part are dungeons. The benefits a GWF gets here from bonding procs are even higher, than with other classes.
I have a 3.2k GWF with Zent. Warlock and 3 R 12 bondings. With all stacks applied I have 100% crit. chance and a ton of power, so I can fill my determination with one or two sure strikes. The mechanic for a GWF is a little bit different, then with other classes. More dmg = more determination = more unstoppable = more dmg. While other classes benefit directly from better stats, the GWF benefits twice from these better stats.
In conclusion the result of a active companion with bondings is not just more stats, but on top of that more determination.
Add to that the mount feat, that gives you power, when your companion attacks, even more stats.
Last, but not least, is the (maybe unintended) effect, that summoned companions can benefit from party buffs resulting in some crazy numbers.
If bonding should not proc more than 3 stacks, fix it. If shadow demon should not hit that hard, fix it. If bonding with summoned companions is better than augment, I am sorry you have to accept that. It is not me made the decision but Cryptic. It is so clear that they want people to move on from augment. How cheap a goat will be if people keep open lockboxes, do you think Cryptic will keep augment as BIS so that people don't care any new companions they introduced. I don't think so.
Join the Greycloaks
Ana-GWF SM Destroyer | Farseer-CW MoF Renegade | Leon-GF SM Tactician
Adrik Battlefate-DC DO Virtuous | Cassi Woodsheart-HR PF Trapper
Either we're abusers, or you're a self-righteous lol, I was trying to use that word that implies a person takes pleasure in hurting themselves, but the forum wouldn't let me - take your pick.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
There is no mention of a cooldown, or if it can stack or not. You can't say "it is not WAI", and we can't say "it is WAI" unless a confirmation from Cryptic/PWE.
Sure, multiple stacks from pet death seems to be not WAI, but otherwise, we can only speculate.
And, even if Bondings are not WAI, they will not fix them until they add an expansive alternative ( eLol set -> orcus set ) : nerf Bondings = fewer sales of C-wards and RP.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
the subissue of a companion dying and restacking 3-9 more stacks and giving you 1000% more stats is there too.
IMO - Make bonding stones like "ring of sudden...." - proc at start of battle and every 30 sec. after that.
Code is there - all companions would be equal - players won't be mad that their favorite pet is a slow attacker...
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
BTW: I'm not in the "they're broke camp"--that is a side issue I'm not really concerned about.
But like someone earlier said (or implied), since bonding stones come with cash shop pets, they'll probably look the other way.
Ppl using demon cuzz it got 3 off slots. If you wanna have real bad bounding buffs, you need compagnions with rings. Demon got no ring slot. Zhentarim got one. And ppl with zhentarim know why they using it ^^.
For few class and builds, SD ( 3 off slots + damages + active bonus ) is far better than Zenth, for others, Zenth is better, like Yéti, Dog, Mercenary, etc etc...
If only there was a companion who combines fast bonding proc + 3 off slots + 3 ring slots + decent damages...
And i dont know which grp you are running that the SD can deal that damage. In our runs SD never delt more then 1 mio. Maybe the grp was to strong and i have to test it with lower geared ppl.
I run CN with guildies, usually 3 DPS + 1 tank ( 4k OP or 4K GF ) + 1 opportunistic choice, i'm often the least geared ( TR 3K ).
As a TR, since the Mercenary is not available for me, SD is the best companion for my build.
yep just noticed that it procs sudden rings...
clearly working as intended.....fix commin 2018 with the intro of the newest overly attached stones - zen only and giving divine protector and +2345% stats..... omg this game is so out of quality control and bugged.... any other multi player game would do an emergency patch to stop them working and soon after a permanent fix that balances things... but no we got a recolored cloak for 35$
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12