The tooltips say: ''2% combat advantage'' what does it really mean? I'm so confused now. ''2% combat advantage'' as combat advantage damage or chance to proc combat advantange?
To answer the OPs question. Its an additional 2% combat advantage damage.
Thank you, and 2% combat advantage damage is equal to 2% damage bonus when I have combat advantage activated right??
Post edited by ambisinisterr on
This is Spartan bae.
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
yes
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
There are two companions that give Combat Advantage boost: Blink Dog and Intellect Devourer - they both give the exact same boost even though their active bonuses are worded slightly differently. Blink Dog says '2% Combat Advantage damage' and Intellect Devourer says '2% Combat Advantage'. It confused me too at first but they are the same apparently. Wish Cryptic would fix the wording.
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Equation 2.3. CA damage calculation for non crit hits:
Total damage when CA is granted = base damage * (1+ 0.15) * (1+ CHA bonus%) * (1+ CAbonus %) * (1+ blink dog %) * (1+ intellect devourer%)
Equation 2.4. CA damage calculation for critical hits:
Total damage with CA and CRIT = base damage * (1+ 0.75 + sum of all crit severity bonuses + 0.15 + CHA bonus + CAbonus) * (1+blink dog %) * (1+ intellect devourer %)
Those equations are still correct. The blink dog and the intellect devourer are multipliers and together increase your CA damage by (1.05*1.05-1)*100= 10.25%
Hehe, this was long long ago, as an Easter egg, you can actually find my handle in the CA part.
combat advantage will not top pure damage like from f.e. siege master, air archon and earth archon, in case I do not get CA 100% up, right?
Siege master is 4% so is you get over 80% CA up time you benefit more from blink-dog or the butthound. But in practice it will depend on your play style and in practice the difference will be less than 1% (no 100% CA up time).
All the arcons have a 'catch' so again their 100% up time is not guaranteed. Depends alot against what you are fighting and how geared you are, for example the more geared you are Earth arcon is better (you will probably have higher LS and less likely to be hit significantly), and the more HP the enemy has Air arcon is better, first attack is wasted but all the rest will benefit, if you one shot everything Air arcon is useless.
Because of the additional 0.5 bonus for arcon stacking and higher initial bonus I would go for earth arcon and because air is marginally the same or worse than the CA can get it for the additional 0.5% for both arcons to balance it out.
Though it is (air) probably better for classes with a lot of small hits like CW (first hit will activate the buff) and about the same or worse for burst - depends on the actual CA up time. For a more balanced approach why not use them all ? Blink dog + the 2 arcons + siege / butthound
Notice that unlike crit severity or CA from stat, it's not added one to another, meaning when my CA is for example 15% base + 8% stat + 10% cha = 33% A blink dog wont add 5% to be 38% which is 3.7% dps increase, but it will actually be flat 5% (on CA)
Comments
This is Spartan bae.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Equation 2.3. CA damage calculation for non crit hits:
Total damage when CA is granted = base damage * (1+ 0.15) * (1+ CHA bonus%) * (1+ CAbonus %) * (1+ blink dog %) * (1+ intellect devourer%)
Equation 2.4. CA damage calculation for critical hits:
Total damage with CA and CRIT = base damage * (1+ 0.75 + sum of all crit severity bonuses + 0.15 + CHA bonus + CAbonus) * (1+blink dog %) * (1+ intellect devourer %)
Those equations are still correct. The blink dog and the intellect devourer are multipliers and together increase your CA damage by (1.05*1.05-1)*100= 10.25% And yes it was fixed.
on crit:
(1 + total_crit_severity + (0.15 + stats + cha)*(1 + I[underdark_boon]*0.1) * 1.05_blink * 1.05_devorer Hehe, this was long long ago, as an Easter egg, you can actually find my handle in the CA part.
But in practice it will depend on your play style and in practice the difference will be less than 1% (no 100% CA up time).
All the arcons have a 'catch' so again their 100% up time is not guaranteed.
Depends alot against what you are fighting and how geared you are, for example the more geared you are Earth arcon is better (you will probably have higher LS and less likely to be hit significantly), and the more HP the enemy has Air arcon is better, first attack is wasted but all the rest will benefit, if you one shot everything Air arcon is useless.
Because of the additional 0.5 bonus for arcon stacking and higher initial bonus I would go for earth arcon and because air is marginally the same or worse than the CA can get it for the additional 0.5% for both arcons to balance it out.
Though it is (air) probably better for classes with a lot of small hits like CW (first hit will activate the buff) and about the same or worse for burst - depends on the actual CA up time.
For a more balanced approach why not use them all ? Blink dog + the 2 arcons + siege / butthound
Notice that unlike crit severity or CA from stat, it's not added one to another, meaning when my CA is for example 15% base + 8% stat + 10% cha = 33% A blink dog wont add 5% to be 38% which is 3.7% dps increase, but it will actually be flat 5% (on CA)