Neverwinter: The Maze Engine will escape into PC on Tuesday, March 15! The Maze Engine wields a plethora of updates around every corner including new maps and a campaign, stronghold cost reductions, a reworked mount system, the revamped Castle Never and many more challenges along the way.
Get ready to start your maze engines on March 15!
http://www.arcgames.com/en/games/neverwinter/news/detail/9804483
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Comments
for new maps players intend open areas with other people in it, not really instanced areas for a couple of quests where there is nothing to do excpet for the quest itself.
but ye, nice to have a date.
And that producer interview, seriously, no wonder neverwinter is suffering. If they think underdarks demogorgon is "endgame" material, give me a break, and that they are are now adding endgame content in mod 9???. What end game content???
and yeah i bet theyre gonna make PVP go totally fubar, not to worry its gonna happen.
This game has been screwed up big time, and no lindsay, u dont listen to your playerbase or this game would be more balanced, more bug free and updated with dungeons instead of sorry HAMSTER lame mods.
Again, no one asked for updated and graphically enhanced dungs, WE WANTED OLD DUNGEONS back with EPIC and added difficulty levels for beta players. ONE epic dungeon that lasts 30mins to run is not enough.
Just a point to make how well u listened to the playerbase.
If u cared about the players u would increase game content for everybody to enjoy, not just add s*** to get more recyclable player material who stick around to throw in a few bucks and leave.
(Sin)cerely
kain
Like PvP wasn't already ****'ed up?
Either way, I'm looking forward to the new Mount system the most out of the upcoming changes so far.
CN is NOT NEW content and should not be advertised as such. it is a watered down version of OLD content.
The new boons seems nice, on the beta at least. Currently I like it and the rewards it gives.
" new maps" Really would like to see them and do some missions on them. If you refer to the campaign maps then that is not something to brag about. Since I am not sure what new maps you are referring to I will try to stay optimistic about it.
The campaign is nice and really fun, but just like the Coal wards on the tarm bar exchange it is short lived and not that much of re playability(something underdark was hyped on and yet to deliver.)
SH Reductions and SH profession tasks. This is a really good think and I am very great full for it. I hope though as your guild levels the reduction becomes smaller(it should be hard to level once you reach level 10+).
EDIT : I am not trying to be negative. These comment is how I really feel and I am only stating it so the makers of this once great game can have an idea what I and ,I venture to guess, others playing this game is thinking. With the hope that it gets to the right person and it will help the game. Esp. with so many players leaving for other games.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
On another note...hey Strum, planning to start featuring Foundry quests again?
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
They need attention and changes!
The only sad thing is if you are not in a raid group you will never win in Tiamat or edemo again as these teams will all be premade.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
So this Mod is about newbies, not us long time players. Now let's see, what impact will it have on newbies PVP and PVE wise.
They don't get it, cause they miss at least 1 person, who is up to date with PVP status quo. This will exactly kill PVP PUG play at last. Tbh is there any decent PUG play anymore? NO.
Now my question: How long can PVP struggle further in this game without PUGs coming in? Heck ca. 40 BiS players won't keep the boat forever above water.
The PVE part is sad also, instead of tweaking Tia and eDemo a bit, they slapped this Q system on, which will give chance only to those ones, who are in a big guild an/or are members in an elitist channel and have high enough item level. Low item level newbie or alt chance? ZERO.
Now my question to this part: How long will a newbie stay, if he or she sees, end of line cause he or she can't fit into such an elitist channel or fulfill the requirements to get into an elitist guild? LOL With recent changes to Trade Bars newbies will burn out much much sooner.
Verdict: EPIC FAIL AGAIN!
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
EDIT: kinda trailed off of what I was aiming at: It is understandable that not everyone can run a 90 minute dungeon on a regular basis. But not everyone has to be able to do that. There are other 30 minute dungeons in the 2K range available already. We need 90 minute dungeons as well. Hell even though I wouldn't be able to do them anymore I'd still love to see some 2hr dungeons as well. It could be something I look forward to after arranging it for a weekend, for excemple. Not every content has to placate the fast food crowd that infested MMO gaming.
While we got 3 reworked (READ: changed boss mechanics) and severely reduced epic dungeons with Mod 6, it has taken the devs 3 Mods to revamp just one other dungeon to lvl 70 epic mode. So if you are only planning to change the last boss mechanics and remove half the content for the remaining dungeons removed in Mod 6, why the hell is it taking so long?
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
This. I actually can understand him and his way of thinking.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
If I were cryptic/pwe, I would say " Houston, we've a problem".
Really, the distance between the company and the players/customers has never been so big and even more they killed the tiny trust left in the player base.
I really hope that they realize that new titles with advanced features are released: my 10€ will not be spent in NW again.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
The new mount system is great.
The end-game content is sorely lacking. We only get a hack-job of CN, which was the most wonderful dungeon I have ever seen in a video game.