Starting this post all over...
Hey guys,
I just wanted to show you what can be achieved if the support roles actually support the dps classes and the dps classes know how to use their powers. I am NOT using bonding runestone companion, elol set or puppet. This lead to the case of insane high TT hits, which I was able to record two of them. But how do you get such high hits?
This is my (FLAWED) explanation:
<blockquote class="Quote" rel="btfd">TT scales with buffs. Imagine doing a 10k hit (to keep it simple) to a TTed monster. This, with the right group, will be buffed to like 100k (just to show the principle and again to keep it simple, most of the time it's even more. My Soul Scorches went up to 800k per hit at 15-16k power with a great buff troup). Now TT takes 30% of that 100k hit -> 30k. Again buffs scale this up the same amount like before -> 300k, which is the damage all other targets receive. Now TT the boss and an add with large HP pool, communicate with your team to make them activate all their buffs at the same time and hit the add with Soul Scorch, not the boss. This way the boss will take the TT damage which is way bigger than the actual damage your soul Scorch hit does. All in all I had a run where these buffs were enough to onehit the first two etos Bosses with one single Soul Scorch -> TT hit.</blockquote>
Let's have a look at our first example
3.8M Hit:
https://www.youtube.com/watch?v=NKxNamxWTcs @thefabricant about that 3.8M TT hit:<blockquote class="Quote" rel="thefabricant"> "the hit that lead to the boss dying damaged him for roughly 300k (was 298k, but for the sake of easy maths...) this was the hit that triggered the 3.88M hit that killed the boss, so to put it this way...
30% of 300k is ~~100k
3.88M/100k is ~~39
you would need to multiply the damage dealt 39 times to deal that much damage, or a 3900% damage buff. If I am not mistaken, the buffs in the party don't scale anywhere near that much and if they did, your initial hit with soul scorch was 7.6k.
The explanation seems a little flawed as it just doesn't seem like there were enough buffs to make up that much of a difference.. (Sorry for bothering you about this, now that I have started looking into locks again I am trying to gain a complete understanding of TT and it seems like something is missing from the puzzle)"</blockquote>
This doesn't just happen "sometimes". Everytime a GF is in the party SW is able to deal more or less insane TT hits.
Here another 9M Hit:
https://youtu.be/uJmtzPLuz78 If I see it the right way I hit the assassin with a crit of 1.051.760
30% of 1.051.760 = 315.528
now 9.147.498/315.528 = 28,99
this way there'd be a lesser damage buff as in the 3.8m video, resulting in much more dmg, but my initial soul scorch hit would be at 36.280
So anybody who has any ideas about what is missing in my calculation? Any Developer to explain this to us? Let us solve the mystery of TT!
Comments
Well this is actually just to show that there can be more overall damage by supporting instead of everybody doing his "own" damage. I already posted this for educational purpose. I tried to explain this earlier in a post on SW forums as it's a SW thing... at least I told how I was told it worked: for example your Soul Scorch hit does 10k dmg to keep it simple. This gets buffed to 100k. TT takes 30% of this -> 30k. Those 30k get buffed in the same relation your previous hit got buffed, so 30k -> 300k. Most of the times buffs are much higher resulting in much higher TT damage. Biggest TT damage I have ever seen was 16M. But @thefabricant told me there seems to be missing something in that calculation... You can read our posts, see another video about it and the explanation in this thread: http://www.arcgames.com/en/forums/neverwinter/#/discussion/1205018/soul-madness-pve-build-my-way-to-1-paingiver/p1
But you're right, I should've linked that before.
But till i dont know how excactly this isnt WAI is all i have to say: Nice Hit
P.S.: Can you do me a favour? I know who you mean with this 16M hit from last year. Maybe you miss him so much that you must tell this lill story over and over again, but a 16M hit with ( you it was at this time) a bugged skill is nothing that you need to write dozen times. No offense. Just saying.
I'm always happy about ideas about this, too bad that +X% dmg from group is hard to test
Maybe a mod or even dev can tell us more about it? That was my intention, to show the importance of buffs and what a huge influence they can have like we did in our ECC video where everybody wondered how this one got so fast :P
Like i told to btfd:
It was no offense...its my opinion and last year it was clear not WAI. Thats why they tried to fix it. You dont have to jump in this thread and protect btfd ^^. I know him ingame . He dont need a bodyguard ^^.
So dont be upset. I just told my opinion on this skill. But if you wont it, its absolutely ok for me. Cya in peace.
I know Naz is a nice person and he is trying to figure out how TT works and why it can make such huge hit. And i know he knows his SW very well. Better than a dev i bet. So no offense again, Naz.
But no Kuro Hits anymore plz...im beggin you...
So that indirect soul scorth on the assasin would make less dmg on Halbryn if it would have been shot on the boss?
Btw I thought 30% is the damage distribution on rank 1. And the "damage link +10%" on the rank upgrades is further +10%.
Also, just to expand on your comment about the SW curse mechanic, If you curse 1 target then that target takes 20% more damage, if you curse 2 targets then the damage bonus is split between them and they take +10% damage each. Split between 3 targets and the targets take +6.666% damage each
We are searching for slave labor, will pay with food from our farm!
If a gwf can deal 10m damage in a single IBS that deal 100k crit without any buff, it looks ok to me if your 100k became 3.88m.
So I think these 30% get buffed, and you can easily test it on dummies with your GF friend.
If it's not this, I've no clue, there will never be enough debuff in a 5man party to get -3900% DR