Hello, everyone!
I'm not sure if this is the right place to post, but a friend and I decided to come back to the game after a year.
We didn't play for long before stopping and I had made 2 toons: a lvl 32 Guardian Fighter and a lvl 41 Hunter Ranger.
I was wondering if we'd be losing anything by picking up our characters from where they are now or if it's actually worth it to start over.
Also, I'd love some advice on the state of both classes (GF and HR) right now. I remember enjoying both classes, in spite of having a bit more fun with the HR. I've read some posts on the forums and the HR seems to be on a pretty bad shape right now. Is that really the case? I'm just a casual gamer who usually likes to try both PvE and PvP content, but focusing on PvE. Are these two classes good for these goals? Any other recommendations?
Thanks in advance.
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GF which you mentioned can tank well and can do alot of damage, OP have however muscled into the tanking space so it may be harder to get a group. But overall not in a bad position right now.
HR if you choose that class is not in a good state only trapper is considered viable right now, archers are useless and combat HR are exceded by every other close mellee class.
Regardless if you continue the GF, I'd spec for DPS until you have a fair amount of your Sharandar and Dread Ring boons (to reduce grind time) and then respec for tanking if that's what you want. Make sure you have Into the Fray (ITF) maxed - regardless of solo or party its probably our best encounter and many GF's always have that slotted.
* Oathbound Paladin is now is easy/fast mode with permabubble (it's so easy it makes you feel kind of tainted like your cheating or perma-glitching). However I'm not sure I'd choose OP just because of this cause surely it has to be addressed, but short term its going to be easier.
L
1. What is currently the best Race, Spec Class for Tanking (minus something that will get nurfed) I am looking for long term Main tanking end game raid content.
2. I am OCD about min maxing - What race has the best passive/starting abilites for tanking? Yes I am that OCD about it lol
3. What guilds are currently raiding progression based?- I have been MTing since EQ1 (as well as raid leading) and have extensive MMO exp erience over a wide variety of games
Thanks in advance.
2. I think your OCD will end up disappointing you here. But Dragonborn, as one of the paid races, will most likely get you what you want.
3. There is no such thing as raids or raid progression here. The best we have here is a VERY limited set of 5 man dungeons. The only other content that allows more players is not set up in a way where you can easily control the entire group. With the exception of a few encounters on the stronghold map. This game is focused strongly on small groups, this is not a game to satisfy any type of raid itch.
> 1. Paladin is king of tanking, but everyone expects it to be nerfed...eventually.
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> 2. I think your OCD will end up disappointing you here. But Dragonborn, as one of the paid races, will most likely get you what you want.
>
> 3. There is no such thing as raids or raid progression here. The best we have here is a VERY limited set of 5 man dungeons. The only other content that allows more players is not set up in a way where you can easily control the entire group. With the exception of a few encounters on the stronghold map. This game is focused strongly on small groups, this is not a game to satisfy any type of raid itch.
Thank you for your clear and concise answers- Is there any future for more dungeons? and are said dungeons difficult - I dont care if a "raid" is 3 people if its hard as hell and trying to get through them is a nightmare I am game.
Also where do I place points? COnstituion ?
Difficulty is a sore point here. The game can be either extremely difficult or extremely easy. It really comes down to gear and player skill. Currently however, the game is suffering from a power creep problem. It might take a ton of cash or time, but it is completely possible to over gear the content excessively. Currently at max gear, no dungeon is difficult by hardcore standards. The current crop of hardcore min/maxers are actually soloing group content as a means to push or illustrate the need for more difficult content.
To put it simply, the hardest dungeons have a gear requirement of Item level around 2000 to 2600. Players can cap out at well over 4000 item level. Its hard to be challenged when you over gun the content so excessively.
Check out the Guardian Fighter and Oathbound Paladin class forums for advice on Speccing.
But for my GF I put points into Const and then Str, not 100% sure if that is the best tho.
L
Thanks again for a swift and spot on answer.
So do I just stack Constituion or is there another stat worthwhile *for hoping one day the content will require it lolo*
Whatever, go on on your character or start a new one, but just level to 60 and no more because as a new player the 60-70 sux so hard.
After getting lvl 60, just leave this game before it starts becoming a pain in the a**
For just a walking punching bag (tank) OPs own the tank role now 100%. Don't need a high gear score.
Best/easiest/cheapest class to play in my opinion is the GWF. Don't need a high gear score and can survive and do insane damage. I have a GWF alt and it should of been my main. They rule this mod. OPs can tank, but who needs a tank for mobs as dumb as the ones in this mod? They swing like once every minute....move. Red circle/line, don't stand in it.
This mod is all about speed and dps. I see alot of clerics respec'ing for DPS. The seals you needed to run dungeons for drop in demogorgon now so you don't need dungeons for seals.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
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In one of Cryptic's previous games, City of Heroes, you could adjust the difficulty level to have either more enemies, harder enemies, or more and harder enemies. They should do something similar here, (with appropriately scaled rewards, of course).
This would be ever so cool.