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new "re-worked" dungeons

just a thought, since you are working on them now- it would be best to address this before they come out.
-these re-worked dungeons should have: (IMO)-others chime in with stuff
-a few that are "do-able" if your going with the one-shot thing on some
-maybe a few T1s and a few T2s... or maybe even a T3 version on some- like Castle Never was (or may be again)
or keep the malbog/valindra ect. as the only ones at T1( unless you have some of the old T1s reworked)
- and the others are T2s, but some of the new ones are T1.5s (do-able for those that are almost there...)
- and a few might be T3 level (in the guise of Tiamat or again Castle never- you know so there is a challenge for those 3K+ IS peeps

* not sure if you said it or not, but are there other exclusive dungeons also coming out with Underdark (other than the fight a demogorgon)??
* and I know it was said that "most" of our old dungeons would return- is there a projected list of which ones to expect to return yet???
* -you could title it as "tentative" list - so people wont get mad if there is a change... but an idea of the content that is coming back in with the new mod- maybe a DEV log about it even eventually ect...
* thanx,

Comments

  • vapezuluvapezulu Member Posts: 32 Arc User
    Whilst I don't have anything specific to the actual dungeon design I would like to see a bit more of a challenge from the reworked dungeons to actually make them a bit difficult this time around, maybe like splitting groups into 2 to achieve specific tasks to proceed or something of a bit more of a mental challenge.
    I was literally falling asleep earlier tanking etos with my GF.

    Oh and also add a penalty timer like Pvp to people who back out of dungeons just because things arnt going their way.
    The amount of people that rage quit just because something goes wrong once and the group wipes is so infuriating.
  • paulieg62paulieg62 Member Posts: 25 Arc User
    The casual players can't do any of dungeons by pug anymore. There needs to be a progression so people can build up their equipment and stats . Some people don't have hours and hours to play . Some people just play a couple of hours a day or less.
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited November 2015
    Oh and also add a penalty timer like Pvp to people who back out of dungeons just because things arnt going their way.

    The amount of people that rage quit just because something goes wrong once and the group wipes is so infuriating.

    The only reason this is a very bad idea is that there's times when you want to leave a dungeon to lets say go meet up with your guild for Dragons or go with a better group. I wouldn't want this in PvE the PvP one is buggy enough. :p

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  • mikeyfliesmikeyflies Member Posts: 90 Arc User
    Yeah a penalty timer would be ridiculously bad.
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