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Onrpg Underdark intervew; No class changes planned.

urabaskurabask Member Posts: 2,923 Arc User
edited October 2015 in General Discussion (PC)
http://www.onrpg.com/articles/editorial/neverwinter-underdark-interview-delving-into-the-darkness/
interview said:



Jordan: Will there be any major class changes, stat tweaks, or anything of that sort included in this expansion that players may want to know about?

Rob
: No, there’s not. For this Dev cycle, we took some time to look at classes and evaluate them. It was about identifying the process for how we review classes and starting our class review. So with this update, there’s no serious balance or class changes, but one of the things we focused on was figuring out what it means to fully review a class and identifying the classes we need to review first. A lot of that comes from player feedback – the PVP and PVE forums. We also have tons of fans of the games that are pretty hardcore class advocates, not even only for themselves but for other classes as well. We’re looking at Paladin, Scourge, Warlock, and potentially Cleric as the ones we’ll be doing class reviews for really soon.

SW tears incoming.
I8r4ux9.jpg
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Comments

  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    urabask said:

    http://www.onrpg.com/articles/editorial/neverwinter-underdark-interview-delving-into-the-darkness/

    interview said:



    Jordan: Will there be any major class changes, stat tweaks, or anything of that sort included in this expansion that players may want to know about?

    Rob
    : No, there’s not. For this Dev cycle, we took some time to look at classes and evaluate them. It was about identifying the process for how we review classes and starting our class review. So with this update, there’s no serious balance or class changes, but one of the things we focused on was figuring out what it means to fully review a class and identifying the classes we need to review first [...]

    ...yay! To five more months of unkillable Bubbladins. Woo-hoo.

    Honestly...

    ..." we focused on was figuring out what it means to fully review a class and identifying the classes we need to review first"!!!

    This is so abyssmal that it's almost good again.

    Please, everybody, really: READ the paragraph for a guaranteed ROFLcopter...

  • urabaskurabask Member Posts: 2,923 Arc User
    edited October 2015



    urabask said:

    http://www.onrpg.com/articles/editorial/neverwinter-underdark-interview-delving-into-the-darkness/

    interview said:



    Jordan: Will there be any major class changes, stat tweaks, or anything of that sort included in this expansion that players may want to know about?

    Rob
    : No, there’s not. For this Dev cycle, we took some time to look at classes and evaluate them. It was about identifying the process for how we review classes and starting our class review. So with this update, there’s no serious balance or class changes, but one of the things we focused on was figuring out what it means to fully review a class and identifying the classes we need to review first [...]

    ...yay! To five more months of unkillable Bubbladins. Woo-hoo.

    Honestly...

    ..." we focused on was figuring out what it means to fully review a class and identifying the classes we need to review first"!!!

    This is so abyssmal that it's almost good again.

    Please, everybody, really: READ the paragraph for a guaranteed ROFLcopter...

    Yeah all the interviews read like corporate jargon. They just sound so desperate to make it sound like they've got a lot of content and they're working on more.
    I8r4ux9.jpg
  • mrgiggles651mrgiggles651 Member Posts: 790 Arc User
    "It was about identifying the process for how we review classes"

    They didn't have a process before?

    "we’re doing a two-parter story for Underdark, so we’re going to continue the story there. "

    So Mod 9 will be Underdark part 2?" I guess that answers questions about what will be after the Underdark module.
    I wasted five million AD promoting the Foundry.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    urabask said:



    urabask said:

    http://www.onrpg.com/articles/editorial/neverwinter-underdark-interview-delving-into-the-darkness/

    interview said:



    Jordan: Will there be any major class changes, stat tweaks, or anything of that sort included in this expansion that players may want to know about?

    Rob
    : No, there’s not. For this Dev cycle, we took some time to look at classes and evaluate them. It was about identifying the process for how we review classes and starting our class review. So with this update, there’s no serious balance or class changes, but one of the things we focused on was figuring out what it means to fully review a class and identifying the classes we need to review first [...]

    ...yay! To five more months of unkillable Bubbladins. Woo-hoo.

    Honestly...

    ..." we focused on was figuring out what it means to fully review a class and identifying the classes we need to review first"!!!

    This is so abyssmal that it's almost good again.

    Please, everybody, really: READ the paragraph for a guaranteed ROFLcopter...

    Yeah all the interviews read like corporate jargon. They just sound so desperate to make it sound like they've got a lot of content and they're working on more.
    ...yeah.

    Well, one can also read: "We couldn't make it within the deadline, so we but some fluff in the stuff and split it in half." Or "We want to recycle our 3D artwork for another Module, so we stretched it out." Or "Players, love it or leave it we'll give you more of this and call it new." Or "Hot air, hot air, full of hot air, we love hot air..."

    ...oh well. This ship is sinking.


    BTW Ron Overmeyer's very first paragraph is almost better than the one you quoted...

    "I’m the Executive Producer of Neverwinter PC, Xbox, and worldwide. What I do is executive producing, a bit of that is working with a bunch of talented people on Neverwinter, helping them realize their dreams of what the game can be."

    PWE's owners and financers?

  • dufistodufisto Member Posts: 537 Arc User
    seriously, your going to leave warlocks broken for yet another module? and thanks for making underdark a cakewalk by leaving my permabubble intact.......
  • kiraskytowerkiraskytower Member Posts: 455 Arc User

    I just see all the Nerf TR crowd's heads exploding.

    Actually if any class IS getting a nerf, it's the TR, but it's a not so obvious one. With new rings that reveal TRs in stealth when they attack, it's going to make stealth much, much less viable as a defense.
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  • mattsacremattsacre Member Posts: 330 Arc User
    I remember actually reading memos so like this interview, they are so riotously funny since they don't realize just how dumb they sound.

    A memo I remember like this interview:
    Desk of personnel supervisor (X):
    We have determined that unexpected problems and disruptions have been causing to many interruptions to scheduling and thereby effecting business. Henceforth, in the future, from the date of this memo on, it is expected that team members schedule any unplanned problems. It is a disciplinary offense up to and including termination, not to inform supervisors in advance of any unplanned disruptions.

    Guess they didn't understand what "unplanned" or "unexpected" means :) but to try and hold employees (what team were THEY a part of, that they threaten their fellow team members livelyhood?) to levels of precognition as a condition of employment? Rofl

    A memo circulated at a casino I worked at:
    Office of gaming operations manager (x):
    Due to the recent events of armed take-over robberies, we have decided that new measures to tighten security have to be taken.
    From now on, when change personnel access the change cabinets, they must ensure that the cabinets are closed and locked at all times, that not to do so is a progressive disciplinary offense. There are no exceptions going forward from today's date.

    So how do you actually get the change out of the cabinet without opening them? Teleportation?
    A employee (team, what team?) was actually written up and suspended because of this finely worded "memo" for 4 days until a arbitration hearing could be scheduled. The employee's rep, actually challenged the ops manager to read his own memo and explain how, the employee was going to do their job and also comply to his memo....his response was "well of course the manager was to use common sense...the wording was off but the supervisor should know that and act accordingly". The rep's return was "do you feel attempting to fire this 13 yr employee who has been 2x employee of the month had "common sense " used on them by the supervisor?". He conceded, it had unfortunately gone so far and ordered the employee be payed all the back pay and set whole....As everyone left he pointed to the supervisor and said, "you need to stay...I need to "talk" to you." Uh,oh! :)

    That "wise" supervisor's great "supervising" cost the company 4 days of back pay to the employee 4 days of pay to the employee that replaced them during that time, the time of 1.5 hr pay for 1x of ea. ( said employee, union rep, arbitrator (at least $300 for their skills), the supervisor and the ops manager). So much for "wisdom".
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    That's simply laziness. SW rework would require some time but the OP? Give me a break. The OP obviously needs toned down and those are simple fixes.
  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    Really. Really I think they are on vacation.
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • rayrdanrayrdan Member Posts: 5,410 Arc User
    I wont play the next mod if paladins stay the same....no i wont its really too much
  • snottysnotty Member, NW M9 Playtest Posts: 476 Arc User
    they will never ever be able to balance the classes properly because pvp and pve are 2 totally different things. And as we've seen when they try to tone down a class for pvp they often ruin it for pve and vice versa. And with the pvp armor and pve armor you create even more problems with trying to balance things.

    At this point they might as well just remove the pvp armors and take the feat trees and try to make a full pvp route, full pve route and an inbetween route which most likely no one will ever use.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    No no no you are just trying to justify bs all over the place. Paladins are no less imba in pve than pvp. When something needs to be toned down in both contents they just needs to do it fast. Alpha tr was wrong for example damage wise (like gwf right now but nevermind im specifely talking about ops now)
  • vorticanvortican Member, NW M9 Playtest Posts: 367 Arc User
    @snotty is right. TRs are like the redheaded stepchild at the table in PvE and if they are to be believed, godmode in PvP. Cryptic's pattern has been to make changes and ruin them for one or the other. They were actually on a good path with the class balancing done in Tyranny of Dragon campaign for TR, then they broke skills for months. Now TR is playable in PvE but not really wanted. OP is so ridiculous that you can't even run dungeons without them unless you want a major headache. The DC role is basically gone and don't even try to play a GF. They might as well bury that class.

    There's a lot of balancing that needs to be done but Cryptic has historically gone way too extreme in one direction or another.

    If TR gets nerfed again in PvE, I'll just have to resign myself permanently to crafting many, many pairs of pants.
  • balorinbalorin Member, NW M9 Playtest Posts: 132 Arc User
    Bubblaldin destroy any form of past actual or future pve challenge, tbis class need a fix asap.

    Here some clues.

    Bubblaladin should not be able to protect team mates in a such large radius distance; for pve and pvp.
    Bubbladin should protect themeselves with efficiency of course, but not an entire team with the same efficiency.
    Bubbladin cause massive lags with his bro the GF.
    Bubblaldin should not be able to chain spam bubbles, it sounds like obvious.
    The bubbladin design is a class mistake for an action game, because the bubbladin give me a great desire to sleep when i play.
    Bubbladin have nothing to care about your new replayable content because bubbladin and his team are not worried by your aoe damage zone even if they hit for ten gazillons damage.
    Somtimes the Bubbladin would like to have another button to press, just to not fall asleep like the other member of his team.
    The bubbladin have a MAGIC shield protecting his back -------> his bro the GF want the same.
    The bubbladin is very annoyed because nobody like him, so the bubbladin is sad. Why? i have no ideas :)
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    urabask said:

    http://www.onrpg.com/articles/editorial/neverwinter-underdark-interview-delving-into-the-darkness/

    interview said:



    Jordan: Will there be any major class changes, stat tweaks, or anything of that sort included in this expansion that players may want to know about?

    Rob
    : No, there’s not. For this Dev cycle, we took some time to look at classes and evaluate them. It was about identifying the process for how we review classes and starting our class review. So with this update, there’s no serious balance or class changes, but one of the things we focused on was figuring out what it means to fully review a class and identifying the classes we need to review first. A lot of that comes from player feedback – the PVP and PVE forums. We also have tons of fans of the games that are pretty hardcore class advocates, not even only for themselves but for other classes as well. We’re looking at Paladin, Scourge, Warlock, and potentially Cleric as the ones we’ll be doing class reviews for really soon.

    SW tears incoming.
    in general, big nerfs, reworks, etc take 2 modules. 2 modules strong/week, 2 modules week/strong.


    stronghold is a 6.5 module.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    I think at this point we have to realise that the devs, bless them, have no idea how to balance the game. The proof is in the pudding. Can anyone even remember the last time class balance was even attempted? Not for two Mods IIRC. A sad state of affairs Mod 8 will be if they stay the course...
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • lyaiselyaise Member Posts: 491 Arc User
    urabask said:

    http://www.onrpg.com/articles/editorial/neverwinter-underdark-interview-delving-into-the-darkness/

    interview said:



    Jordan: Will there be any major class changes, stat tweaks, or anything of that sort included in this expansion that players may want to know about?

    Rob
    : No, there’s not. For this Dev cycle, we took some time to look at classes and evaluate them. It was about identifying the process for how we review classes and starting our class review. So with this update, there’s no serious balance or class changes, but one of the things we focused on was figuring out what it means to fully review a class and identifying the classes we need to review first. A lot of that comes from player feedback – the PVP and PVE forums. We also have tons of fans of the games that are pretty hardcore class advocates, not even only for themselves but for other classes as well. We’re looking at Paladin, Scourge, Warlock, and potentially Cleric as the ones we’ll be doing class reviews for really soon.

    SW tears incoming.
    I.......I.....I'll be ok..............just need some time alone...................

    Seriously - "figuring out what it means to fully review a class" - pass me the BS deflectors.
    ...............vote for your favourite expansion..........
    "Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
    ..............not this one then.............
  • ultimateblu#0961 ultimateblu Member Posts: 28 Arc User
    and please add monk. i would play that in a heartbeat (as long as it was somewhat similar to it's official DD counterpart)
  • lldtlldt Member Posts: 210 Arc User
    edited October 2015
    balorin said:


    Bubblaldin should not be able to chain spam bubbles, it sounds like obvious.

    It's incredulous that the simple fix to this, which was already applied to certain other dailies, still hasn't been made. The health bars of the entire party barely moves when a OP is tanking in a T2. Something this unbalanced should never have made it to release, but since it has, it should still have been addressed as soon as possible.
  • rottersrotters Member Posts: 214 Arc User
    So after promising a look at SW's we get left again for another module. Great, thank you very much.

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    We are looking for non elitist guilds to join our alliance.
  • aimeesellersaimeesellers Member, NW M9 Playtest Posts: 342 Arc User
    So...

    No class balancing?
    No new dungeons?
    No new adventure zone?
    No restoration of removed dungeons?

    What ARE we getting?

    2 skirmishes... (the first of which appears to just be a single room based on the blog post today)
    1 ten person fight... (which will most certainly be just as broken as Tiamat)
    Even More HE's... (which we dont want to do, and are simply being placed in existing areas)

    Mod 8 at least held some hope. After what I have seen of it on preview... and what we are hearing from Cryptic now... that hope is dead.
    A'Mie Stormshield (GF) / A'Mie Stormshard (CW)
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  • kemnimtarkaskemnimtarkas Member Posts: 838 Arc User

    If Underdark has no new class or new race...starting to wonder what if anything there will be to get amped up about.

    New maps are nice - but EE showed us how new maps aren't everything.

    They almost sank the ship with the EE rollout - I hope they've learned their lesson and avoid any more massive resets on gear or XP.


  • mattsacremattsacre Member Posts: 330 Arc User
    You still have hope? You do know that hope is a violation of TOS right?

    Until they develop a tool that allows them to totally isolate PvP functions and class skills from PvE they will never be able achieve any balance. It's been seen and stated before, every time they balance something for one or the other pve/pve they frack up the other one.

    They need a new achievement....."Most invokes without engaging in combat" achievement. Since the SW are so fracked and don't seem to have any chance of a fix any time in the next yr. the least they could do, is let them all earn a achievement while they sit back in their lairs waiting until they can get called up for some action. :'(
  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    ghoulz66 said:

    That's simply laziness. SW rework would require some time but the OP? Give me a break. The OP obviously needs toned down and those are simple fixes.

    The problem with the SW has litterally been around for 1 million years. That's right. The SW problems were around long before, electricity, the internet, toast, hell. Even the wheel!!

    In all seriousness though, the SW forums have been packed with useful info, written in intelligent non threatening language for nearly a full year now. And they are just NOW putting together a plan to look at it, and evaluate the class?

    Give me a break. what the hell have you guys been doing for the last 8+ months at least? And are you telling me that the changes that nerfed TT were just done without any thought put into them?

    Deeper and deeper guys.

  • fdsakhfduewhfiuffdsakhfduewhfiuf Member Posts: 604 Arc User

    So...

    No class balancing?
    No new dungeons?
    No new adventure zone?
    No restoration of removed dungeons?

    What ARE we getting?

    2 skirmishes... (the first of which appears to just be a single room based on the blog post today)
    1 ten person fight... (which will most certainly be just as broken as Tiamat)
    Even More HE's... (which we dont want to do, and are simply being placed in existing areas)

    Mod 8 at least held some hope. After what I have seen of it on preview... and what we are hearing from Cryptic now... that hope is dead.

    I agree. I had hopes for module 8 but if there isn't something exciting still to come it probably will be even more boring than modules 6 and 7.
  • tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User
    edited October 2015
    I'm just waiting for the mastercraft blog post, I think it will be hilarious.

    And since Tiamat, they only deliver half-module and called it "New module"

    Tyranny of Dragon / Rise of Tiamat
    Stronghold / Stronghold PVP ( Ok for the pvp, they hadn't the courage to call it a module ;) )
    Underdark 1/Underdark 2

    No problem

    EDIT:

    I forgot, we may expect the old gaulntgrym map recycled for the skirmish
  • lldtlldt Member Posts: 210 Arc User
    edited October 2015



    They almost sank the ship with the EE rollout - I hope they've learned their lesson and avoid any more massive resets on gear or XP.

    You've never played a MMO before? There was a level cap increase and new content. Did you expect your gear to be bis forever? What's the point of new content if there no rewards worth acquiring? It looks like they caved to all this complaining about gear too. Mod 8 gear is 2 item level below SH and with similar stat distribution. Maybe for the next 4 mods and 2 yrs they just keep releasing same item level gear, just change the appearance and names. Would that make you happy?
  • johnjohniiijohnjohniii Member, NW M9 Playtest Posts: 108 Arc User
    Long time player here and I'm pretty disappointed by this. Some classes really, REALLY need a rework. my GF is still painful to play. come on... throw us a bone.
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