
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I disagree...I think what this game needs is MORE shiny things for players to chase...but shiny things that AREN'T tied to gear or refinement grinds.arabatur said:Player housing would do nothing to increase my waning interest in this game. I can suggest better things for the Dev's time than introducing more shiny things into the game.
Paging Dr. @strumslinger. Awesome idea for a community contest that supports the Foundry, operating room 1...magenubbie said:I agree. Thanks to the foundry we can already use many doors and other entrances in the game. It wouldn't be too hard to add a few in certain zones like Sharandar (for HR and elves?). I'd even settle for the Stronghold. It can even have 1 door for everyone if they want to be lazy about it. It's just a matter of a simple rule: Use it alone and you enter your own place. If you're in a party, the party leader using the door can take people with them. That system is not much different from the Foundry when you have multiple foundries using the same door.
Knowing the devs are always short on time, why not have a foundry competition for basic house designs for each class and or race? I don't mind doing the work if it means we're getting something awesome in return.
if i ever got a set of drapes for killing traven. i'll quit the game on the spot. we cant get useable equipment to drop and you want to fill the loot table with frivolous junk? dont we get enough of that from lockboxes?ironzerg79 said:
Very special items can be rare BoE drops from dungeons, skirmishes and other content.
Finally someone who speaks my language. After hearing from a friend of the declining quality of the game, I played it myself for a few months and experienced it firsthand...all the "flavor text", character customization and bragging rights are being constantly discarded in favor of cold numbers and a dumbed-down metagame with a steep difficulty slope.ironzerg79 said:
I disagree...I think what this game needs is MORE shiny things for players to chase...but shiny things that AREN'T tied to gear or refinement grinds.arabatur said:Player housing would do nothing to increase my waning interest in this game. I can suggest better things for the Dev's time than introducing more shiny things into the game.
Character customization and housing are two huge areas of opportunity, not only from a content standpoint, but from a monetization model as well.
You can have a variety of sources for items to fill your house (or customize the look of your toon).
Basic stuff can be sold from vendors for gold, or created by professions.
Nicer stuff or decoration packages can be sold for AD or Zen.
Very special items can be rare BoE drops from dungeons, skirmishes and other content.
Rare and exotic trophies can be handed out for completing achievements, or through very special events.
As for the idea, my only suggestion would be to let people pick any door they want in the world to be the entrance to their house. You could mark a door in PE, or your guild's Stronghold. Or if you really imagined your character living in Helm's Hold, or Ebon Downs, or even at the top of Mt. Hotenow in a Dwarven Ruin, then why not?
There doesn't actually have to be space set aside in zones for houses...it can all be virtual, like what Wildstar did (and despite all the failings of that game when it launched, housing was the one true bright spot...just google Wildstar housing to see how popular the feature was!).
banaanc said:
Add personal(account wide, could be too expensive to build a house for every character) housing - 1 or few map markers that allow to travel to a base location you can build on, building could be either foundry like free build or preset housing options(for ppl who dont want to build every detail, to add more houses types you could make foundry contest with top votes getting their houses added to item shop and getting zen rewards. building could take resources, some existing could be used(ores, wood, cloth etc.) that would add value to those resources and allow new players to earn some ad while leveling. huge profit options selling stuff for houses and house designs, like furniture, armor stands etc. this instance should be permanent so players arent kicked out like in strongholds