beatannierMember, NW M9 PlaytestPosts: 692Arc User
I state that Tenacity itself gives me more defense that any R12 defense enchantment would give. But it depends on build and gamestyle, so one can get Tenacity better and other will find defense slot more valuable.
Why would you want the pvp ring? for Tenancity? I wonder if the tenacity outweights the two slot rings we currently use....
Would probably depend on whether the overall percentage increase of defensive Tenacity parameters from the two rings, actually outweighs the many hundreds of points increase in whatever stat you've chosen through two enchants...
...but whatever the case, I don't think there's actually that much of a difference. I think it's probably safe to say that it's a choice between maybe 3~5% more tenacity, or 3~5% more something else.
...as for the neck.. no contest. AP artifacts would outweigh the importance of everything else.
(ps) Incidentally, for that reason, I think it would be a good idea to remove the 4%/3s AP increase from the LostM neck. Having the set effect of LostM as well as the AP gain, is just too much IMO.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
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urlord283Member, NW M9 PlaytestPosts: 1,084Arc User
So... how do you get those... just play 12 rounds?
beatannierMember, NW M9 PlaytestPosts: 692Arc User
Since I got my rings and have to wait until Marketplace 4 a few more days, I play Strongholds Siege less right now. At 15th won match (from 15 played) I got 1st time 2 banners, instead of 3. Because of won the match with small advantage (6k:4k).
I won so much matches in so short time, because participated in every single Alpha match (and preview match aswell). I gave a big feedback, but not all my complains was included. I am still happy I could test and help (even if at small impact).
Because my knowledge advantage will end soon, as players begins understanding basic tactics, I will propably loose soon and then loose much more frequently, but Alpha testing still gave me a really good advantage. The information and practice. Really valuable, but so underestimated values.
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As a stroke prevention, i stopped playing after the 1st guild pvp
But it depends on build and gamestyle, so one can get Tenacity better and other will find defense slot more valuable.
Master of Flame Renegade guide: Burn with me!
- PvP Armor set (Head + Armor + Gloves + Feet)
- PvP rings
- Lostmauth set
I think that Lostmauth bonus is more valuable than additional Tenacity, but It is futher debatable.Master of Flame Renegade guide: Burn with me!
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
...but whatever the case, I don't think there's actually that much of a difference. I think it's probably safe to say that it's a choice between maybe 3~5% more tenacity, or 3~5% more something else.
...as for the neck.. no contest. AP artifacts would outweigh the importance of everything else.
(ps) Incidentally, for that reason, I think it would be a good idea to remove the 4%/3s AP increase from the LostM neck. Having the set effect of LostM as well as the AP gain, is just too much IMO.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Where do you find out about them
Thanks
At 15th won match (from 15 played) I got 1st time 2 banners, instead of 3. Because of won the match with small advantage (6k:4k).
I won so much matches in so short time, because participated in every single Alpha match (and preview match aswell).
I gave a big feedback, but not all my complains was included. I am still happy I could test and help (even if at small impact).
Because my knowledge advantage will end soon, as players begins understanding basic tactics, I will propably loose soon and then loose much more frequently, but Alpha testing still gave me a really good advantage. The information and practice. Really valuable, but so underestimated values.
Master of Flame Renegade guide: Burn with me!