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Strongholds Preview Patch Notes NW.50.20150819a.2
Classes and Balance
- Stronghold Boons: Corrected the numbers of the Stamina Ward and Drain boons. Also added text to make it easier for players to understand what they do.
Content and Environment
- Abberant Assault Skirmish has been added to the queues for levels 59-67. Players will be Bolstered to level 60. The final boss room will now also draw ground FX better to make the encounter more readable.
- Astral Diamond Changes
- Daily quests have been removed in favor of awarding AD when completing Skirmishes, Dungeons or Domination PvP content.
- Domination PvP now has AD added to the completion of this content up to a daily cap.
- The Skirmish and Dungeon hourly events have been removed from the rotation in favor of just awarding AD for completion of this content up to a daily cap.
- More detailed information about these changes can be found here: http://www.arcgames.com/en/forums/neverwinter/#/discussion/1203585/astral-diamond-changes
- Stronghold Dungeon Delve Quests: These quests will now give much more experience when completed.
Items and Economy
- Astral Diamond Changes: The Leadership Profession has been modified to reward significantly fewer Astral Diamonds. Most tasks that used to reward AD no longer do so. Some tasks reward XP instead of AD. The rare level 4 task "Gather Diamonds" has been removed.
- Companions: Made several passive powers only work after level 30 is reached as intended.
- Dreadring Campaign Store: Dell McCourt has received a new supply of helms and will now sell them in his store in the Dread Ring. The non-remote version of the store had the feet listed twice and no helms.
- Grandmaster Cryomancer is now on the donation list for Labor in the coffer.
- Into the Farthest Forest: Upgraded the rewards to be min required level 70 and iLevel 115.
- Invocation will now reliably grant rewards instead of needing to attempt it several times.
- New items are available for purchase at The Outfitter in guild strongholds.
- Resolved an issue wherein collections stated that the quest "Weapons of the Guild" would become available at "Stronghold Rank 8." Collections now states that "Guild Hall rank 16" is required. The amount of investment required to unlock the quest itself has not been increased, the terminology has been changed for clarification.
- Resolved an issue wherein players could open a cache of the elements when they would not receive all of the seals contained therin.
- Resolved an issue wherein players could open a cache of the protector when they would not receive all of the seals contained therin.
- Resolved an issue wherein players would not receive any fangs of the dragonflight from ""The Greed of the Dragonflight"" guild event if the number received would cause the player to exceed the cap of 50 fangs.
- Resolved an issue whereupon speaking to "The Outfitter" and selecting the option to view equipment for other classes would sometimes display the wrong equipment."
- Resolved an issue whereupon speaking to "The Outfitter" in your guild stronghold and selecting the option "I want to look at equipment for other classes," would sometimes cause erroneous class names to display.
- Resolved an issue whereupon speaking to "The Outfitter" in your guild stronghold as certain classes, the dialog option "Talk to you later, Outfitter." would not appear.
- Resolved an issue whereupon speaking to "The Outfitter" in your guild stronghold, his name would sometimes not be present in vendor windows.
Performance and Stability
- Increased reliability of shader performance for Intel chipsets and other lower end video cards with additional post process throttling and material preloading where possible.
User Interface
- Auction House: Selecting a top level category now more reliably searches for the proper results.
- Auction House: The search button now also glows if search parameters have been changed but not yet searched.
- Character Select: A Character's guild will now display in the character select screen.
- Character Sheet: Dragging an enchantment over an equipped item will now show the appropriate UI instead of showing a big red X.
- Guild Permissions changes are now displayed in the guild activity log to give more transparency on guild changes.
- Rough Astral Diamonds now show a notification in the lower right when earned.
- Scoreboards: Resolved an issue with scoreboards often displaying you at Bronze despite being in the top performers. This could occur in zone wide contests or Tiamat.
- Strongholds: Resolved an issue where Guild Level was displayed as level 1 in some areas such as the Summary tab of the Guild window and the Steward.
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Comments
L23 Guard Young Noble on Trip (4 hours): 1 Enchanted Coffer, 1500 XP, 30 silver
L23 Provide security for Pilgrims (rare, 8 hours): 1 Enchanted Coffer, 1500 XP, 15 silver
L25 Battle Elemental Cultists (24 hours): 1 Enchanted Coffer, 500 XP, 30 silver
L20 Assault Enemy Stronghold still gives 1600 Rough Astral Diamonds, although maybe that's intended since it's rare.
Panderus.. i got guild hall lvl 20 on previev and still no quest "weapons of guild". Whta do you play again?
No offense, and i totally understand why you do this, but the less avenues you give people to earn the endgame currency( ad) to buy things. The more people might be inclined to find other ways to earn them outside the designated ways for earning them.
1. raise the ad cap
2. like other mmo's i've played maybe a set amount of "currency" in this case would be AD to get per run you do( or heck even adding ad to the spinward vigilance quests that are repeatable.
3. I'm just not sure what a cap of 24k ad per character, and witht he current dungeons would take Hours and hours to get close to that cap per day.
4. Everything ingame worth getting is 75k(gmop) 1million(riding upgrades). Do you plan to reduce the cost of these if not raising cap and giving extra avenues to earn ad?
5. Total intentions other than " to battle Botters" is kind of vague, and i am sure i speak for alot of us, when i say " i don't want to farm hours and hours and hours a day. then take days-weeks to upgrade one single enchantment ( depending on requirements)
6. yes i know i ramble a little but i am trying to be as clear as i can.
Thanks for everything, even though i am new, i am enjoying the game. But i quit playing other mmo's for a reason. Grinding is fine as long as it is rewarding, Days of EQ1 when farming months and months for things shouldn't be introduced. ( no i am not saying make it easy. but making it to hard with too little content can also hurt you/us in the long run, with people doing the same things for hours just to get one item a month.)
last thing i would like to reference for an example is this.
characters slots when not on sale are for example 500 Zen.
500 zen on the ZAX is worth 250000 AD.
250k / 24k cap is 10 days- That's not long at all no. but something needs to happen if you remove leadership ad gains( i dont have leadership btw)
it seems to me there isnt alot of ways to earn ad.
/ramble off , Thanks for reading.
Bots will happily take advantage of that and have a constant AD income from Leadership which no legit player can compete with.
Well, now I'm even less inclined to believe the anti-bot talk.
If you want to reach the cap by just playing you'll have to do skirmishes and/or PvP too.
IMHO that is a bad decision. People do not want to be forced into anything.
I only run dungeons. I neither care for skirmishes nor PvP. Others have other preferences, but likely the same problem.
The Strongholds AD requirements were fine when Leadership produced AD, now they are overwhelming in their requirements given that you have largely removed access to AD for many players. This would also make the time we invested in levelling Leadership valuable for those of us who did so.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Concealment at rank 4, that means I have reduced Stealth loss from incoming damage by 90%, plus I have that class feature activated in
my off-hand, that should
give me a total of 100% inmunity. And because I'm an Exe, I
should also have inmunity
with a portion of Shadow of
Demise. But the thing is that
I lose stealth anyway. This
has been this way since Mod6.
-Double and triple kills in GG PvP have been broken/buged for so long now!, they don't count.
-Any news about the return of all dungeons?? It's getting super stupid and hyper boring to only have 6 for so long. 6 dungeons... and people play 4.
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