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Please fix the elven battle vs. thorned roots bug

feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
This has been reported many times for well over a month now. Thorned roots has an interaction with elven battle enchantments that causes the wearer of the enchantment to take havy bleeding damage about once a second for about a full minute after being hit with thorned roots once. SOON, please.

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  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    This elven battle and thorned roots interaction is very annoying and needs addressed. I don't think it is from the elven battle enchantment, but I have also had elven ferocity multi proccing on me as well (multiple times per second from the same attacker). Shadowtouched once per second also.

    The other day I played a game and what killed me most was avalanche so I decided to change to a different type of play that did not rely as heavily on at wills. In that match, what did the most damage and killed me the most was as follows: elven ferocity, shadowtouched, avalanche.

    Boons are doing the most damage to me and killing me the most in PvP.
  • tonyvincenttonyvincent Member, NW M9 Playtest Posts: 123 Arc User
    This has been reported many times for well over a month now. Thorned roots has an interaction with elven battle enchantments that causes the wearer of the enchantment to take havy bleeding damage about once a second for about a full minute after being hit with thorned roots once. SOON, please.
    ^This, I am supporting the dire need to fix the interaction between elven and thorned roots.
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  • edited August 2015
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  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    No, we don't have to put up with the bad enchantment balancing and nonexistent class balance. This is just another multiproc bug like they've already fixed with Feytouched and the Lostmauth set and it should have been fixed weeks ago. If it helped us get gear or AD it would have been fixed within hours. It's impossible to be polite about this, but I'm trying. FIX THIS NOW, PLEASE.
  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    http://www.arcgames.com/en/forums#/discussion/1196313/can-you-explain-why-hr-perma-roots-daze-are-still-going-on

    No need to multi threads. Anyway, it's fkn annoying that we don't have any reponse. Btw i'ts not only intereaction with elven (causing bleed) but also without (perma root).
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • barthanbarthan Member, NW M9 Playtest Posts: 73 Arc User
    Strong Hold is even a waste of time for large Guilds. Pvping is not about grinding but it about being the best with out using well know bugs in games. Most people in this realm just don't give a HAMSTER period. Cryptic being one of them. All there looking at is the bottom line of profit. Here how we fix this period. If you purchased with a credit card call your credit company and stop payment period. You did not get what you payed for. Broken items that do not work should be refunded. Rest of you that play for free do not have any complaints period. The game is going south quick and strong hold for me is the worst mod yet. This game is truly a pve game period. Wish you all luck don't waste your time on these boards posting because they don't give a HAMSTER at all never have from the beginning. Just ask your self were all the good players have gone only few have stayed.
  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    I did get a few colorful messages and some serious name calling Before I figured out what was going on. I play HR and it was fun at first bleeding them dry with thorn roots or melee aimed strike then stealth away and they die but this does need to be fixed.I think any class that produces a DOT could cause same issue with Elven BAttle.
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  • strumslingerstrumslinger Member, NW_CrypticDev, Cryptic Developer Posts: 1,724 Cryptic Developer
    Telling the devs!


    Call me Andy (or Strum, or Spider-Man)!
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  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    Thanks strumslinger
    jhp
  • kweassakweassa Member Posts: 2,390 Arc User
    Much appreciated... but...

    Does this means that they're getting a heads up just now??? When its like months we've brought this up?
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    I am grateful for you taking interest in this strumslinger, thanks but I already sold my elven battle.

    As others have hinted at, I am also starting to wonder if the devs are even aware of just how many issues are currently broken/overpowered/bugged/etc in the game. Apathy is not a very encouraging thing to allow to persist.
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  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    morenthar said:

    Telling the devs!

    Thanks man! We are critical because we love the game and we REALLY want to help. We know you can't get everything fixed, but when you respond like this, it really goes a long way for me. It is appreciated.

    Also, we want HRs fixed. If the devs fix this bug, it will put the HR in an awfully tough spot in PvP. It will initially suck really bad for them. We hope the Devs can implement a fair and balanced compensation.
    Why?
    O.o

    It shouldn't be fixed. It should work WAI from the begining !

    Waiting results of this "fixing" process.
    Ryoshin GF (4.2k)
    .Suicide Squad.




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  • zeusomzeusom Member, NW M9 Playtest Posts: 810 Arc User
    Instead of a 10million AD Elven Battle being a solid counter to HR permarooting it makes them more lethal. How Ironic.
    Also, TR smoke bomb and I think CW repel ignores elven battle.
    Sopi (aka Haxbox) SW [Synergy]
    Sopi SW Youtube channel pvp brickabrack

  • rustlordrustlord Member Posts: 1,454 Arc User
    Yeah, Smoke Bomb constantly reapplies the daze while inside the daze area. Elven only kicks in as soon as I walk out of the red zone. Kinda like Oppressive, and totally doesnt work against repel.
  • zeusomzeusom Member, NW M9 Playtest Posts: 810 Arc User
    edited September 2015
    rustlord said:

    Yeah, Smoke Bomb constantly reapplies the daze while inside the daze area. Elven only kicks in as soon as I walk out of the red zone. Kinda like Oppressive, and totally doesnt work against repel.

    \
    I see. For Smoke bomb and Oppressive force the slow/daze is repplied so often while in the AoE that the de facto result is that Elven does not work while in the AoE because the effect is reapplied faster than the duration of each CC.

    And does anyone know if CW repel ignores tenacity control resist as well?

    Sopi (aka Haxbox) SW [Synergy]
    Sopi SW Youtube channel pvp brickabrack

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  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User
    How can it take MONTHS before they just getting informed of this bug? ....

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  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    I think Strum or someone already informed Dev about this, hopefully this issue gets resolved soon...
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  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    a year later ... still waiting.
    Guess how long they "fix" perfect version of this enchant.

    I'll answer: 2.5 year !
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    thorned roots recognise the elven battle as control immunity and apply 250% weapon damage that is propably the bug.
    Also elven battle doesnt allow the player to get some buffs(into the fray).
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    zeusom said:

    rustlord said:

    Yeah, Smoke Bomb constantly reapplies the daze while inside the daze area. Elven only kicks in as soon as I walk out of the red zone. Kinda like Oppressive, and totally doesnt work against repel.

    \
    I see. For Smoke bomb and Oppressive force the slow/daze is repplied so often while in the AoE that the de facto result is that Elven does not work while in the AoE because the effect is reapplied faster than the duration of each CC.

    And does anyone know if CW repel ignores tenacity control resist as well?

    About repel and entagling force and any skill which is based to arcane mastery. IS Not easy for wizard to build arcane stacks(compare to chil stacks) but if finally build those 5 arcane stacks yes is normal to repel very far and entagling to have more duration.
  • joyousdecieverjoyousdeciever Member, NW M9 Playtest Posts: 127 Arc User

    No, we don't have to put up with the bad enchantment balancing and nonexistent class balance. This is just another multiproc bug like they've already fixed with Feytouched and the Lostmauth set and it should have been fixed weeks ago. If it helped us get gear or AD it would have been fixed within hours. It's impossible to be polite about this, but I'm trying. FIX THIS NOW, PLEASE.

    no kidding ... only bugs that help pve players get fixed ... you found a way to finish a dungeon without having better gear than what the dungeon rewards????? we gonna fix that sh*t right now....
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