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Stun or Stealth - not both

armadeonxarmadeonx Member Posts: 4,952 Arc User
By far the two most powerful tools in PvP are stun and stealth.

Why is it that TR's and HR's have powerful combinations of both? Nobody else does and it leaves PvP matches completely unbalanced.

I have a DC and a CW, both do alright but when, as just now, I come up against preformed teams of just TR's and HR's who perma-stun my entire team so we score next to nothing as we can't even RETURN FIRE it leaves me feeling pvp is absolutely pointless for most classes.

I know there is a bit of a stun nerf coming for TR's but PLEASE consider TRUE BALANCE between the classes.

My CW puts a stun hit on a TR and 90% of the time it says "IMMUNE" - what!? I'm told they cannot be stunned when stealthed (or something like that) which gives them an overpowered double advantage.

Many, many players complain during pvp matches and the pvp leaderboard says it all - 95% of those on the first 5 pages are TR's, with HR's coming in second place (but still quite a way off to be fair).

How much more evidence is needed to absolutely prove to the Dev team that there is a SERIOUS imbalance between the classes?

Classes should either have stun OR stealth - NOT BOTH. most classes have one or two stuns, fair enough. But nobody should have both - as what normally happens is a TR stealths - 1st hit is a stun, then they hit u a few times - when it wears off (usually at less than 50% HP left) you return fire with a stun or control hold which says "immune" i.e. doesn't work - they stun you again and finish you off.

The only class this attack doesn't work on? Other TR's!!

PLEASE MAKE IT SO CLASSES HAVE ONE OR THE OTHER - STUN OR STEALTH!

Please Do Not Feed The Trolls

Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD


Member of Casual Dailies - XBox

Comments

  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    And PLEASE remove their CONTROL IMMUNITY! they do more controlling than Control Wizards but are IMMUNE to it themselves!!!
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • patsfirepatsfire Member Posts: 833 Arc User
    can you not use that CW ice wall push power?
  • DaesynDaesyn Member Posts: 21 Arc User
    As a part time TR, I do in fact get stunned. Please teach me to never be stunned.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    edited August 2015
    Patsfire - The skill I think you are referring to is a Daily so has to charge ofc - not handy!
    Daesyn - I don't know how they do it but all of the decent TR's I come up against do it - the lower GS (assuming they are as they are a lot easier to kill) don't, maybe an experienced TR can answer (not that I'd encourage more using it! ;) )

    edit: a point I forgot is the TR's ability to break control pretty much as soon as it's applied - I assume this is part of their 'dodge' capability. Why?! My CW and DC can't dodge out of control holds and the CW armour is on a par with the TR but without the high deflection score.
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • willwheatleywillwheatley Member Posts: 39 Arc User
    The ones that bug me are the ones that can kill me instantly in 1 hit from full health, straight out of invisibility, then poof they go back invisible so my team can't avenge my death. There is absolutely no counter whatsoever to that.
  • azuosed89azuosed89 Member Posts: 565 Arc User
    Daesyn wrote: »
    As a part time TR, I do in fact get stunned. Please teach me to never be stunned.

    trs have a higher CC innate resistance. Try to stun a TR and stun another player you will see difference. for example, fighting as a GWF, if I stun another class, most of the time it gives me time to use another encounter and combo. Against a TR, most of the time they leave the stun without me having time to ever get close to combo. I am not even mentioning their ItC which is another complete <font color="orange">HAMSTER</font>.
    Gannicus GWF PvP
    DENIAL
  • elkayemelkayem Member Posts: 16 Arc User
    Yeah yeah, TR's are OP, we know. Either don't go in PvP, make one, or wait for mod6 when they re-balance everything. They're not gonna do it before, I assure you.

    -Kay
  • sudnd3thsudnd3th Member Posts: 54 Arc User
    edited August 2015
    azuosed89 wrote: »
    Daesyn wrote: »
    As a part time TR, I do in fact get stunned. Please teach me to never be stunned.

    trs have a higher CC innate resistance. Try to stun a TR and stun another player you will see difference. for example, fighting as a GWF, if I stun another class, most of the time it gives me time to use another encounter and combo. Against a TR, most of the time they leave the stun without me having time to ever get close to combo. I am not even mentioning their ItC which is another complete <font color="orange">HAMSTER</font>.

    Hate to say this but they don't have a higher base resist to CC, they do however deflect more. A deflect halves the duration of a daze effect.

    A class with high Wisdom stat has a higher CC resist than others but I've tried it on my cleric and i found deflect more useful than others.

    suDnd3th - LvL 70 PvP WK Scoundrel TR
    Pyx - LvL 60 PvP AC DC Retired

    XB1 GT - suDnd3th
  • mrwilsonvamrwilsonva Member Posts: 103 Arc User
    People who study and build their Character around PVP will always do better then the causual players.
    vr7gyg.jpg
    Larua TR | Thomas GWF | Lizard Wizard CW
  • trentbail21trentbail21 Member Posts: 433 Arc User
    One of the artifact class features of their off-hand artifact adds 50% immunity to stuns and CC's. Now how is that fair when you already can hardly stun them before that? Im sorry but for being so crazy dps you should have a weakness like being stunned easier or REALLY low deflection chance while you aren't cloaked. Right now you cant hit them for anything while they are visible or invisible.
    Find me in game if you want and send me a domination/ gaunt invite. If you are good and im not busy ill play with you. Im not an elitist ill play with almost anyone.
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