By far the two most powerful tools in PvP are stun and stealth.
Why is it that TR's and HR's have powerful combinations of both? Nobody else does and it leaves PvP matches completely unbalanced.
I have a DC and a CW, both do alright but when, as just now, I come up against preformed teams of just TR's and HR's who perma-stun my entire team so we score next to nothing as we can't even RETURN FIRE it leaves me feeling pvp is absolutely pointless for most classes.
I know there is a bit of a stun nerf coming for TR's but PLEASE consider TRUE BALANCE between the classes.
My CW puts a stun hit on a TR and 90% of the time it says "IMMUNE" - what!? I'm told they cannot be stunned when stealthed (or something like that) which gives them an overpowered double advantage.
Many, many players complain during pvp matches and the pvp leaderboard says it all - 95% of those on the first 5 pages are TR's, with HR's coming in second place (but still quite a way off to be fair).
How much more evidence is needed to absolutely prove to the Dev team that there is a SERIOUS imbalance between the classes?
Classes should either have stun OR stealth - NOT BOTH. most classes have one or two stuns, fair enough. But nobody should have both - as what normally happens is a TR stealths - 1st hit is a stun, then they hit u a few times - when it wears off (usually at less than 50% HP left) you return fire with a stun or control hold which says "immune" i.e. doesn't work - they stun you again and finish you off.
The only class this attack doesn't work on? Other TR's!!
PLEASE MAKE IT SO CLASSES HAVE ONE OR THE OTHER - STUN OR STEALTH!
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox 0
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Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Daesyn - I don't know how they do it but all of the decent TR's I come up against do it - the lower GS (assuming they are as they are a lot easier to kill) don't, maybe an experienced TR can answer (not that I'd encourage more using it! )
edit: a point I forgot is the TR's ability to break control pretty much as soon as it's applied - I assume this is part of their 'dodge' capability. Why?! My CW and DC can't dodge out of control holds and the CW armour is on a par with the TR but without the high deflection score.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
trs have a higher CC innate resistance. Try to stun a TR and stun another player you will see difference. for example, fighting as a GWF, if I stun another class, most of the time it gives me time to use another encounter and combo. Against a TR, most of the time they leave the stun without me having time to ever get close to combo. I am not even mentioning their ItC which is another complete <font color="orange">HAMSTER</font>.
DENIAL
-Kay
Hate to say this but they don't have a higher base resist to CC, they do however deflect more. A deflect halves the duration of a daze effect.
A class with high Wisdom stat has a higher CC resist than others but I've tried it on my cleric and i found deflect more useful than others.
Pyx - LvL 60 PvP AC DC Retired
XB1 GT - suDnd3th