not sure where the idea that we need an AD sink comes from. GMOPS and companion upgrades are mind-boggling sinks. unless you're running a 20+ leadership farm, you will never have nearly enough AD to crack 2.5 ilevel.
Let's not for forget the stealth tax/sinks being charged to pay for boons and buy dungeon keys, etc..
1. Difficulty
1.1 Dread Ring and Sharandar should be easy going for any new player, with any class, with any path, with mostly rare equipment straight from the auction house and rank 5 enchantments in it.
1.2 IWD and WoD should be a bit harder
1.3 epic skirmishes and dungeons would be the next step, and the Devs should fix the one-shot problem in there
2. XP gain, this is just messed up, i know they want to sell those XP boosters, but guess what? Players are rather leaving then actually paying 60$ per character to play and level again at a decent pace
3. Bug fixing
3.1 first on the list should be getting all the bugs out of the classes
3.2 followed by working on equipment bugs
3.3 any other bugs/exploits
4. GMs, there should be GMs around in game, not only for banning goldseller/bots right on the spot, but also monitoring and moderating the chat, and get the chat back to a more civil level
5. Dungeons, they should bring the old dungeons back into the game, either as level 1-60, or 61-70
The official feedback thread is now 3 weeks old, would be nice to hear some Dev giving some answers about it.
There're allready enough blogs about Strongholds, how about giving us something about the issues ingame now?
Sharandar and dread ring seemed fine in difficulty to me. WoD and IWD are areas that I just didn't bother with the currency dailies. Mod 5 was just ridiculously easy. I think one problem is the gap between being 70 and being viable to start doing dungeons. You used to go in and not feel threatened by t1s, now you get owned with low gear. Personally I think the games gone past making suggestions.
Sharandar, Dread Ring and IWD is OK with difficulty. WOD is a little bit too much, mainly because the mobs there are inherently quite difficult. And then, I'm hardly with a huge gear score.
Overall, think the difficulty outside is fine. What perhaps need messing with are dungeon mobs.
Bugs and lag. Lag and bugs. General sense that the only way to win in this game is to pay big money. And who wants to pay big money for something that's busted all the time?
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
?Im hoping you are mistyping or you wrote this early in the morning or something.. the game needs 50% less AD sinks, AT least.. or MORE AD creation by far.
The game is SO gated behind AD already.. that you cant even gear a alt up to a acceptable level anymore.
How can poeple even write these things..
on a side note, my pretty signature picture is too large it appears.. now I got to remember how to change it.
1. Difficulty
1.1 Dread Ring and Sharandar should be easy going for any new player, with any class, with any path, with mostly rare equipment straight from the auction house and rank 5 enchantments in it.
1.2 IWD and WoD should be a bit harder
1.3 epic skirmishes and dungeons would be the next step, and the Devs should fix the one-shot problem in there
2. XP gain, this is just messed up, i know they want to sell those XP boosters, but guess what? Players are rather leaving then actually paying 60$ per character to play and level again at a decent pace
3. Bug fixing
3.1 first on the list should be getting all the bugs out of the classes
3.2 followed by working on equipment bugs
3.3 any other bugs/exploits
4. GMs, there should be GMs around in game, not only for banning goldseller/bots right on the spot, but also monitoring and moderating the chat, and get the chat back to a more civil level
5. Dungeons, they should bring the old dungeons back into the game, either as level 1-60, or 61-70
The official feedback thread is now 3 weeks old, would be nice to hear some Dev giving some answers about it.
There're allready enough blogs about Strongholds, how about giving us something about the issues ingame now?
The above post is a good summary of needed changes. A good place to start.
I've said it before, and I'll say it again:
"If you value the metrics of money, over the relationship with the customer, you will ultimately loose both"
This kind of damage shouldn't exist. Dungeon, Campaigns, otherwise. I still vote the game should just change it's name though. I feel Dungeons & Dragons Neverwinter: Elemental Evil is a misrepresentation...a better fit would be Faerun: Campaigns and PVP as that's all there is to do.
At any rate though with all the recent blunders coming from this game it's a wonder why Wizards of the Coast has gone more to endorsing Legends as there digital option for playing Dungeons & Dragons. I suspect this trend will continue.
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theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
Holy <font color="orange">HAMSTER</font>, there's a new D&D CRPG single player and I didn't even know it existed? Thanks for the heads up.
bigredbrentMember, NW M9 PlaytestPosts: 155Arc User
I think anyone with half a brain agrees with the first point. Not entirely sure what the developers of this game are working with, but I hope they do in fact posses at least half a brain. Not sure what the hold up to make this change is. Perhaps they are intentionally sabotaging this game for some unknown reason.
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theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
I really don't expect much from mod 7. Mod 8 is where WotC is most heavily involved.
Then again, WotC got involved sometime around mod 5...
Major changes need to happen to save this game and bring back its sieving player-base. Here is a list:
1) Difficulty needs to be returned to mod 5 lvls.
Excuse me?
Dungeons were much easier in mod5. We burned through them.
Lifesteal weas better. Noone was one hitted.
-25%dmg helped though.
Now you actually need tanks/heal in dungeons.
Dungeons should be back indeed and put some AD/RP/sg to sell in it to be competitve with IWD/WOD/DR farm which are boring.
stock and stone I can master, but there's a Wizard to manage here!
Comments
Let's not for forget the stealth tax/sinks being charged to pay for boons and buy dungeon keys, etc..
1.1 Dread Ring and Sharandar should be easy going for any new player, with any class, with any path, with mostly rare equipment straight from the auction house and rank 5 enchantments in it.
1.2 IWD and WoD should be a bit harder
1.3 epic skirmishes and dungeons would be the next step, and the Devs should fix the one-shot problem in there
2. XP gain, this is just messed up, i know they want to sell those XP boosters, but guess what? Players are rather leaving then actually paying 60$ per character to play and level again at a decent pace
3. Bug fixing
3.1 first on the list should be getting all the bugs out of the classes
3.2 followed by working on equipment bugs
3.3 any other bugs/exploits
4. GMs, there should be GMs around in game, not only for banning goldseller/bots right on the spot, but also monitoring and moderating the chat, and get the chat back to a more civil level
5. Dungeons, they should bring the old dungeons back into the game, either as level 1-60, or 61-70
The official feedback thread is now 3 weeks old, would be nice to hear some Dev giving some answers about it.
There're allready enough blogs about Strongholds, how about giving us something about the issues ingame now?
Sharandar, Dread Ring and IWD is OK with difficulty. WOD is a little bit too much, mainly because the mobs there are inherently quite difficult. And then, I'm hardly with a huge gear score.
Overall, think the difficulty outside is fine. What perhaps need messing with are dungeon mobs.
The game is SO gated behind AD already.. that you cant even gear a alt up to a acceptable level anymore.
How can poeple even write these things..
on a side note, my pretty signature picture is too large it appears.. now I got to remember how to change it.
The above post is a good summary of needed changes. A good place to start.
I've said it before, and I'll say it again:
"If you value the metrics of money, over the relationship with the customer, you will ultimately loose both"
Or, you know, get rid of the RP system entirely. I'd be willing to lose out on my colossal investment of RP if it meant putting that system to rest.
This kind of damage shouldn't exist. Dungeon, Campaigns, otherwise. I still vote the game should just change it's name though. I feel Dungeons & Dragons Neverwinter: Elemental Evil is a misrepresentation...a better fit would be Faerun: Campaigns and PVP as that's all there is to do.
At any rate though with all the recent blunders coming from this game it's a wonder why Wizards of the Coast has gone more to endorsing Legends as there digital option for playing Dungeons & Dragons. I suspect this trend will continue.
Then again, WotC got involved sometime around mod 5...
Excuse me?
Dungeons were much easier in mod5. We burned through them.
Lifesteal weas better. Noone was one hitted.
-25%dmg helped though.
Now you actually need tanks/heal in dungeons.
Dungeons should be back indeed and put some AD/RP/sg to sell in it to be competitve with IWD/WOD/DR farm which are boring.