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Thing that need to happen with mod 7 to save neverwinter

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  • locksanpocketslocksanpockets Member, NW M9 Playtest Posts: 111 Arc User
    btbsaul40 wrote: »
    not sure where the idea that we need an AD sink comes from. GMOPS and companion upgrades are mind-boggling sinks. unless you're running a 20+ leadership farm, you will never have nearly enough AD to crack 2.5 ilevel.

    Let's not for forget the stealth tax/sinks being charged to pay for boons and buy dungeon keys, etc..

  • regenerderegenerde Member Posts: 3,048 Arc User
    edited August 2015
    1. Difficulty
    1.1 Dread Ring and Sharandar should be easy going for any new player, with any class, with any path, with mostly rare equipment straight from the auction house and rank 5 enchantments in it.
    1.2 IWD and WoD should be a bit harder
    1.3 epic skirmishes and dungeons would be the next step, and the Devs should fix the one-shot problem in there

    2. XP gain, this is just messed up, i know they want to sell those XP boosters, but guess what? Players are rather leaving then actually paying 60$ per character to play and level again at a decent pace

    3. Bug fixing
    3.1 first on the list should be getting all the bugs out of the classes
    3.2 followed by working on equipment bugs
    3.3 any other bugs/exploits

    4. GMs, there should be GMs around in game, not only for banning goldseller/bots right on the spot, but also monitoring and moderating the chat, and get the chat back to a more civil level

    5. Dungeons, they should bring the old dungeons back into the game, either as level 1-60, or 61-70

    The official feedback thread is now 3 weeks old, would be nice to hear some Dev giving some answers about it.
    There're allready enough blogs about Strongholds, how about giving us something about the issues ingame now?
    Post edited by regenerde on
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • vaelynxvaelynx Member Posts: 182 Arc User
    ihaveahies wrote: »
    Sharandar and dread ring seemed fine in difficulty to me. WoD and IWD are areas that I just didn't bother with the currency dailies. Mod 5 was just ridiculously easy. I think one problem is the gap between being 70 and being viable to start doing dungeons. You used to go in and not feel threatened by t1s, now you get owned with low gear. Personally I think the games gone past making suggestions.


    Sharandar, Dread Ring and IWD is OK with difficulty. WOD is a little bit too much, mainly because the mobs there are inherently quite difficult. And then, I'm hardly with a huge gear score.
    Overall, think the difficulty outside is fine. What perhaps need messing with are dungeon mobs.
  • noetic2noetic2 Member Posts: 150 Arc User
    Bugs and lag. Lag and bugs. General sense that the only way to win in this game is to pay big money. And who wants to pay big money for something that's busted all the time?
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    ?Im hoping you are mistyping or you wrote this early in the morning or something.. the game needs 50% less AD sinks, AT least.. or MORE AD creation by far.

    The game is SO gated behind AD already.. that you cant even gear a alt up to a acceptable level anymore.

    How can poeple even write these things..

    on a side note, my pretty signature picture is too large it appears.. now I got to remember how to change it.

  • geoffreysgeoffreys Member Posts: 87 Arc User
    regenerde wrote: »
    1. Difficulty
    1.1 Dread Ring and Sharandar should be easy going for any new player, with any class, with any path, with mostly rare equipment straight from the auction house and rank 5 enchantments in it.
    1.2 IWD and WoD should be a bit harder
    1.3 epic skirmishes and dungeons would be the next step, and the Devs should fix the one-shot problem in there

    2. XP gain, this is just messed up, i know they want to sell those XP boosters, but guess what? Players are rather leaving then actually paying 60$ per character to play and level again at a decent pace

    3. Bug fixing
    3.1 first on the list should be getting all the bugs out of the classes
    3.2 followed by working on equipment bugs
    3.3 any other bugs/exploits

    4. GMs, there should be GMs around in game, not only for banning goldseller/bots right on the spot, but also monitoring and moderating the chat, and get the chat back to a more civil level

    5. Dungeons, they should bring the old dungeons back into the game, either as level 1-60, or 61-70

    The official feedback thread is now 3 weeks old, would be nice to hear some Dev giving some answers about it.
    There're allready enough blogs about Strongholds, how about giving us something about the issues ingame now?

    The above post is a good summary of needed changes. A good place to start.

    I've said it before, and I'll say it again:

    "If you value the metrics of money, over the relationship with the customer, you will ultimately loose both"
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  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    And more double RP weekends >>

    Or, you know, get rid of the RP system entirely. I'd be willing to lose out on my colossal investment of RP if it meant putting that system to rest.
  • jaydenomega812jaydenomega812 Member Posts: 152 Arc User
    ugh2.jpg
    This kind of damage shouldn't exist. Dungeon, Campaigns, otherwise. I still vote the game should just change it's name though. I feel Dungeons & Dragons Neverwinter: Elemental Evil is a misrepresentation...a better fit would be Faerun: Campaigns and PVP as that's all there is to do.

    At any rate though with all the recent blunders coming from this game it's a wonder why Wizards of the Coast has gone more to endorsing Legends as there digital option for playing Dungeons & Dragons. I suspect this trend will continue.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Holy <font color="orange">HAMSTER</font>, there's a new D&D CRPG single player and I didn't even know it existed? Thanks for the heads up.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    yep, and it has a DM mode where you can build and DM with your friends.
    2e2qwj6.jpg
  • regenerderegenerde Member Posts: 3,048 Arc User
    With the new module, they might as well rename the game to "Guild Wars"... ohhh wait, that one is allready taken.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • This content has been removed.
  • bigredbrentbigredbrent Member, NW M9 Playtest Posts: 155 Arc User
    I think anyone with half a brain agrees with the first point. Not entirely sure what the developers of this game are working with, but I hope they do in fact posses at least half a brain. Not sure what the hold up to make this change is. Perhaps they are intentionally sabotaging this game for some unknown reason.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    I really don't expect much from mod 7. Mod 8 is where WotC is most heavily involved.

    Then again, WotC got involved sometime around mod 5...
  • commanderdata002commanderdata002 Member Posts: 312 Arc User
    edited August 2015
    thesensai wrote: »
    Major changes need to happen to save this game and bring back its sieving player-base. Here is a list:

    1) Difficulty needs to be returned to mod 5 lvls.

    Excuse me?
    Dungeons were much easier in mod5. We burned through them.
    Lifesteal weas better. Noone was one hitted.
    -25%dmg helped though.
    Now you actually need tanks/heal in dungeons.

    Dungeons should be back indeed and put some AD/RP/sg to sell in it to be competitve with IWD/WOD/DR farm which are boring.
    stock and stone I can master, but there's a Wizard to manage here!
  • commanderdata002commanderdata002 Member Posts: 312 Arc User
    edited August 2015
    double post
    stock and stone I can master, but there's a Wizard to manage here!
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